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authorNoralf Trønnes <noralf@tronnes.org>2022-11-30 22:26:50 +0300
committerNoralf Trønnes <noralf@tronnes.org>2022-12-06 18:35:22 +0300
commitf531d198822a4bdf631f080a9638096681f6eb9f (patch)
treefdcf99f3fa8bc6446279633fe1c4e2e9cd745514 /drivers/gpu/drm
parent951df98024f7272f85df5044eca7374f5b5b24ef (diff)
downloadlinux-f531d198822a4bdf631f080a9638096681f6eb9f.tar.xz
drm/gud: Don't retry a failed framebuffer flush
If a framebuffer flush fails the driver will do one retry by requeing the worker. Currently the worker is used even for synchronous flushing, but a later patch will inline it, so this needs to change. Thinking about how to solve this I came to the conclusion that this retry mechanism was a fix for a problem that was only in the mind of the developer (me) and not something that solved a real problem. So let's remove this for now and revisit later should it become necessary. gud_add_damage() has now only one caller so it can be inlined. Reviewed-by: Javier Martinez Canillas <javierm@redhat.com> Reviewed-by: Thomas Zimmermann <tzimmermann@suse.de> Signed-off-by: Noralf Trønnes <noralf@tronnes.org> Link: https://patchwork.freedesktop.org/patch/msgid/20221122-gud-shadow-plane-v2-2-435037990a83@tronnes.org
Diffstat (limited to 'drivers/gpu/drm')
-rw-r--r--drivers/gpu/drm/gud/gud_pipe.c48
1 files changed, 8 insertions, 40 deletions
diff --git a/drivers/gpu/drm/gud/gud_pipe.c b/drivers/gpu/drm/gud/gud_pipe.c
index 61f4abaf1811..ff1358815af5 100644
--- a/drivers/gpu/drm/gud/gud_pipe.c
+++ b/drivers/gpu/drm/gud/gud_pipe.c
@@ -333,37 +333,6 @@ void gud_clear_damage(struct gud_device *gdrm)
gdrm->damage.y2 = 0;
}
-static void gud_add_damage(struct gud_device *gdrm, struct drm_rect *damage)
-{
- gdrm->damage.x1 = min(gdrm->damage.x1, damage->x1);
- gdrm->damage.y1 = min(gdrm->damage.y1, damage->y1);
- gdrm->damage.x2 = max(gdrm->damage.x2, damage->x2);
- gdrm->damage.y2 = max(gdrm->damage.y2, damage->y2);
-}
-
-static void gud_retry_failed_flush(struct gud_device *gdrm, struct drm_framebuffer *fb,
- struct drm_rect *damage)
-{
- /*
- * pipe_update waits for the worker when the display mode is going to change.
- * This ensures that the width and height is still the same making it safe to
- * add back the damage.
- */
-
- mutex_lock(&gdrm->damage_lock);
- if (!gdrm->fb) {
- drm_framebuffer_get(fb);
- gdrm->fb = fb;
- }
- gud_add_damage(gdrm, damage);
- mutex_unlock(&gdrm->damage_lock);
-
- /* Retry only once to avoid a possible storm in case of continues errors. */
- if (!gdrm->prev_flush_failed)
- queue_work(system_long_wq, &gdrm->work);
- gdrm->prev_flush_failed = true;
-}
-
void gud_flush_work(struct work_struct *work)
{
struct gud_device *gdrm = container_of(work, struct gud_device, work);
@@ -407,14 +376,10 @@ void gud_flush_work(struct work_struct *work)
ret = gud_flush_rect(gdrm, fb, format, &rect);
if (ret) {
if (ret != -ENODEV && ret != -ECONNRESET &&
- ret != -ESHUTDOWN && ret != -EPROTO) {
- bool prev_flush_failed = gdrm->prev_flush_failed;
-
- gud_retry_failed_flush(gdrm, fb, &damage);
- if (!prev_flush_failed)
- dev_err_ratelimited(fb->dev->dev,
- "Failed to flush framebuffer: error=%d\n", ret);
- }
+ ret != -ESHUTDOWN && ret != -EPROTO)
+ dev_err_ratelimited(fb->dev->dev,
+ "Failed to flush framebuffer: error=%d\n", ret);
+ gdrm->prev_flush_failed = true;
break;
}
@@ -439,7 +404,10 @@ static void gud_fb_queue_damage(struct gud_device *gdrm, struct drm_framebuffer
gdrm->fb = fb;
}
- gud_add_damage(gdrm, damage);
+ gdrm->damage.x1 = min(gdrm->damage.x1, damage->x1);
+ gdrm->damage.y1 = min(gdrm->damage.y1, damage->y1);
+ gdrm->damage.x2 = max(gdrm->damage.x2, damage->x2);
+ gdrm->damage.y2 = max(gdrm->damage.y2, damage->y2);
mutex_unlock(&gdrm->damage_lock);