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authorTvrtko Ursulin <tvrtko.ursulin@intel.com>2016-04-12 17:40:42 +0300
committerTvrtko Ursulin <tvrtko.ursulin@intel.com>2016-04-13 12:47:54 +0300
commit7d774cacf0b5d9fc4abac00fd25df09d019619f9 (patch)
treea57731fed0a049f4cf0f4171a80a9358cd2e510e /drivers/gpu/drm/i915/intel_lrc.h
parent04794adbdde0008215748414e63a5c3734e1f9fc (diff)
downloadlinux-7d774cacf0b5d9fc4abac00fd25df09d019619f9.tar.xz
drm/i915: Use new i915_gem_object_pin_map for LRC
We can use the new pin/lazy unpin API for simplicity and more performance in the execlist submission paths. v2: * Fix error handling and convert more users. * Compact some names for readability. v3: * intel_lr_context_free was not unpinning. * Special case for GPU reset which otherwise unbalances the HWS object pages pin count by running the engine initialization only (not destructors). v4: * Rebased on top of hws setup/init split. Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Cc: Chris Wilson <chris@chris-wilson.co.uk> Link: http://patchwork.freedesktop.org/patch/msgid/1460472042-1998-1-git-send-email-tvrtko.ursulin@linux.intel.com [tursulin: renames: s/hwd/hws/, s/obj_addr/vaddr/] Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Diffstat (limited to 'drivers/gpu/drm/i915/intel_lrc.h')
-rw-r--r--drivers/gpu/drm/i915/intel_lrc.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/drivers/gpu/drm/i915/intel_lrc.h b/drivers/gpu/drm/i915/intel_lrc.h
index 8de1ea536ad4..9affda2c650c 100644
--- a/drivers/gpu/drm/i915/intel_lrc.h
+++ b/drivers/gpu/drm/i915/intel_lrc.h
@@ -104,8 +104,11 @@ int intel_lr_context_deferred_alloc(struct intel_context *ctx,
struct intel_engine_cs *engine);
void intel_lr_context_unpin(struct intel_context *ctx,
struct intel_engine_cs *engine);
-void intel_lr_context_reset(struct drm_device *dev,
- struct intel_context *ctx);
+
+struct drm_i915_private;
+
+void intel_lr_context_reset(struct drm_i915_private *dev_priv,
+ struct intel_context *ctx);
uint64_t intel_lr_context_descriptor(struct intel_context *ctx,
struct intel_engine_cs *engine);