diff options
Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_gem.c')
-rw-r--r-- | drivers/gpu/drm/vc4/vc4_gem.c | 15 |
1 files changed, 12 insertions, 3 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_gem.c b/drivers/gpu/drm/vc4/vc4_gem.c index 445d3bab89e0..9eaf304fc20d 100644 --- a/drivers/gpu/drm/vc4/vc4_gem.c +++ b/drivers/gpu/drm/vc4/vc4_gem.c @@ -485,6 +485,8 @@ again: * immediately move it to the to-be-rendered queue. */ if (exec->ct0ca != exec->ct0ea) { + trace_vc4_submit_cl(dev, false, exec->seqno, exec->ct0ca, + exec->ct0ea); submit_cl(dev, 0, exec->ct0ca, exec->ct0ea); } else { struct vc4_exec_info *next; @@ -519,6 +521,7 @@ vc4_submit_next_render_job(struct drm_device *dev) */ vc4_flush_texture_caches(dev); + trace_vc4_submit_cl(dev, true, exec->seqno, exec->ct1ca, exec->ct1ea); submit_cl(dev, 1, exec->ct1ca, exec->ct1ea); } @@ -543,7 +546,8 @@ vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno) bo = to_vc4_bo(&exec->bo[i]->base); bo->seqno = seqno; - dma_resv_add_shared_fence(bo->base.base.resv, exec->fence); + dma_resv_add_fence(bo->base.base.resv, exec->fence, + DMA_RESV_USAGE_READ); } list_for_each_entry(bo, &exec->unref_list, unref_head) { @@ -554,7 +558,8 @@ vc4_update_bo_seqnos(struct vc4_exec_info *exec, uint64_t seqno) bo = to_vc4_bo(&exec->rcl_write_bo[i]->base); bo->write_seqno = seqno; - dma_resv_add_excl_fence(bo->base.base.resv, exec->fence); + dma_resv_add_fence(bo->base.base.resv, exec->fence, + DMA_RESV_USAGE_WRITE); } } @@ -641,7 +646,7 @@ retry: for (i = 0; i < exec->bo_count; i++) { bo = &exec->bo[i]->base; - ret = dma_resv_reserve_shared(bo->resv, 1); + ret = dma_resv_reserve_fences(bo->resv, 1); if (ret) { vc4_unlock_bo_reservations(dev, exec, acquire_ctx); return ret; @@ -1135,6 +1140,10 @@ vc4_submit_cl_ioctl(struct drm_device *dev, void *data, struct dma_fence *in_fence; int ret = 0; + trace_vc4_submit_cl_ioctl(dev, args->bin_cl_size, + args->shader_rec_size, + args->bo_handle_count); + if (!vc4->v3d) { DRM_DEBUG("VC4_SUBMIT_CL with no VC4 V3D probed\n"); return -ENODEV; |