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authorLinus Torvalds <torvalds@linux-foundation.org>2012-03-20 03:37:28 +0400
committerLinus Torvalds <torvalds@linux-foundation.org>2012-03-20 03:37:28 +0400
commitb0e37d7ac6ba937c3776ff5111ff6a7fa832fb4f (patch)
treefdb86783c464825a77223e49cc24f632e319d2df /fs/namei.c
parent6d7d1a0dc735ea8412769edae7154885021107a9 (diff)
parentbfcfaa77bdf0f775263e906015982a608df01c76 (diff)
downloadlinux-b0e37d7ac6ba937c3776ff5111ff6a7fa832fb4f.tar.xz
Merge branch 'dcache-word-accesses'
* branch 'dcache-word-accesses': vfs: use 'unsigned long' accesses for dcache name comparison and hashing This does the name hashing and lookup using word-sized accesses when that is efficient, namely on x86 (although any little-endian machine with good unaligned accesses would do). It does very much depend on little-endian logic, but it's a very hot couple of functions under some real loads, and this patch improves the performance of __d_lookup_rcu() and link_path_walk() by up to about 30%. Giving a 10% improvement on some very pathname-heavy benchmarks. Because we do make unaligned accesses past the filename, the optimization is disabled when CONFIG_DEBUG_PAGEALLOC is active, and we effectively depend on the fact that on x86 we don't really ever have the last page of usable RAM followed immediately by any IO memory (due to ACPI tables, BIOS buffer areas etc). Some of the bit operations we do are a bit "subtle". It's commented, but you do need to really think about the code. Or just consider it black magic. Thanks to people on G+ for some of the optimized bit tricks.
Diffstat (limited to 'fs/namei.c')
-rw-r--r--fs/namei.c122
1 files changed, 122 insertions, 0 deletions
diff --git a/fs/namei.c b/fs/namei.c
index 46ea9cc16647..fa96a26d3291 100644
--- a/fs/namei.c
+++ b/fs/namei.c
@@ -1374,6 +1374,126 @@ static inline int can_lookup(struct inode *inode)
return 1;
}
+/*
+ * We can do the critical dentry name comparison and hashing
+ * operations one word at a time, but we are limited to:
+ *
+ * - Architectures with fast unaligned word accesses. We could
+ * do a "get_unaligned()" if this helps and is sufficiently
+ * fast.
+ *
+ * - Little-endian machines (so that we can generate the mask
+ * of low bytes efficiently). Again, we *could* do a byte
+ * swapping load on big-endian architectures if that is not
+ * expensive enough to make the optimization worthless.
+ *
+ * - non-CONFIG_DEBUG_PAGEALLOC configurations (so that we
+ * do not trap on the (extremely unlikely) case of a page
+ * crossing operation.
+ *
+ * - Furthermore, we need an efficient 64-bit compile for the
+ * 64-bit case in order to generate the "number of bytes in
+ * the final mask". Again, that could be replaced with a
+ * efficient population count instruction or similar.
+ */
+#ifdef CONFIG_DCACHE_WORD_ACCESS
+
+#ifdef CONFIG_64BIT
+
+/*
+ * Jan Achrenius on G+: microoptimized version of
+ * the simpler "(mask & ONEBYTES) * ONEBYTES >> 56"
+ * that works for the bytemasks without having to
+ * mask them first.
+ */
+static inline long count_masked_bytes(unsigned long mask)
+{
+ return mask*0x0001020304050608 >> 56;
+}
+
+static inline unsigned int fold_hash(unsigned long hash)
+{
+ hash += hash >> (8*sizeof(int));
+ return hash;
+}
+
+#else /* 32-bit case */
+
+/* Carl Chatfield / Jan Achrenius G+ version for 32-bit */
+static inline long count_masked_bytes(long mask)
+{
+ /* (000000 0000ff 00ffff ffffff) -> ( 1 1 2 3 ) */
+ long a = (0x0ff0001+mask) >> 23;
+ /* Fix the 1 for 00 case */
+ return a & mask;
+}
+
+#define fold_hash(x) (x)
+
+#endif
+
+unsigned int full_name_hash(const unsigned char *name, unsigned int len)
+{
+ unsigned long a, mask;
+ unsigned long hash = 0;
+
+ for (;;) {
+ a = *(unsigned long *)name;
+ hash *= 9;
+ if (len < sizeof(unsigned long))
+ break;
+ hash += a;
+ name += sizeof(unsigned long);
+ len -= sizeof(unsigned long);
+ if (!len)
+ goto done;
+ }
+ mask = ~(~0ul << len*8);
+ hash += mask & a;
+done:
+ return fold_hash(hash);
+}
+EXPORT_SYMBOL(full_name_hash);
+
+#define ONEBYTES 0x0101010101010101ul
+#define SLASHBYTES 0x2f2f2f2f2f2f2f2ful
+#define HIGHBITS 0x8080808080808080ul
+
+/* Return the high bit set in the first byte that is a zero */
+static inline unsigned long has_zero(unsigned long a)
+{
+ return ((a - ONEBYTES) & ~a) & HIGHBITS;
+}
+
+/*
+ * Calculate the length and hash of the path component, and
+ * return the length of the component;
+ */
+static inline unsigned long hash_name(const char *name, unsigned int *hashp)
+{
+ unsigned long a, mask, hash, len;
+
+ hash = a = 0;
+ len = -sizeof(unsigned long);
+ do {
+ hash = (hash + a) * 9;
+ len += sizeof(unsigned long);
+ a = *(unsigned long *)(name+len);
+ /* Do we have any NUL or '/' bytes in this word? */
+ mask = has_zero(a) | has_zero(a ^ SLASHBYTES);
+ } while (!mask);
+
+ /* The mask *below* the first high bit set */
+ mask = (mask - 1) & ~mask;
+ mask >>= 7;
+ hash += a & mask;
+ *hashp = fold_hash(hash);
+
+ return len + count_masked_bytes(mask);
+}
+
+#else
+
unsigned int full_name_hash(const unsigned char *name, unsigned int len)
{
unsigned long hash = init_name_hash();
@@ -1402,6 +1522,8 @@ static inline unsigned long hash_name(const char *name, unsigned int *hashp)
return len;
}
+#endif
+
/*
* Name resolution.
* This is the basic name resolution function, turning a pathname into