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path: root/drivers/gpu/drm/vmwgfx/vmwgfx_kms.c
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Diffstat (limited to 'drivers/gpu/drm/vmwgfx/vmwgfx_kms.c')
-rw-r--r--drivers/gpu/drm/vmwgfx/vmwgfx_kms.c42
1 files changed, 30 insertions, 12 deletions
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_kms.c b/drivers/gpu/drm/vmwgfx/vmwgfx_kms.c
index 23beff5d8e3c..6a712a8d59e9 100644
--- a/drivers/gpu/drm/vmwgfx/vmwgfx_kms.c
+++ b/drivers/gpu/drm/vmwgfx/vmwgfx_kms.c
@@ -1512,21 +1512,19 @@ static int vmw_kms_check_display_memory(struct drm_device *dev,
struct drm_rect *rects)
{
struct vmw_private *dev_priv = vmw_priv(dev);
- struct drm_mode_config *mode_config = &dev->mode_config;
struct drm_rect bounding_box = {0};
u64 total_pixels = 0, pixel_mem, bb_mem;
int i;
for (i = 0; i < num_rects; i++) {
/*
- * Currently this check is limiting the topology within max
- * texture/screentarget size. This should change in future when
- * user-space support multiple fb with topology.
+ * For STDU only individual screen (screen target) is limited by
+ * SCREENTARGET_MAX_WIDTH/HEIGHT registers.
*/
- if (rects[i].x1 < 0 || rects[i].y1 < 0 ||
- rects[i].x2 > mode_config->max_width ||
- rects[i].y2 > mode_config->max_height) {
- DRM_ERROR("Invalid GUI layout.\n");
+ if (dev_priv->active_display_unit == vmw_du_screen_target &&
+ (drm_rect_width(&rects[i]) > dev_priv->stdu_max_width ||
+ drm_rect_height(&rects[i]) > dev_priv->stdu_max_height)) {
+ DRM_ERROR("Screen size not supported.\n");
return -EINVAL;
}
@@ -1615,7 +1613,7 @@ static int vmw_kms_check_topology(struct drm_device *dev,
struct drm_connector_state *conn_state;
struct vmw_connector_state *vmw_conn_state;
- if (!new_crtc_state->enable && old_crtc_state->enable) {
+ if (!new_crtc_state->enable) {
rects[i].x1 = 0;
rects[i].y1 = 0;
rects[i].x2 = 0;
@@ -2216,12 +2214,16 @@ int vmw_du_connector_fill_modes(struct drm_connector *connector,
if (dev_priv->assume_16bpp)
assumed_bpp = 2;
+ max_width = min(max_width, dev_priv->texture_max_width);
+ max_height = min(max_height, dev_priv->texture_max_height);
+
+ /*
+ * For STDU extra limit for a mode on SVGA_REG_SCREENTARGET_MAX_WIDTH/
+ * HEIGHT registers.
+ */
if (dev_priv->active_display_unit == vmw_du_screen_target) {
max_width = min(max_width, dev_priv->stdu_max_width);
- max_width = min(max_width, dev_priv->texture_max_width);
-
max_height = min(max_height, dev_priv->stdu_max_height);
- max_height = min(max_height, dev_priv->texture_max_height);
}
/* Add preferred mode */
@@ -2376,6 +2378,7 @@ int vmw_kms_update_layout_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv)
{
struct vmw_private *dev_priv = vmw_priv(dev);
+ struct drm_mode_config *mode_config = &dev->mode_config;
struct drm_vmw_update_layout_arg *arg =
(struct drm_vmw_update_layout_arg *)data;
void __user *user_rects;
@@ -2421,6 +2424,21 @@ int vmw_kms_update_layout_ioctl(struct drm_device *dev, void *data,
drm_rects[i].y1 = curr_rect.y;
drm_rects[i].x2 = curr_rect.x + curr_rect.w;
drm_rects[i].y2 = curr_rect.y + curr_rect.h;
+
+ /*
+ * Currently this check is limiting the topology within
+ * mode_config->max (which actually is max texture size
+ * supported by virtual device). This limit is here to address
+ * window managers that create a big framebuffer for whole
+ * topology.
+ */
+ if (drm_rects[i].x1 < 0 || drm_rects[i].y1 < 0 ||
+ drm_rects[i].x2 > mode_config->max_width ||
+ drm_rects[i].y2 > mode_config->max_height) {
+ DRM_ERROR("Invalid GUI layout.\n");
+ ret = -EINVAL;
+ goto out_free;
+ }
}
ret = vmw_kms_check_display_memory(dev, arg->num_outputs, drm_rects);