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authorMichel Dänzer <michel.daenzer@amd.com>2015-01-08 07:27:15 +0300
committerOded Gabbay <oded.gabbay@amd.com>2015-01-08 07:27:15 +0300
commit6ee0ad2a7f27f7dc365576b748bc98684f02882d (patch)
tree11cb4e5dd5f9ae100ddd7df500ec446b4c48d39e /drivers/gpu/drm/drm_prime.c
parenteaa27f34e91a14cdceed26ed6c6793ec1d186115 (diff)
downloadlinux-6ee0ad2a7f27f7dc365576b748bc98684f02882d.tar.xz
drm/amdkfd: Drop interrupt SW ring buffer
The work queue couldn't reliably prevent the SW ring buffer from overflowing, so dmesg was spammed by kfd kfd: Interrupt ring overflow, dropping interrupt. messages when running e.g. the Atlantis Substance demo from https://wiki.unrealengine.com/Linux_Demos on Kaveri. Since the SW ring buffer doesn't actually do anything at this point, just remove it for now. When actual interrupt processing code is added to amdkfd, it should try to do things immediately and only defer to work queues when necessary. Signed-off-by: Michel Dänzer <michel.daenzer@amd.com> Reviewed-by: Christian König <christian.koenig@amd.com> Signed-off-by: Oded Gabbay <oded.gabbay@amd.com>
Diffstat (limited to 'drivers/gpu/drm/drm_prime.c')
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