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author | Tim Chen <tim.c.chen@linux.intel.com> | 2013-03-27 00:59:10 +0400 |
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committer | Herbert Xu <herbert@gondor.apana.org.au> | 2013-04-03 05:06:32 +0400 |
commit | d34a460092d857f1616e39eed7eac6f40cea2225 (patch) | |
tree | 00c5395098c714f928f3b87a255c28bc2711ca92 /arch/x86/crypto | |
parent | ec2b4c851f4da48a51b79a69843beb135e3db8c2 (diff) | |
download | linux-d34a460092d857f1616e39eed7eac6f40cea2225.tar.xz |
crypto: sha256 - Optimized sha256 x86_64 routine using AVX2's RORX instructions
Provides SHA256 x86_64 assembly routine optimized with SSE, AVX and
AVX2's RORX instructions. Speedup of 70% or more has been
measured over the generic implementation.
Signed-off-by: Tim Chen <tim.c.chen@linux.intel.com>
Signed-off-by: Herbert Xu <herbert@gondor.apana.org.au>
Diffstat (limited to 'arch/x86/crypto')
-rw-r--r-- | arch/x86/crypto/sha256-avx2-asm.S | 772 |
1 files changed, 772 insertions, 0 deletions
diff --git a/arch/x86/crypto/sha256-avx2-asm.S b/arch/x86/crypto/sha256-avx2-asm.S new file mode 100644 index 000000000000..9e86944c539d --- /dev/null +++ b/arch/x86/crypto/sha256-avx2-asm.S @@ -0,0 +1,772 @@ +######################################################################## +# Implement fast SHA-256 with AVX2 instructions. (x86_64) +# +# Copyright (C) 2013 Intel Corporation. +# +# Authors: +# James Guilford <james.guilford@intel.com> +# Kirk Yap <kirk.s.yap@intel.com> +# Tim Chen <tim.c.chen@linux.intel.com> +# +# This software is available to you under a choice of one of two +# licenses. You may choose to be licensed under the terms of the GNU +# General Public License (GPL) Version 2, available from the file +# COPYING in the main directory of this source tree, or the +# OpenIB.org BSD license below: +# +# Redistribution and use in source and binary forms, with or +# without modification, are permitted provided that the following +# conditions are met: +# +# - Redistributions of source code must retain the above +# copyright notice, this list of conditions and the following +# disclaimer. +# +# - Redistributions in binary form must reproduce the above +# copyright notice, this list of conditions and the following +# disclaimer in the documentation and/or other materials +# provided with the distribution. +# +# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS +# BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN +# ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN +# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +# SOFTWARE. +# +######################################################################## +# +# This code is described in an Intel White-Paper: +# "Fast SHA-256 Implementations on Intel Architecture Processors" +# +# To find it, surf to http://www.intel.com/p/en_US/embedded +# and search for that title. +# +######################################################################## +# This code schedules 2 blocks at a time, with 4 lanes per block +######################################################################## + +#ifdef CONFIG_AS_AVX2 +#include <linux/linkage.h> + +## assume buffers not aligned +#define VMOVDQ vmovdqu + +################################ Define Macros + +# addm [mem], reg +# Add reg to mem using reg-mem add and store +.macro addm p1 p2 + add \p1, \p2 + mov \p2, \p1 +.endm + +################################ + +X0 = %ymm4 +X1 = %ymm5 +X2 = %ymm6 +X3 = %ymm7 + +# XMM versions of above +XWORD0 = %xmm4 +XWORD1 = %xmm5 +XWORD2 = %xmm6 +XWORD3 = %xmm7 + +XTMP0 = %ymm0 +XTMP1 = %ymm1 +XTMP2 = %ymm2 +XTMP3 = %ymm3 +XTMP4 = %ymm8 +XFER = %ymm9 +XTMP5 = %ymm11 + +SHUF_00BA = %ymm10 # shuffle xBxA -> 00BA +SHUF_DC00 = %ymm12 # shuffle xDxC -> DC00 +BYTE_FLIP_MASK = %ymm13 + +X_BYTE_FLIP_MASK = %xmm13 # XMM version of BYTE_FLIP_MASK + +NUM_BLKS = %rdx # 3rd arg +CTX = %rsi # 2nd arg +INP = %rdi # 1st arg +c = %ecx +d = %r8d +e = %edx # clobbers NUM_BLKS +y3 = %edi # clobbers INP + + +TBL = %rbp +SRND = CTX # SRND is same register as CTX + +a = %eax +b = %ebx +f = %r9d +g = %r10d +h = %r11d +old_h = %r11d + +T1 = %r12d +y0 = %r13d +y1 = %r14d +y2 = %r15d + + +_XFER_SIZE = 2*64*4 # 2 blocks, 64 rounds, 4 bytes/round +_XMM_SAVE_SIZE = 0 +_INP_END_SIZE = 8 +_INP_SIZE = 8 +_CTX_SIZE = 8 +_RSP_SIZE = 8 + +_XFER = 0 +_XMM_SAVE = _XFER + _XFER_SIZE +_INP_END = _XMM_SAVE + _XMM_SAVE_SIZE +_INP = _INP_END + _INP_END_SIZE +_CTX = _INP + _INP_SIZE +_RSP = _CTX + _CTX_SIZE +STACK_SIZE = _RSP + _RSP_SIZE + +# rotate_Xs +# Rotate values of symbols X0...X3 +.macro rotate_Xs + X_ = X0 + X0 = X1 + X1 = X2 + X2 = X3 + X3 = X_ +.endm + +# ROTATE_ARGS +# Rotate values of symbols a...h +.macro ROTATE_ARGS + old_h = h + TMP_ = h + h = g + g = f + f = e + e = d + d = c + c = b + b = a + a = TMP_ +.endm + +.macro FOUR_ROUNDS_AND_SCHED disp +################################### RND N + 0 ############################ + + mov a, y3 # y3 = a # MAJA + rorx $25, e, y0 # y0 = e >> 25 # S1A + rorx $11, e, y1 # y1 = e >> 11 # S1B + + addl \disp(%rsp, SRND), h # h = k + w + h # -- + or c, y3 # y3 = a|c # MAJA + vpalignr $4, X2, X3, XTMP0 # XTMP0 = W[-7] + mov f, y2 # y2 = f # CH + rorx $13, a, T1 # T1 = a >> 13 # S0B + + xor y1, y0 # y0 = (e>>25) ^ (e>>11) # S1 + xor g, y2 # y2 = f^g # CH + vpaddd X0, XTMP0, XTMP0 # XTMP0 = W[-7] + W[-16]# y1 = (e >> 6)# S1 + rorx $6, e, y1 # y1 = (e >> 6) # S1 + + and e, y2 # y2 = (f^g)&e # CH + xor y1, y0 # y0 = (e>>25) ^ (e>>11) ^ (e>>6) # S1 + rorx $22, a, y1 # y1 = a >> 22 # S0A + add h, d # d = k + w + h + d # -- + + and b, y3 # y3 = (a|c)&b # MAJA + vpalignr $4, X0, X1, XTMP1 # XTMP1 = W[-15] + xor T1, y1 # y1 = (a>>22) ^ (a>>13) # S0 + rorx $2, a, T1 # T1 = (a >> 2) # S0 + + xor g, y2 # y2 = CH = ((f^g)&e)^g # CH + vpsrld $7, XTMP1, XTMP2 + xor T1, y1 # y1 = (a>>22) ^ (a>>13) ^ (a>>2) # S0 + mov a, T1 # T1 = a # MAJB + and c, T1 # T1 = a&c # MAJB + + add y0, y2 # y2 = S1 + CH # -- + vpslld $(32-7), XTMP1, XTMP3 + or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ + add y1, h # h = k + w + h + S0 # -- + + add y2, d # d = k + w + h + d + S1 + CH = d + t1 # -- + vpor XTMP2, XTMP3, XTMP3 # XTMP3 = W[-15] ror 7 + + vpsrld $18, XTMP1, XTMP2 + add y2, h # h = k + w + h + S0 + S1 + CH = t1 + S0# -- + add y3, h # h = t1 + S0 + MAJ # -- + + + ROTATE_ARGS + +################################### RND N + 1 ############################ + + mov a, y3 # y3 = a # MAJA + rorx $25, e, y0 # y0 = e >> 25 # S1A + rorx $11, e, y1 # y1 = e >> 11 # S1B + offset = \disp + 1*4 + addl offset(%rsp, SRND), h # h = k + w + h # -- + or c, y3 # y3 = a|c # MAJA + + + vpsrld $3, XTMP1, XTMP4 # XTMP4 = W[-15] >> 3 + mov f, y2 # y2 = f # CH + rorx $13, a, T1 # T1 = a >> 13 # S0B + xor y1, y0 # y0 = (e>>25) ^ (e>>11) # S1 + xor g, y2 # y2 = f^g # CH + + + rorx $6, e, y1 # y1 = (e >> 6) # S1 + xor y1, y0 # y0 = (e>>25) ^ (e>>11) ^ (e>>6) # S1 + rorx $22, a, y1 # y1 = a >> 22 # S0A + and e, y2 # y2 = (f^g)&e # CH + add h, d # d = k + w + h + d # -- + + vpslld $(32-18), XTMP1, XTMP1 + and b, y3 # y3 = (a|c)&b # MAJA + xor T1, y1 # y1 = (a>>22) ^ (a>>13) # S0 + + vpxor XTMP1, XTMP3, XTMP3 + rorx $2, a, T1 # T1 = (a >> 2) # S0 + xor g, y2 # y2 = CH = ((f^g)&e)^g # CH + + vpxor XTMP2, XTMP3, XTMP3 # XTMP3 = W[-15] ror 7 ^ W[-15] ror 18 + xor T1, y1 # y1 = (a>>22) ^ (a>>13) ^ (a>>2) # S0 + mov a, T1 # T1 = a # MAJB + and c, T1 # T1 = a&c # MAJB + add y0, y2 # y2 = S1 + CH # -- + + vpxor XTMP4, XTMP3, XTMP1 # XTMP1 = s0 + vpshufd $0b11111010, X3, XTMP2 # XTMP2 = W[-2] {BBAA} + or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ + add y1, h # h = k + w + h + S0 # -- + + vpaddd XTMP1, XTMP0, XTMP0 # XTMP0 = W[-16] + W[-7] + s0 + add y2, d # d = k + w + h + d + S1 + CH = d + t1 # -- + add y2, h # h = k + w + h + S0 + S1 + CH = t1 + S0# -- + add y3, h # h = t1 + S0 + MAJ # -- + + vpsrld $10, XTMP2, XTMP4 # XTMP4 = W[-2] >> 10 {BBAA} + + + ROTATE_ARGS + +################################### RND N + 2 ############################ + + mov a, y3 # y3 = a # MAJA + rorx $25, e, y0 # y0 = e >> 25 # S1A + offset = \disp + 2*4 + addl offset(%rsp, SRND), h # h = k + w + h # -- + + vpsrlq $19, XTMP2, XTMP3 # XTMP3 = W[-2] ror 19 {xBxA} + rorx $11, e, y1 # y1 = e >> 11 # S1B + or c, y3 # y3 = a|c # MAJA + mov f, y2 # y2 = f # CH + xor g, y2 # y2 = f^g # CH + + rorx $13, a, T1 # T1 = a >> 13 # S0B + xor y1, y0 # y0 = (e>>25) ^ (e>>11) # S1 + vpsrlq $17, XTMP2, XTMP2 # XTMP2 = W[-2] ror 17 {xBxA} + and e, y2 # y2 = (f^g)&e # CH + + rorx $6, e, y1 # y1 = (e >> 6) # S1 + vpxor XTMP3, XTMP2, XTMP2 + add h, d # d = k + w + h + d # -- + and b, y3 # y3 = (a|c)&b # MAJA + + xor y1, y0 # y0 = (e>>25) ^ (e>>11) ^ (e>>6) # S1 + rorx $22, a, y1 # y1 = a >> 22 # S0A + vpxor XTMP2, XTMP4, XTMP4 # XTMP4 = s1 {xBxA} + xor g, y2 # y2 = CH = ((f^g)&e)^g # CH + + vpshufb SHUF_00BA, XTMP4, XTMP4 # XTMP4 = s1 {00BA} + xor T1, y1 # y1 = (a>>22) ^ (a>>13) # S0 + rorx $2, a ,T1 # T1 = (a >> 2) # S0 + vpaddd XTMP4, XTMP0, XTMP0 # XTMP0 = {..., ..., W[1], W[0]} + + xor T1, y1 # y1 = (a>>22) ^ (a>>13) ^ (a>>2) # S0 + mov a, T1 # T1 = a # MAJB + and c, T1 # T1 = a&c # MAJB + add y0, y2 # y2 = S1 + CH # -- + vpshufd $0b01010000, XTMP0, XTMP2 # XTMP2 = W[-2] {DDCC} + + or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ + add y1,h # h = k + w + h + S0 # -- + add y2,d # d = k + w + h + d + S1 + CH = d + t1 # -- + add y2,h # h = k + w + h + S0 + S1 + CH = t1 + S0# -- + + add y3,h # h = t1 + S0 + MAJ # -- + + + ROTATE_ARGS + +################################### RND N + 3 ############################ + + mov a, y3 # y3 = a # MAJA + rorx $25, e, y0 # y0 = e >> 25 # S1A + rorx $11, e, y1 # y1 = e >> 11 # S1B + offset = \disp + 3*4 + addl offset(%rsp, SRND), h # h = k + w + h # -- + or c, y3 # y3 = a|c # MAJA + + + vpsrld $10, XTMP2, XTMP5 # XTMP5 = W[-2] >> 10 {DDCC} + mov f, y2 # y2 = f # CH + rorx $13, a, T1 # T1 = a >> 13 # S0B + xor y1, y0 # y0 = (e>>25) ^ (e>>11) # S1 + xor g, y2 # y2 = f^g # CH + + + vpsrlq $19, XTMP2, XTMP3 # XTMP3 = W[-2] ror 19 {xDxC} + rorx $6, e, y1 # y1 = (e >> 6) # S1 + and e, y2 # y2 = (f^g)&e # CH + add h, d # d = k + w + h + d # -- + and b, y3 # y3 = (a|c)&b # MAJA + + vpsrlq $17, XTMP2, XTMP2 # XTMP2 = W[-2] ror 17 {xDxC} + xor y1, y0 # y0 = (e>>25) ^ (e>>11) ^ (e>>6) # S1 + xor g, y2 # y2 = CH = ((f^g)&e)^g # CH + + vpxor XTMP3, XTMP2, XTMP2 + rorx $22, a, y1 # y1 = a >> 22 # S0A + add y0, y2 # y2 = S1 + CH # -- + + vpxor