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diff --git a/tools/memory-model/Documentation/simple.txt b/tools/memory-model/Documentation/simple.txt new file mode 100644 index 000000000000..81e1a0ec5342 --- /dev/null +++ b/tools/memory-model/Documentation/simple.txt @@ -0,0 +1,271 @@ +This document provides options for those wishing to keep their +memory-ordering lives simple, as is necessary for those whose domain +is complex. After all, there are bugs other than memory-ordering bugs, +and the time spent gaining memory-ordering knowledge is not available +for gaining domain knowledge. Furthermore Linux-kernel memory model +(LKMM) is quite complex, with subtle differences in code often having +dramatic effects on correctness. + +The options near the beginning of this list are quite simple. The idea +is not that kernel hackers don't already know about them, but rather +that they might need the occasional reminder. + +Please note that this is a generic guide, and that specific subsystems +will often have special requirements or idioms. For example, developers +of MMIO-based device drivers will often need to use mb(), rmb(), and +wmb(), and therefore might find smp_mb(), smp_rmb(), and smp_wmb() +to be more natural than smp_load_acquire() and smp_store_release(). +On the other hand, those coming in from other environments will likely +be more familiar with these last two. + + +Single-threaded code +==================== + +In single-threaded code, there is no reordering, at least assuming +that your toolchain and hardware are working correctly. In addition, +it is generally a mistake to assume your code will only run in a single +threaded context as the kernel can enter the same code path on multiple +CPUs at the same time. One important exception is a function that makes +no external data references. + +In the general case, you will need to take explicit steps to ensure that +your code really is executed within a single thread that does not access +shared variables. A simple way to achieve this is to define a global lock +that you acquire at the beginning of your code and release at the end, +taking care to ensure that all references to your code's shared data are +also carried out under that same lock. Because only one thread can hold +this lock at a given time, your code will be executed single-threaded. +This approach is called "code locking". + +Code locking can severely limit both performance and scalability, so it +should be used with caution, and only on code paths that execute rarely. +After all, a huge amount of effort was required to remove the Linux +kernel's old "Big Kernel Lock", so let's please be very careful about +adding new "little kernel locks". + +One of the advantages of locking is that, in happy contrast with the +year 1981, almost all kernel developers are very familiar with locking. +The Linux kernel's lockdep (CONFIG_PROVE_LOCKING=y) is very helpful with +the formerly feared deadlock scenarios. + +Please use the standard locking primitives provided by the kernel rather +than rolling your own. For one thing, the standard primitives interact +properly with lockdep. For another thing, these primitives have been +tuned to deal better with high contention. And for one final thing, it is +surprisingly hard to correctly code production-quality lock acquisition +and release functions. After all, even simple non-production-quality +locking functions must carefully prevent both the CPU and the compiler +from moving code in either direction across the locking function. + +Despite the scalability limitations of single-threaded code, RCU +takes this approach for much of its grace-period processing and also +for early-boot operation. The reason RCU is able to scale despite +single-threaded grace-period processing is use of batching, where all +updates that accumulated during one grace period are handled by the +next one. In other words, slowing down grace-period processing makes +it more efficient. Nor is RCU unique: Similar batching optimizations +are used in many I/O operations. + + +Packaged code +============= + +Even if performance and scalability concerns prevent your code from +being completely single-threaded, it is often possible to use library +functions that handle the concurrency nearly or entirely on their own. +This approach delegates any LKMM worries to the library maintainer. + +In the kernel, what is the "library"? Quite a bit. It includes the +contents of the lib/ directory, much of the include/linux/ directory along +with a lot of other heavily used APIs. But heavily used examples include +the list macros (for example, include/linux/{,rcu}list.h), workqueues, +smp_call_function(), and the various hash tables and search trees. + + +Data locking +============ + +With code locking, we use single-threaded code execution to guarantee +serialized access to the data that the code is accessing. However, +we can also achieve this by instead associating the lock with specific +instances of the data structures. This creates a "critical section" +in the code execution that will execute as though it is single threaded. +By placing all the accesses and modifications to a shared data structure +inside a critical section, we ensure that the execution context that +holds the lock has exclusive access to the shared data. + +The poster boy for this approach is the hash table, where placing a lock +in each hash bucket allows operations on different buckets to proceed +concurrently. This works because the buckets do not overlap with each +other, so that an operation on one bucket does not interfere with any +other bucket. + +As the number of buckets increases, data locking scales naturally. +In particular, if the amount of data increases with the number of CPUs, +increasing the number of buckets as the number of CPUs increase results +in a naturally scalable data structure. + + +Per-CPU processing +================== + +Partitioning processing and data over CPUs allows each CPU to take +a single-threaded approach while providing excellent performance and +scalability. Of course, there is no free lunch: The dark side of this +excellence is substantially increased memory footprint. + +In addition, it is sometimes necessary to occasionally update some global +view of this processing and data, in which case something like locking +must be used to protect this global view. This is the approach taken +by the percpu_counter infrastructure. In many cases, there are already +generic/library variants of commonly used per-cpu constructs available. +Please