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authorwentalou <Wentao.Lou@amd.com>2019-04-02 12:13:05 +0300
committerAlex Deucher <alexander.deucher@amd.com>2019-04-04 18:22:06 +0300
commit1712fb1a2f6829150032ac76eb0e39b82a549cfb (patch)
tree78822194b681dd076ab52fe2d6289a1e128c47e4 /drivers/gpu
parentd4162c61e253177936fcfe6c29f7b224d9a1efb8 (diff)
downloadlinux-1712fb1a2f6829150032ac76eb0e39b82a549cfb.tar.xz
drm/amdgpu: amdgpu_device_recover_vram always failed if only one node in shadow_list
amdgpu_bo_restore_shadow would assign zero to r if succeeded. r would remain zero if there is only one node in shadow_list. current code would always return failure when r <= 0. restart the timeout for each wait was a rather problematic bug as well. The value of tmo SHOULD be changed, otherwise we wait tmo jiffies on each loop. Signed-off-by: Wentao Lou <Wentao.Lou@amd.com> Reviewed-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Diffstat (limited to 'drivers/gpu')
-rw-r--r--drivers/gpu/drm/amd/amdgpu/amdgpu_device.c13
1 files changed, 9 insertions, 4 deletions
diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_device.c b/drivers/gpu/drm/amd/amdgpu/amdgpu_device.c
index ac0d646a7b74..5d8b30fd4534 100644
--- a/drivers/gpu/drm/amd/amdgpu/amdgpu_device.c
+++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_device.c
@@ -3173,11 +3173,16 @@ static int amdgpu_device_recover_vram(struct amdgpu_device *adev)
break;
if (fence) {
- r = dma_fence_wait_timeout(fence, false, tmo);
+ tmo = dma_fence_wait_timeout(fence, false, tmo);
dma_fence_put(fence);
fence = next;
- if (r <= 0)
+ if (tmo == 0) {
+ r = -ETIMEDOUT;
break;
+ } else if (tmo < 0) {
+ r = tmo;
+ break;
+ }
} else {
fence = next;
}
@@ -3188,8 +3193,8 @@ static int amdgpu_device_recover_vram(struct amdgpu_device *adev)
tmo = dma_fence_wait_timeout(fence, false, tmo);
dma_fence_put(fence);
- if (r <= 0 || tmo <= 0) {
- DRM_ERROR("recover vram bo from shadow failed\n");
+ if (r < 0 || tmo <= 0) {
+ DRM_ERROR("recover vram bo from shadow failed, r is %ld, tmo is %ld\n", r, tmo);
return -EIO;
}