XTMP2, XTMP5, XTMP5 # XTMP5 = s1 {xDxC} + xor T1, y1 # y1 = (a>>22) ^ (a>>13) # S0 + add y2, d # d = k + w + h + d + S1 + CH = d + t1 # -- + + rorx $2, a, T1 # T1 = (a >> 2) # S0 + vpshufb SHUF_DC00, XTMP5, XTMP5 # XTMP5 = s1 {DC00} + + vpaddd XTMP0, XTMP5, X0 # X0 = {W[3], W[2], W[1], W[0]} + xor T1, y1 # y1 = (a>>22) ^ (a>>13) ^ (a>>2) # S0 + mov a, T1 # T1 = a # MAJB + and c, T1 # T1 = a&c # MAJB + or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ + + add y1, h # h = k + w + h + S0 # -- + add y2, h # h = k + w + h + S0 + S1 + CH = t1 + S0# -- + add y3, h # h = t1 + S0 + MAJ # -- + + ROTATE_ARGS + rotate_Xs +.endm + +.macro DO_4ROUNDS disp +################################### RND N + 0 ########################### + + mov f, y2 # y2 = f # CH + rorx $25, e, y0 # y0 = e >> 25 # S1A + rorx $11, e, y1 # y1 = e >> 11 # S1B + xor g, y2 # y2 = f^g # CH + + xor y1, y0 # y0 = (e>>25) ^ (e>>11) # S1 + rorx $6, e, y1 # y1 = (e >> 6) # S1 + and e, y2 # y2 = (f^g)&e # CH + + xor y1, y0 # y0 = (e>>25) ^ (e>>11) ^ (e>>6) # S1 + rorx $13, a, T1 # T1 = a >> 13 # S0B + xor g, y2 # y2 = CH = ((f^g)&e)^g # CH + rorx $22, a, y1 # y1 = a >> 22 # S0A + mov a, y3 # y3 = a # MAJA + + xor T1, y1 # y1 = (a>>22) ^ (a>>13) # S0 + rorx $2, a, T1 # T1 = (a >> 2) # S0 + addl \disp(%rsp, SRND), h # h = k + w + h # -- + or c, y3 # y3 = a|c # MAJA + + xor T1, y1 # y1 = (a>>22) ^ (a>>13) ^ (a>>2) # S0 + mov a, T1 # T1 = a # MAJB + and b, y3 # y3 = (a|c)&b # MAJA + and c, T1 # T1 = a&c # MAJB + add y0, y2 # y2 = S1 + CH # -- + + + add h, d # d = k + w + h + d # -- + or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ + add y1, h # h = k + w + h + S0 # -- + add y2, d # d = k + w + h + d + S1 + CH = d + t1 # -- + + ROTATE_ARGS + +################################### RND N + 1 ########################### + + add y2, old_h # h = k + w + h + S0 + S1 + CH = t1 + S0# -- + mov f, y2 # y2 = f # CH + rorx $25, e, y0 # y0 = e >> 25 # S1A + rorx $11, e, y1 # y1 = e >> 11 # S1B + xor g, y2 # y2 = f^g # CH + + xor y1, y0 # y0 = (e>>25) ^ (e>>11) # S1 + rorx $6, e, y1 # y1 = (e >> 6) # S1 + and e, y2 # y2 = (f^g)&e # CH + add y3, old_h # h = t1 + S0 + MAJ # -- + + xor y1, y0 # y0 = (e>>25) ^ (e>>11) ^ (e>>6) # S1 + rorx $13, a, T1 # T1 = a >> 13 # S0B + xor g, y2 # y2 = CH = ((f^g)&e)^g # CH + rorx $22, a, y1 # y1 = a >> 22 # S0A + mov a, y3 # y3 = a # MAJA + + xor T1, y1 # y1 = (a>>22) ^ (a>>13) # S0 + rorx $2, a, T1 # T1 = (a >> 2) # S0 + offset = 4*1 + \disp + addl offset(%rsp, SRND), h # h = k + w + h # -- + or c, y3 # y3 = a|c # MAJA + + xor T1, y1 # y1 = (a>>22) ^ (a>>13) ^ (a>>2) # S0 + mov