use them rather than rolling your own. + +RCU uses DEFINE_PER_CPU*() declaration to create a number of per-CPU +data sets. For example, each CPU does private quiescent-state processing +within its instance of the per-CPU rcu_data structure, and then uses data +locking to report quiescent states up the grace-period combining tree. + + +Packaged primitives: Sequence locking +===================================== + +Lockless programming is considered by many to be more difficult than +lock-based programming, but there are a few lockless design patterns that +have been built out into an API. One of these APIs is sequence locking. +Although this APIs can be used in extremely complex ways, there are simple +and effective ways of using it that avoid the need to pay attention to +memory ordering. + +The basic keep-things-simple rule for sequence locking is "do not write +in read-side code". Yes, you can do writes from within sequence-locking +readers, but it won't be so simple. For example, such writes will be +lockless and should be idempotent. + +For more sophisticated use cases, LKMM can guide you, including use +cases involving combining sequence locking with other synchronization +primitives. (LKMM does not yet know about sequence locking, so it is +currently necessary to open-code it in your litmus tests.) + +Additional information may be found in include/linux/seqlock.h. + +Packaged primitives: RCU +======================== + +Another lockless design pattern that has been baked into an API +is RCU. The Linux kernel makes sophisticated use of RCU, but the +keep-things-simple rules for RCU are "do not write in read-side code" +and "do not update anything that is visible to and accessed by readers", +and "protect updates with locking". + +These rules are illustrated by the functions foo_update_a() and +foo_get_a() shown in Documentation/RCU/whatisRCU.rst. Additional +RCU usage patterns maybe found in Documentation/RCU and in the +source code. + + +Packaged primitives: Atomic operations +====================================== + +Back in the day, the Linux kernel had three types of atomic operations: + +1. Initialization and read-out, such as atomic_set() and atomic_read(). + +2. Operations that did not return a value and provided no ordering, + such as atomic_inc() and atomic_dec(). + +3. Operations that returned a value and provided full ordering, such as + atomic_add_return() and atomic_dec_and_test(). Note that some + value-returning operations provide full ordering only conditionally. + For example, cmpxchg() provides ordering only upon success. + +More recent kernels have operations that return a value but do not +provide full ordering. These are flagged with either a _relaxed() +suffix (providing no ordering), or an _acquire() or _release() suffix +(providing limited ordering). + +Additional information may be found in these files: + +Documentation/atomic_t.txt +Documentation/atomic_bitops.txt +Documentation/core-api/atomic_ops.rst +Documentation/core-api/refcount-vs-atomic.rst + +Reading code using these primitives is often also quite helpful. + + +Lockless, fully ordered +======================= + +When using locking, there often comes a time when it is necessary +to access some variable or another without holding the data lock +that serializes access to that variable. + +If you want to keep things simple, use the initialization and read-out +operations from the previous section only when there are no racing +accesses. Otherwise, use only fully ordered operations when accessing +or modifying the variable. This approach guarantees that code prior +to a given access to that variable will be seen by all CPUs has having +happened before any code following any later access to that same variable. + +Please note that per-CPU functions are not atomic operations and +hence they do not provide any ordering guarantees at all. + +If the lockless accesses are frequently executed reads that are used +only for heuristics, or if they are frequently executed writes that +are used only for statistics, please see the next section. + + +Lockless statistics and heuristics +================================== + +Unordered primitives such as atomic_read(), atomic_set(), READ_ONCE(), and +WRITE_ONCE() can safely be used in some cases. These primitives provide +no ordering, but they do prevent the compiler from carrying out a number +of destructive optimizations (for which please see the next section). +One example use for these primitives is statistics, such as per-CPU +counters exemplified by the rt_cache_stat structure's routing-cache +statistics counters. Another example use case is heuristics, such as +the jiffies_till_first_fqs and jiffies_till_next_fqs kernel parameters +controlling how often RCU scans for idle CPUs. + +But be careful. "Unordered" really does mean "unordered". It is all +too easy to assume ordering, and this assumption must be avoided when +using these primitives. + + +Don't let the compiler trip you up +================================== + +It can be quite tempting to use plain C-language accesses for lockless +loads from and stores to shared variables. Although this is both +possible and quite common in the Linux kernel, it does require a +surprising amount of analysis, care, and knowledge about the compiler. +Yes, some decades ago it was not unfair to consider a C compiler to be +an assembler with added syntax and better portability, but the advent of +sophisticated optimizing compilers mean that those days are long gone. +Today's optimizing compilers can profoundly rewrite your code during the +translation process, and have long been ready, willing, and able to do so. + +Therefore, if you really need to use C-language assignments instead of +READ_ONCE(), WRITE_ONCE(), and so on, you will need to have a very good +understanding of both the C standard and your compiler. Here are some +introductory references and some tooling to start you on this noble quest: + +Who's afraid of a big bad optimizing compiler? + https://lwn.net/Articles/793253/ +Calibrating your fear of big bad optimizing compilers + https://lwn.net/Articles/799218/ +Concurrency bugs should fear the big bad data-race detector (part 1) + https://lwn.net/Articles/816850/ +Concurrency bugs should fear the big bad data-race detector (part 2) + https://lwn.net/Articles/816854/ + + +More complex use cases +====================== + +If the alternatives above do not do what you need, please look at the +recipes-pairs.txt file to peel off the next layer of the memory-ordering +onion. |