diff options
author | Akash Goel <akash.goel@intel.com> | 2016-10-13 20:14:48 +0300 |
---|---|---|
committer | Tvrtko Ursulin <tvrtko.ursulin@intel.com> | 2016-10-14 11:58:43 +0300 |
commit | 3b3f1650b1ca46a4225e0bf72804779b161e27b6 (patch) | |
tree | a96ae13b245cdd43ed9824dd765b7bf19e2e7f72 /drivers/gpu/drm/i915/intel_overlay.c | |
parent | 86e83e35d190a9b553384e0e711091a4e9643998 (diff) | |
download | linux-3b3f1650b1ca46a4225e0bf72804779b161e27b6.tar.xz |
drm/i915: Allocate intel_engine_cs structure only for the enabled engines
With the possibility of addition of many more number of rings in future,
the drm_i915_private structure could bloat as an array, of type
intel_engine_cs, is embedded inside it.
struct intel_engine_cs engine[I915_NUM_ENGINES];
Though this is still fine as generally there is only a single instance of
drm_i915_private structure used, but not all of the possible rings would be
enabled or active on most of the platforms. Some memory can be saved by
allocating intel_engine_cs structure only for the enabled/active engines.
Currently the engine/ring ID is kept static and dev_priv->engine[] is simply
indexed using the enums defined in intel_engine_id.
To save memory and continue using the static engine/ring IDs, 'engine' is
defined as an array of pointers.
struct intel_engine_cs *engine[I915_NUM_ENGINES];
dev_priv->engine[engine_ID] will be NULL for disabled engine instances.
There is a text size reduction of 928 bytes, from 1028200 to 1027272, for
i915.o file (but for i915.ko file text size remain same as 1193131 bytes).
v2:
- Remove the engine iterator field added in drm_i915_private structure,
instead pass a local iterator variable to the for_each_engine**
macros. (Chris)
- Do away with intel_engine_initialized() and instead directly use the
NULL pointer check on engine pointer. (Chris)
v3:
- Remove for_each_engine_id() macro, as the updated macro for_each_engine()
can be used in place of it. (Chris)
- Protect the access to Render engine Fault register with a NULL check, as
engine specific init is done later in Driver load sequence.
v4:
- Use !!dev_priv->engine[VCS] style for the engine check in getparam. (Chris)
- Kill the superfluous init_engine_lists().
v5:
- Cleanup the intel_engines_init() & intel_engines_setup(), with respect to
allocation of intel_engine_cs structure. (Chris)
v6:
- Rebase.
v7:
- Optimize the for_each_engine_masked() macro. (Chris)
- Change the type of 'iter' local variable to enum intel_engine_id. (Chris)
- Rebase.
v8: Rebase.
v9: Rebase.
v10:
- For index calculation use engine ID instead of pointer based arithmetic in
intel_engine_sync_index() as engine pointers are not contiguous now (Chris)
- For appropriateness, rename local enum variable 'iter' to 'id'. (Joonas)
- Use for_each_engine macro for cleanup in intel_engines_init() and remove
check for NULL engine pointer in cleanup() routines. (Joonas)
v11: Rebase.
Cc: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Akash Goel <akash.goel@intel.com>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/1476378888-7372-1-git-send-email-akash.goel@intel.com
Diffstat (limited to 'drivers/gpu/drm/i915/intel_overlay.c')
-rw-r--r-- | drivers/gpu/drm/i915/intel_overlay.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gpu/drm/i915/intel_overlay.c b/drivers/gpu/drm/i915/intel_overlay.c index 8c411bfc3b3f..25bcd4a178d3 100644 --- a/drivers/gpu/drm/i915/intel_overlay.c +++ b/drivers/gpu/drm/i915/intel_overlay.c @@ -233,7 +233,7 @@ static int intel_overlay_do_wait_request(struct intel_overlay *overlay, static struct drm_i915_gem_request *alloc_request(struct intel_overlay *overlay) { struct drm_i915_private *dev_priv = overlay->i915; - struct intel_engine_cs *engine = &dev_priv->engine[RCS]; + struct intel_engine_cs *engine = dev_priv->engine[RCS]; return i915_gem_request_alloc(engine, dev_priv->kernel_context); } |