a, T1 # T1 = a # MAJB + and b, y3 # y3 = (a|c)&b # MAJA + and c, T1 # T1 = a&c # MAJB + add y0, y2 # y2 = S1 + CH # -- + + + add h, d # d = k + w + h + d # -- + or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ + add y1, h # h = k + w + h + S0 # -- + + add y2, d # d = k + w + h + d + S1 + CH = d + t1 # -- + + ROTATE_ARGS + +################################### RND N + 2 ############################## + + add y2, old_h # h = k + w + h + S0 + S1 + CH = t1 + S0# -- + mov f, y2 # y2 = f # CH + rorx $25, e, y0 # y0 = e >> 25 # S1A + rorx $11, e, y1 # y1 = e >> 11 # S1B + xor g, y2 # y2 = f^g # CH + + xor y1, y0 # y0 = (e>>25) ^ (e>>11) # S1 + rorx $6, e, y1 # y1 = (e >> 6) # S1 + and e, y2 # y2 = (f^g)&e # CH + add y3, old_h # h = t1 + S0 + MAJ # -- + + xor y1, y0 # y0 = (e>>25) ^ (e>>11) ^ (e>>6) # S1 + rorx $13, a, T1 # T1 = a >> 13 # S0B + xor g, y2 # y2 = CH = ((f^g)&e)^g # CH + rorx $22, a, y1 # y1 = a >> 22 # S0A + mov a, y3 # y3 = a # MAJA + + xor T1, y1 # y1 = (a>>22) ^ (a>>13) # S0 + rorx $2, a, T1 # T1 = (a >> 2) # S0 + offset = 4*2 + \disp + addl offset(%rsp, SRND), h # h = k + w + h # -- + or c, y3 # y3 = a|c # MAJA + + xor T1, y1 # y1 = (a>>22) ^ (a>>13) ^ (a>>2) # S0 + mov a, T1 # T1 = a # MAJB + and b, y3 # y3 = (a|c)&b # MAJA + and c, T1 # T1 = a&c # MAJB + add y0, y2 # y2 = S1 + CH # -- + + + add h, d # d = k + w + h + d # -- + or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ + add y1, h # h = k + w + h + S0 # -- + + add y2, d # d = k + w + h + d + S1 + CH = d + t1 # -- + + ROTATE_ARGS + +################################### RND N + 3 ########################### + + add y2, old_h # h = k + w + h + S0 + S1 + CH = t1 + S0# -- + mov f, y2 # y2 = f # CH + rorx $25, e, y0 # y0 = e >> 25 # S1A + rorx $11, e, y1 # y1 = e >> 11 # S1B + xor g, y2 # y2 = f^g # CH + + xor y1, y0 # y0 = (e>>25) ^ (e>>11) # S1 + rorx $6, e, y1 # y1 = (e >> 6) # S1 + and e, y2 # y2 = (f^g)&e # CH + add y3, old_h # h = t1 + S0 + MAJ # -- + + xor y1, y0 # y0 = (e>>25) ^ (e>>11) ^ (e>>6) # S1 + rorx $13, a, T1 # T1 = a >> 13 # S0B + xor g, y2 # y2 = CH = ((f^g)&e)^g # CH + rorx $22, a, y1 # y1 = a >> 22 # S0A + mov a, y3 # y3 = a # MAJA + + xor T1, y1 # y1 = (a>>22) ^ (a>>13) # S0 + rorx $2, a, T1 # T1 = (a >> 2) # S0 + offset = 4*3 + \disp + addl offset(%rsp, SRND), h # h = k + w + h # -- + or c, y3 # y3 = a|c # MAJA + + xor T1, y1 # y1 = (a>>22) ^ (a>>13) ^ (a>>2) # S0 + mov a, T1 # T1 = a # MAJB + and b, y3 # y3 = (a|c)&b # MAJA + and c, T1 # T1 = a&c # MAJB + add y0, y2 # y2 = S1 + CH # -- + + + add h, d # d = k + w + h + d # -- + or T1, y3 # y3 = MAJ = (a|c)&b)|(a&c) # MAJ + add y1, h # h = k + w + h + S0 # -- + + add y2, d # d = k + w + h + d + S1 + CH = d + t1 # -- + + + add y2, h # h = k + w + h + S0 + S1 + CH = t1 + S0# -- + + add y3, h # h = t1 + S0 + MAJ # -- + + ROTATE_ARGS + +.endm + +######################################################################## +## void sha256_transform_rorx(void *input_data, UINT32 digest[8], UINT64 num_blks) +## arg 1 : pointer to input data +## arg 2 : pointer to digest +## arg 3 : Num blocks +######################################################################## +.text +ENTRY(sha256_transform_rorx) +.align 32 + pushq %rbx + pushq %rbp + pushq %r12 + pushq %r13 + pushq %r14 + pushq %r15 + + mov %rsp, %rax + subq $STACK_SIZE, %rsp + and $-32, %rsp # align rsp to 32 byte boundary + mov %rax, _RSP(%rsp) + + + shl $6, NUM_BLKS # convert to bytes + jz done_hash + lea -64(INP, NUM_BLKS), NUM_BLKS # pointer to last block + mov NUM_BLKS, _INP_END(%rsp) + + cmp NUM_BLKS, INP + je only_one_block + + ## load initial digest + mov (CTX), a + mov 4*1(CTX), b + mov 4*2(CTX), c + mov 4*3(CTX), d + mov 4*4(CTX), e + mov 4*5(CTX), f + mov 4*6(CTX), g + mov 4*7(CTX), h + + vmovdqa PSHUFFLE_BYTE_FLIP_MASK(%rip), BYTE_FLIP_MASK + vmovdqa _SHUF_00BA(%rip), SHUF_00BA + vmovdqa _SHUF_DC00(%rip), SHUF_DC00 + + mov CTX, _CTX(%rsp) + +loop0: + lea K256(%rip), TBL + + ## Load first 16 dwords from two blocks + VMOVDQ 0*32(INP),XTMP0 + VMOVDQ 1*32(INP),XTMP1 + VMOVDQ 2*32(INP),XTMP2 + VMOVDQ 3*32(INP),XTMP3 + + ## byte swap data + vpshufb BYTE_FLIP_MASK, XTMP0, XTMP0 + vpshufb BYTE_FLIP_MASK, XTMP1, XTMP1 + vpshufb BYTE_FLIP_MASK, XTMP2, XTMP2 + vpshufb BYTE_FLIP_MASK, XTMP3, XTMP3 + + ## transpose data into high/low halves + vperm2i128 $0x20, XTMP2, XTMP0, X0 + vperm2i128 $0x31, XTMP2, XTMP0, X1 + vperm2i128 $0x20, XTMP3, XTMP1, X2 + vperm2i128 $0x31, XTMP3, XTMP1, X3 + +last_block_enter: + add $64, INP + mov INP, _INP(%rsp) + + ## schedule 48 input dwords, by doing 3 rounds of 12 each + xor SRND, SRND + +.align 16 +loop1: + vpaddd 0*32(TBL, SRND), X0, XFER + vmovdqa XFER, 0*32+_XFER(%rsp, SRND) + FOUR_ROUNDS_AND_SCHED _XFER + 0*32 + + vpaddd 1*32(TBL, SRND), X0, XFER + vmovdqa XFER, 1*32+_XFER(%rsp, SRND) + FOUR_ROUNDS_AND_SCHED _XFER + 1*32 + + vpaddd 2*32(TBL, SRND), X0, XFER + vmovdqa XFER, 2*32+_XFER(%rsp, SRND) + FOUR_ROUNDS_AND_SCHED _XFER + 2*32 + + vpaddd 3*32(TBL, SRND), X0, XFER + vmovdqa XFER, 3*32+_XFER(%rsp, SRND) + FOUR_ROUNDS_AND_SCHED _XFER + 3*32 + + add $4*32, SRND + cmp $3*4*32, SRND + jb loop1 + +loop2: + ## Do last 16 rounds with no scheduling + vpaddd 0*32(TBL, SRND), X0, XFER + vmovdqa