diff options
author | Roderick Colenbrander <roderick@gaikai.com> | 2021-09-08 19:55:38 +0300 |
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committer | Jiri Kosina <jkosina@suse.cz> | 2021-10-27 10:49:29 +0300 |
commit | 61177c088a57bed259122f3c7bc6d61984936a12 (patch) | |
tree | c41c70138c7968119a288a678df9060cc3d72e25 /include/dt-bindings/leds/common.h | |
parent | fc97b4d6a1a6d418fd4053fd7716eca746fdd163 (diff) | |
download | linux-61177c088a57bed259122f3c7bc6d61984936a12.tar.xz |
leds: add new LED_FUNCTION_PLAYER for player LEDs for game controllers.
Player LEDs are commonly found on game controllers from Nintendo and Sony
to indicate a player ID across a number of LEDs. For example, "Player 2"
might be indicated as "-x--" on a device with 4 LEDs where "x" means on.
This patch introduces LED_FUNCTION_PLAYER1-5 defines to properly indicate
player LEDs from the kernel. Until now there was no good standard, which
resulted in inconsistent behavior across xpad, hid-sony, hid-wiimote and
other drivers. Moving forward new drivers should use LED_FUNCTION_PLAYERx.
Note: management of Player IDs is left to user space, though a kernel
driver may pick a default value.
Signed-off-by: Roderick Colenbrander <roderick.colenbrander@sony.com>
Acked-by: Pavel Machek <pavel@ucw.cz>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
Diffstat (limited to 'include/dt-bindings/leds/common.h')
-rw-r--r-- | include/dt-bindings/leds/common.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/include/dt-bindings/leds/common.h b/include/dt-bindings/leds/common.h index 52b619d44ba2..3be89a7c20a9 100644 --- a/include/dt-bindings/leds/common.h +++ b/include/dt-bindings/leds/common.h @@ -60,6 +60,13 @@ #define LED_FUNCTION_MICMUTE "micmute" #define LED_FUNCTION_MUTE "mute" +/* Used for player LEDs as found on game controllers from e.g. Nintendo, Sony. */ +#define LED_FUNCTION_PLAYER1 "player-1" +#define LED_FUNCTION_PLAYER2 "player-2" +#define LED_FUNCTION_PLAYER3 "player-3" +#define LED_FUNCTION_PLAYER4 "player-4" +#define LED_FUNCTION_PLAYER5 "player-5" + /* Miscelleaus functions. Use functions above if you can. */ #define LED_FUNCTION_ACTIVITY "activity" #define LED_FUNCTION_ALARM "alarm" |