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-rw-r--r--include/sound/core.h2
-rw-r--r--include/sound/hda_register.h8
2 files changed, 7 insertions, 3 deletions
diff --git a/include/sound/core.h b/include/sound/core.h
index 2e24f194ef70..1f9aef0adbc9 100644
--- a/include/sound/core.h
+++ b/include/sound/core.h
@@ -100,7 +100,7 @@ struct snd_card {
struct rw_semaphore controls_rwsem; /* controls list lock */
rwlock_t ctl_files_rwlock; /* ctl_files list lock */
int controls_count; /* count of all controls */
- int user_ctl_count; /* count of all user controls */
+ size_t user_ctl_alloc_size; // current memory allocation by user controls.
struct list_head controls; /* all controls for this card */
struct list_head ctl_files; /* active control files */
diff --git a/include/sound/hda_register.h b/include/sound/hda_register.h
index 4f987b1f32f7..ad8b71b1dbb6 100644
--- a/include/sound/hda_register.h
+++ b/include/sound/hda_register.h
@@ -140,8 +140,12 @@ enum { SDI0, SDI1, SDI2, SDI3, SDO0, SDO1, SDO2, SDO3 };
#define BDL_SIZE 4096
#define AZX_MAX_BDL_ENTRIES (BDL_SIZE / 16)
#define AZX_MAX_FRAG 32
-/* max buffer size - no h/w limit, you can increase as you like */
-#define AZX_MAX_BUF_SIZE (1024*1024*1024)
+/*
+ * max buffer size - artificial 4MB limit per stream to avoid big allocations
+ * In theory it can be really big, but as it is per stream on systems with many streams memory could
+ * be quickly saturated if userspace requests maximum buffer size for each of them.
+ */
+#define AZX_MAX_BUF_SIZE (4*1024*1024)
/* RIRB int mask: overrun[2], response[0] */
#define RIRB_INT_RESPONSE 0x01