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author | Andy Lutomirski <luto@amacapital.net> | 2015-01-22 22:27:59 +0300 |
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committer | Thomas Gleixner <tglx@linutronix.de> | 2015-01-22 23:45:07 +0300 |
commit | 3669ef9fa7d35f573ec9c0e0341b29251c2734a7 (patch) | |
tree | 3591d697dc1e6fb3725ba54b32fc7a22b98767d1 /arch/x86/kernel/tls.c | |
parent | e30ab185c490e9a9381385529e0fd32f0a399495 (diff) | |
download | linux-3669ef9fa7d35f573ec9c0e0341b29251c2734a7.tar.xz |
x86, tls: Interpret an all-zero struct user_desc as "no segment"
The Witcher 2 did something like this to allocate a TLS segment index:
struct user_desc u_info;
bzero(&u_info, sizeof(u_info));
u_info.entry_number = (uint32_t)-1;
syscall(SYS_set_thread_area, &u_info);
Strictly speaking, this code was never correct. It should have set
read_exec_only and seg_not_present to 1 to indicate that it wanted
to find a free slot without putting anything there, or it should
have put something sensible in the TLS slot if it wanted to allocate
a TLS entry for real. The actual effect of this code was to
allocate a bogus segment that could be used to exploit espfix.
The set_thread_area hardening patches changed the behavior, causing
set_thread_area to return -EINVAL and crashing the game.
This changes set_thread_area to interpret this as a request to find
a free slot and to leave it empty, which isn't *quite* what the game
expects but should be close enough to keep it working. In
particular, using the code above to allocate two segments will
allocate the same segment both times.
According to FrostbittenKing on Github, this fixes The Witcher 2.
If this somehow still causes problems, we could instead allocate
a limit==0 32-bit data segment, but that seems rather ugly to me.
Fixes: 41bdc78544b8 x86/tls: Validate TLS entries to protect espfix
Signed-off-by: Andy Lutomirski <luto@amacapital.net>
Cc: stable@vger.kernel.org
Cc: torvalds@linux-foundation.org
Link: http://lkml.kernel.org/r/0cb251abe1ff0958b8e468a9a9a905b80ae3a746.1421954363.git.luto@amacapital.net
Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
Diffstat (limited to 'arch/x86/kernel/tls.c')
-rw-r--r-- | arch/x86/kernel/tls.c | 25 |
1 files changed, 23 insertions, 2 deletions
diff --git a/arch/x86/kernel/tls.c b/arch/x86/kernel/tls.c index 4e942f31b1a7..7fc5e843f247 100644 --- a/arch/x86/kernel/tls.c +++ b/arch/x86/kernel/tls.c @@ -29,7 +29,28 @@ static int get_free_idx(void) static bool tls_desc_okay(const struct user_desc *info) { - if (LDT_empty(info)) + /* + * For historical reasons (i.e. no one ever documented how any + * of the segmentation APIs work), user programs can and do + * assume that a struct user_desc that's all zeros except for + * entry_number means "no segment at all". This never actually + * worked. In fact, up to Linux 3.19, a struct user_desc like + * this would create a 16-bit read-write segment with base and + * limit both equal to zero. + * + * That was close enough to "no segment at all" until we + * hardened this function to disallow 16-bit TLS segments. Fix + * it up by interpreting these zeroed segments the way that they + * were almost certainly intended to be interpreted. + * + * The correct way to ask for "no segment at all" is to specify + * a user_desc that satisfies LDT_empty. To keep everything + * working, we accept both. + * + * Note that there's a similar kludge in modify_ldt -- look at + * the distinction between modes 1 and 0x11. + */ + if (LDT_empty(info) || LDT_zero(info)) return true; /* @@ -71,7 +92,7 @@ static void set_tls_desc(struct task_struct *p, int idx, cpu = get_cpu(); while (n-- > 0) { - if (LDT_empty(info)) + if (LDT_empty(info) || LDT_zero(info)) desc->a = desc->b = 0; else fill_ldt(desc, info); |