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-rw-r--r--drivers/gpu/drm/amd/include/atombios.h2
-rw-r--r--drivers/gpu/drm/radeon/cayman_blit_shaders.c2
-rw-r--r--drivers/gpu/drm/radeon/evergreen_blit_shaders.c2
-rw-r--r--drivers/gpu/drm/radeon/r600_blit_shaders.c2
4 files changed, 4 insertions, 4 deletions
diff --git a/drivers/gpu/drm/amd/include/atombios.h b/drivers/gpu/drm/amd/include/atombios.h
index 44c5d4a4d1bf..552622675ace 100644
--- a/drivers/gpu/drm/amd/include/atombios.h
+++ b/drivers/gpu/drm/amd/include/atombios.h
@@ -6784,7 +6784,7 @@ typedef struct _ATOM_MC_INIT_PARAM_TABLE_V2_1
ULONG ulMCUcodeRomStartAddr;
ULONG ulMCUcodeLength;
USHORT usMcRegInitTableOffset; // offset of ATOM_REG_INIT_SETTING array for MC core register settings.
- USHORT usReserved; // offset of ATOM_INIT_REG_BLOCK for MC SEQ/PHY regsiter setting
+ USHORT usReserved; // offset of ATOM_INIT_REG_BLOCK for MC SEQ/PHY register setting
}ATOM_MC_INIT_PARAM_TABLE_V2_1;
diff --git a/drivers/gpu/drm/radeon/cayman_blit_shaders.c b/drivers/gpu/drm/radeon/cayman_blit_shaders.c
index 98d009e154bf..9fec4d09f383 100644
--- a/drivers/gpu/drm/radeon/cayman_blit_shaders.c
+++ b/drivers/gpu/drm/radeon/cayman_blit_shaders.c
@@ -32,7 +32,7 @@
* evergreen cards need to use the 3D engine to blit data which requires
* quite a bit of hw state setup. Rather than pull the whole 3D driver
* (which normally generates the 3D state) into the DRM, we opt to use
- * statically generated state tables. The regsiter state and shaders
+ * statically generated state tables. The register state and shaders
* were hand generated to support blitting functionality. See the 3D
* driver or documentation for descriptions of the registers and
* shader instructions.
diff --git a/drivers/gpu/drm/radeon/evergreen_blit_shaders.c b/drivers/gpu/drm/radeon/evergreen_blit_shaders.c
index d43383470cdf..1a96ddb3e5ed 100644
--- a/drivers/gpu/drm/radeon/evergreen_blit_shaders.c
+++ b/drivers/gpu/drm/radeon/evergreen_blit_shaders.c
@@ -32,7 +32,7 @@
* evergreen cards need to use the 3D engine to blit data which requires
* quite a bit of hw state setup. Rather than pull the whole 3D driver
* (which normally generates the 3D state) into the DRM, we opt to use
- * statically generated state tables. The regsiter state and shaders
+ * statically generated state tables. The register state and shaders
* were hand generated to support blitting functionality. See the 3D
* driver or documentation for descriptions of the registers and
* shader instructions.
diff --git a/drivers/gpu/drm/radeon/r600_blit_shaders.c b/drivers/gpu/drm/radeon/r600_blit_shaders.c
index 34c8b2340f33..443cbe59b274 100644
--- a/drivers/gpu/drm/radeon/r600_blit_shaders.c
+++ b/drivers/gpu/drm/radeon/r600_blit_shaders.c
@@ -32,7 +32,7 @@
* R6xx+ cards need to use the 3D engine to blit data which requires
* quite a bit of hw state setup. Rather than pull the whole 3D driver
* (which normally generates the 3D state) into the DRM, we opt to use
- * statically generated state tables. The regsiter state and shaders
+ * statically generated state tables. The register state and shaders
* were hand generated to support blitting functionality. See the 3D
* driver or documentation for descriptions of the registers and
* shader instructions.