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authorVille Syrjälä <ville.syrjala@linux.intel.com>2016-12-15 00:31:35 +0300
committerVille Syrjälä <ville.syrjala@linux.intel.com>2016-12-15 15:55:33 +0300
commitb00c600e91531df00aaa551049382416c4db745d (patch)
tree5cccbc5f6ab85c4bdba95f169c6337e8f87cf332 /drivers/gpu/drm/drm_fb_helper.c
parent145fcb115052c31f9aa5bed0ae9f9c4dd51b49ae (diff)
downloadlinux-b00c600e91531df00aaa551049382416c4db745d.tar.xz
drm: Nuke fb->depth
Replace uses of fb->depth with fb->format->depth. Less duplicate information is a good thing. @@ struct drm_framebuffer *fb; expression E; @@ drm_helper_mode_fill_fb_struct(...) { ... - fb->depth = E; ... } @@ struct nouveau_framebuffer *fb; @@ - fb->base.depth + fb->base.format->depth @@ struct drm_framebuffer fb; @@ - fb.depth + fb.format->depth @@ struct drm_framebuffer *fb; @@ - fb->depth + fb->format->depth @@ struct drm_framebuffer fb; @@ - (fb.format->depth) + fb.format->depth @@ struct drm_framebuffer *fb; @@ - (fb->format->depth) + fb->format->depth @@ @@ struct drm_framebuffer { ... - unsigned int depth; ... }; v2: Drop the vmw stuff (Daniel) Rerun spatch due to code changes Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com> Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch> Link: http://patchwork.freedesktop.org/patch/msgid/1481751095-18249-1-git-send-email-ville.syrjala@linux.intel.com
Diffstat (limited to 'drivers/gpu/drm/drm_fb_helper.c')
-rw-r--r--drivers/gpu/drm/drm_fb_helper.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gpu/drm/drm_fb_helper.c b/drivers/gpu/drm/drm_fb_helper.c
index e934b541feea..96c78b33a999 100644
--- a/drivers/gpu/drm/drm_fb_helper.c
+++ b/drivers/gpu/drm/drm_fb_helper.c
@@ -1653,7 +1653,7 @@ void drm_fb_helper_fill_var(struct fb_info *info, struct drm_fb_helper *fb_helpe
info->var.height = -1;
info->var.width = -1;
- switch (fb->depth) {
+ switch (fb->format->depth) {
case 8:
info->var.red.offset = 0;
info->var.green.offset = 0;