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authorMartin Schwidefsky <schwidefsky@de.ibm.com>2013-10-17 14:38:17 +0400
committerMartin Schwidefsky <schwidefsky@de.ibm.com>2013-10-22 11:16:40 +0400
commit8c071b0f19dfa230335d22ce56a8fab5bd20cedc (patch)
treeffd0d6272cd4e3f33b3069b22cb52457030a7f7a /drivers/s390/char
parent9784bd4f1a6ea736ad9bf241f5a965e0a2913a5e (diff)
downloadlinux-8c071b0f19dfa230335d22ce56a8fab5bd20cedc.tar.xz
s390/time: correct use of store clock fast
The result of the store-clock-fast (STCKF) instruction is a bit fuzzy. It can happen that the value stored on one CPU is smaller than the value stored on another CPU, although the order of the stores is the other way around. This can cause deltas of get_tod_clock() values to become negative when they should not be. We need to be more careful with store-clock-fast, this patch partially reverts git commit e4b7b4238e666682555461fa52eecd74652f36bb "time: always use stckf instead of stck if available". The get_tod_clock() function now uses the store-clock-extended (STCKE) instruction. get_tod_clock_fast() can be used if the fuzziness of store-clock-fast is acceptable e.g. for wait loops local to a CPU. Signed-off-by: Martin Schwidefsky <schwidefsky@de.ibm.com>
Diffstat (limited to 'drivers/s390/char')
-rw-r--r--drivers/s390/char/sclp.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/drivers/s390/char/sclp.c b/drivers/s390/char/sclp.c
index a3aa374799dc..1fe264379e0d 100644
--- a/drivers/s390/char/sclp.c
+++ b/drivers/s390/char/sclp.c
@@ -486,7 +486,7 @@ sclp_sync_wait(void)
timeout = 0;
if (timer_pending(&sclp_request_timer)) {
/* Get timeout TOD value */
- timeout = get_tod_clock() +
+ timeout = get_tod_clock_fast() +
sclp_tod_from_jiffies(sclp_request_timer.expires -
jiffies);
}
@@ -508,7 +508,7 @@ sclp_sync_wait(void)
while (sclp_running_state != sclp_running_state_idle) {
/* Check for expired request timer */
if (timer_pending(&sclp_request_timer) &&
- get_tod_clock() > timeout &&
+ get_tod_clock_fast() > timeout &&
del_timer(&sclp_request_timer))
sclp_request_timer.function(sclp_request_timer.data);
cpu_relax();