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author | Mark Brown <broonie@kernel.org> | 2021-10-30 00:00:00 +0300 |
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committer | Mark Brown <broonie@kernel.org> | 2021-10-30 00:00:00 +0300 |
commit | 318a54c0ee4aaa3bfd69fdf505588510c7672c0c (patch) | |
tree | fcd342658639851179ab88c0eb317e83b586eb71 /drivers/gpu/drm/msm/msm_gpu.h | |
parent | 8e14329645bc7d722e1ec913025b54199fafaee3 (diff) | |
parent | 6195eb15f6d60dd92d1644dc11f1c1c2e84ebfeb (diff) | |
download | linux-318a54c0ee4aaa3bfd69fdf505588510c7672c0c.tar.xz |
Merge remote-tracking branch 'asoc/for-5.16' into asoc-next
Diffstat (limited to 'drivers/gpu/drm/msm/msm_gpu.h')
-rw-r--r-- | drivers/gpu/drm/msm/msm_gpu.h | 66 |
1 files changed, 64 insertions, 2 deletions
diff --git a/drivers/gpu/drm/msm/msm_gpu.h b/drivers/gpu/drm/msm/msm_gpu.h index 0e4b45bff2e6..030f82f149c2 100644 --- a/drivers/gpu/drm/msm/msm_gpu.h +++ b/drivers/gpu/drm/msm/msm_gpu.h @@ -258,6 +258,39 @@ struct msm_gpu_perfcntr { #define NR_SCHED_PRIORITIES (1 + DRM_SCHED_PRIORITY_HIGH - DRM_SCHED_PRIORITY_MIN) /** + * struct msm_file_private - per-drm_file context + * + * @queuelock: synchronizes access to submitqueues list + * @submitqueues: list of &msm_gpu_submitqueue created by userspace + * @queueid: counter incremented each time a submitqueue is created, + * used to assign &msm_gpu_submitqueue.id + * @aspace: the per-process GPU address-space + * @ref: reference count + * @seqno: unique per process seqno + */ +struct msm_file_private { + rwlock_t queuelock; + struct list_head submitqueues; + int queueid; + struct msm_gem_address_space *aspace; + struct kref ref; + int seqno; + + /** + * entities: + * + * Table of per-priority-level sched entities used by submitqueues + * associated with this &drm_file. Because some userspace apps + * make assumptions about rendering from multiple gl contexts + * (of the same priority) within the process happening in FIFO + * order without requiring any fencing beyond MakeCurrent(), we + * create at most one &drm_sched_entity per-process per-priority- + * level. + */ + struct drm_sched_entity *entities[NR_SCHED_PRIORITIES * MSM_GPU_MAX_RINGS]; +}; + +/** * msm_gpu_convert_priority - Map userspace priority to ring # and sched priority * * @gpu: the gpu instance @@ -304,6 +337,8 @@ static inline int msm_gpu_convert_priority(struct msm_gpu *gpu, int prio, } /** + * struct msm_gpu_submitqueues - Userspace created context. + * * A submitqueue is associated with a gl context or vk queue (or equiv) * in userspace. * @@ -321,7 +356,7 @@ static inline int msm_gpu_convert_priority(struct msm_gpu *gpu, int prio, * seqno, protected by submitqueue lock * @lock: submitqueue lock * @ref: reference count - * @entity: the submit job-queue + * @entity: the submit job-queue */ struct msm_gpu_submitqueue { int id; @@ -333,7 +368,7 @@ struct msm_gpu_submitqueue { struct idr fence_idr; struct mutex lock; struct kref ref; - struct drm_sched_entity entity; + struct drm_sched_entity *entity; }; struct msm_gpu_state_bo { @@ -421,6 +456,33 @@ static inline void gpu_write64(struct msm_gpu *gpu, u32 lo, u32 hi, u64 val) int msm_gpu_pm_suspend(struct msm_gpu *gpu); int msm_gpu_pm_resume(struct msm_gpu *gpu); +int msm_submitqueue_init(struct drm_device *drm, struct msm_file_private *ctx); +struct msm_gpu_submitqueue *msm_submitqueue_get(struct msm_file_private *ctx, + u32 id); +int msm_submitqueue_create(struct drm_device *drm, + struct msm_file_private *ctx, + u32 prio, u32 flags, u32 *id); +int msm_submitqueue_query(struct drm_device *drm, struct msm_file_private *ctx, + struct drm_msm_submitqueue_query *args); +int msm_submitqueue_remove(struct msm_file_private *ctx, u32 id); +void msm_submitqueue_close(struct msm_file_private *ctx); + +void msm_submitqueue_destroy(struct kref *kref); + +void __msm_file_private_destroy(struct kref *kref); + +static inline void msm_file_private_put(struct msm_file_private *ctx) +{ + kref_put(&ctx->ref, __msm_file_private_destroy); +} + +static inline struct msm_file_private *msm_file_private_get( + struct msm_file_private *ctx) +{ + kref_get(&ctx->ref); + return ctx; +} + void msm_devfreq_init(struct msm_gpu *gpu); void msm_devfreq_cleanup(struct msm_gpu *gpu); void msm_devfreq_resume(struct msm_gpu *gpu); |