diff options
Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_validate.c')
-rw-r--r-- | drivers/gpu/drm/vc4/vc4_validate.c | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_validate.c b/drivers/gpu/drm/vc4/vc4_validate.c index eec76af49f04..2feba55bcef7 100644 --- a/drivers/gpu/drm/vc4/vc4_validate.c +++ b/drivers/gpu/drm/vc4/vc4_validate.c @@ -105,9 +105,13 @@ size_is_lt(uint32_t width, uint32_t height, int cpp) struct drm_gem_cma_object * vc4_use_bo(struct vc4_exec_info *exec, uint32_t hindex) { + struct vc4_dev *vc4 = exec->dev; struct drm_gem_cma_object *obj; struct vc4_bo *bo; + if (WARN_ON_ONCE(vc4->is_vc5)) + return NULL; + if (hindex >= exec->bo_count) { DRM_DEBUG("BO index %d greater than BO count %d\n", hindex, exec->bo_count); @@ -160,10 +164,14 @@ vc4_check_tex_size(struct vc4_exec_info *exec, struct drm_gem_cma_object *fbo, uint32_t offset, uint8_t tiling_format, uint32_t width, uint32_t height, uint8_t cpp) { + struct vc4_dev *vc4 = exec->dev; uint32_t aligned_width, aligned_height, stride, size; uint32_t utile_w = utile_width(cpp); uint32_t utile_h = utile_height(cpp); + if (WARN_ON_ONCE(vc4->is_vc5)) + return false; + /* The shaded vertex format stores signed 12.4 fixed point * (-2048,2047) offsets from the viewport center, so we should * never have a render target larger than 4096. The texture @@ -482,10 +490,14 @@ vc4_validate_bin_cl(struct drm_device *dev, void *unvalidated, struct vc4_exec_info *exec) { + struct vc4_dev *vc4 = to_vc4_dev(dev); uint32_t len = exec->args->bin_cl_size; uint32_t dst_offset = 0; uint32_t src_offset = 0; + if (WARN_ON_ONCE(vc4->is_vc5)) + return -ENODEV; + while (src_offset < len) { void *dst_pkt = validated + dst_offset; void *src_pkt = unvalidated + src_offset; @@ -926,9 +938,13 @@ int vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec) { + struct vc4_dev *vc4 = to_vc4_dev(dev); uint32_t i; int ret = 0; + if (WARN_ON_ONCE(vc4->is_vc5)) + return -ENODEV; + for (i = 0; i < exec->shader_state_count; i++) { ret = validate_gl_shader_rec(dev, exec, &exec->shader_state[i]); if (ret) |