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authorMatthew Auld <matthew.auld@intel.com>2023-12-13 20:47:05 +0300
committerMatthew Auld <matthew.auld@intel.com>2024-01-09 17:27:10 +0300
commitf4e8ab468fc6cfaf718bb8610940d57a5e2309ba (patch)
tree76e722260642052846c7ebbcba89f9a986b01dde /drivers/gpu/drm/xe/xe_exec.c
parent29f424eb8702b686cb6f07ddd659c6312e0c796d (diff)
downloadlinux-f4e8ab468fc6cfaf718bb8610940d57a5e2309ba.tar.xz
drm/xe/exec: reserve fence slot for CPU bind
Looks possible to switch from CPU binding to GPU binding mid exec, and if that happens for the same dma-resv we might use two fence slots, once for the dummy fence, and another for the actual GPU bind. References: https://gitlab.freedesktop.org/drm/xe/kernel/-/issues/698 Signed-off-by: Matthew Auld <matthew.auld@intel.com> Cc: Thomas Hellström <thomas.hellstrom@linux.intel.com> Cc: Matthew Brost <matthew.brost@intel.com> Reviewed-by: José Roberto de Souza <jose.souza@intel.com>
Diffstat (limited to 'drivers/gpu/drm/xe/xe_exec.c')
-rw-r--r--drivers/gpu/drm/xe/xe_exec.c12
1 files changed, 7 insertions, 5 deletions
diff --git a/drivers/gpu/drm/xe/xe_exec.c b/drivers/gpu/drm/xe/xe_exec.c
index 63e82e5285bc..0c78a377f453 100644
--- a/drivers/gpu/drm/xe/xe_exec.c
+++ b/drivers/gpu/drm/xe/xe_exec.c
@@ -107,12 +107,14 @@ static int xe_exec_fn(struct drm_gpuvm_exec *vm_exec)
return ret;
/*
- * 1 fence slot for the final submit, and one more for every per-tile
- * bind. Note that there are potentially many vma per object/dma-resv,
- * however the fence slot will just be re-used, since they are largely
- * the same timeline and the seqno should be in order.
+ * 1 fence slot for the final submit, and 1 more for every per-tile for
+ * GPU bind and 1 extra for CPU bind. Note that there are potentially
+ * many vma per object/dma-resv, however the fence slot will just be
+ * re-used, since they are largely the same timeline and the seqno
+ * should be in order. In the case of CPU bind there is dummy fence used
+ * for all CPU binds, so no need to have a per-tile slot for that.
*/
- num_fences = 1 + vm->xe->info.tile_count;
+ num_fences = 1 + 1 + vm->xe->info.tile_count;
/*
* We don't know upfront exactly how many fence slots we will need at