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authorRob Clark <robdclark@gmail.com>2015-03-11 17:23:14 +0300
committerDaniel Vetter <daniel.vetter@ffwll.ch>2015-03-12 00:10:11 +0300
commit0e3704c94c5737f42e9ac49a5dcca366674e5229 (patch)
tree4bd36ef8686ddb7f59675fe57b4fdd72216fac11 /drivers/gpu/drm/drm_drv.c
parent675c8328db6548f00a4e60770e66ab53752d6bf2 (diff)
downloadlinux-0e3704c94c5737f42e9ac49a5dcca366674e5229.tar.xz
drm/fb: handle tiled connectors better
We don't want tile 0,0 to artificially constrain the size of the legacy fbdev device. Instead when reducing fb_size to be the minimum of all displays, only consider the rightmost and bottommost tiles. Signed-off-by: Rob Clark <robdclark@gmail.com> Tested-by: Hai Li <hali@codeaurora.org> Reviewed-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Diffstat (limited to 'drivers/gpu/drm/drm_drv.c')
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