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author | Rob Clark <robdclark@gmail.com> | 2015-03-11 17:23:14 +0300 |
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committer | Daniel Vetter <daniel.vetter@ffwll.ch> | 2015-03-12 00:10:11 +0300 |
commit | 0e3704c94c5737f42e9ac49a5dcca366674e5229 (patch) | |
tree | 4bd36ef8686ddb7f59675fe57b4fdd72216fac11 /drivers/gpu/drm/drm_drv.c | |
parent | 675c8328db6548f00a4e60770e66ab53752d6bf2 (diff) | |
download | linux-0e3704c94c5737f42e9ac49a5dcca366674e5229.tar.xz |
drm/fb: handle tiled connectors better
We don't want tile 0,0 to artificially constrain the size of the legacy
fbdev device. Instead when reducing fb_size to be the minimum of all
displays, only consider the rightmost and bottommost tiles.
Signed-off-by: Rob Clark <robdclark@gmail.com>
Tested-by: Hai Li <hali@codeaurora.org>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Diffstat (limited to 'drivers/gpu/drm/drm_drv.c')
0 files changed, 0 insertions, 0 deletions