XFER, 0*32+_XFER(%rsp, SRND) + DO_4ROUNDS _XFER + 0*32 + vpaddd 1*32(TBL, SRND), X1, XFER + vmovdqa XFER, 1*32+_XFER(%rsp, SRND) + DO_4ROUNDS _XFER + 1*32 + add $2*32, SRND + + vmovdqa X2, X0 + vmovdqa X3, X1 + + cmp $4*4*32, SRND + jb loop2 + + mov _CTX(%rsp), CTX + mov _INP(%rsp), INP + + addm (4*0)(CTX),a + addm (4*1)(CTX),b + addm (4*2)(CTX),c + addm (4*3)(CTX),d + addm (4*4)(CTX),e + addm (4*5)(CTX),f + addm (4*6)(CTX),g + addm (4*7)(CTX),h + + cmp _INP_END(%rsp), INP + ja done_hash + + #### Do second block using previously scheduled results + xor SRND, SRND +.align 16 +loop3: + DO_4ROUNDS _XFER + 0*32 + 16 + DO_4ROUNDS _XFER + 1*32 + 16 + add $2*32, SRND + cmp $4*4*32, SRND + jb loop3 + + mov _CTX(%rsp), CTX + mov _INP(%rsp), INP + add $64, INP + + addm (4*0)(CTX),a + addm (4*1)(CTX),b + addm (4*2)(CTX),c + addm (4*3)(CTX),d + addm (4*4)(CTX),e + addm (4*5)(CTX),f + addm (4*6)(CTX),g + addm (4*7)(CTX),h + + cmp _INP_END(%rsp), INP + jb loop0 + ja done_hash + +do_last_block: + #### do last block + lea K256(%rip), TBL + + VMOVDQ 0*16(INP),XWORD0 + VMOVDQ 1*16(INP),XWORD1 + VMOVDQ 2*16(INP),XWORD2 + VMOVDQ 3*16(INP),XWORD3 + + vpshufb X_BYTE_FLIP_MASK, XWORD0, XWORD0 + vpshufb X_BYTE_FLIP_MASK, XWORD1, XWORD1 + vpshufb X_BYTE_FLIP_MASK, XWORD2, XWORD2 + vpshufb X_BYTE_FLIP_MASK, XWORD3, XWORD3 + + jmp last_block_enter + +only_one_block: + + ## load initial digest + mov (4*0)(CTX),a + mov (4*1)(CTX),b + mov (4*2)(CTX),c + mov (4*3)(CTX),d + mov (4*4)(CTX),e + mov (4*5)(CTX),f + mov (4*6)(CTX),g + mov (4*7)(CTX),h + + vmovdqa PSHUFFLE_BYTE_FLIP_MASK(%rip), BYTE_FLIP_MASK + vmovdqa _SHUF_00BA(%rip), SHUF_00BA + vmovdqa _SHUF_DC00(%rip), SHUF_DC00 + + mov CTX, _CTX(%rsp) + jmp do_last_block + +done_hash: + + mov _RSP(%rsp), %rsp + + popq %r15 + popq %r14 + popq %r13 + popq %r12 + popq %rbp + popq %rbx + ret +ENDPROC(sha256_transform_rorx) + +.data +.align 64 +K256: + .long 0x428a2f98,0x71374491,0xb5c0fbcf,0xe9b5dba5 + .long 0x428a2f98,0x71374491,0xb5c0fbcf,0xe9b5dba5 + .long 0x3956c25b,0x59f111f1,0x923f82a4,0xab1c5ed5 + .long 0x3956c25b,0x59f111f1,0x923f82a4,0xab1c5ed5 + .long 0xd807aa98,0x12835b01,0x243185be,0x550c7dc3 + .long 0xd807aa98,0x12835b01,0x243185be,0x550c7dc3 + .long 0x72be5d74,0x80deb1fe,0x9bdc06a7,0xc19bf174 + .long 0x72be5d74,0x80deb1fe,0x9bdc06a7,0xc19bf174 + .long 0xe49b69c1,0xefbe4786,0x0fc19dc6,0x240ca1cc + .long 0xe49b69c1,0xefbe4786,0x0fc19dc6,0x240ca1cc + .long 0x2de92c6f,0x4a7484aa,0x5cb0a9dc,0x76f988da + .long 0x2de92c6f,0x4a7484aa,0x5cb0a9dc,0x76f988da + .long 0x983e5152,0xa831c66d,0xb00327c8,0xbf597fc7 + .long 0x983e5152,0xa831c66d,0xb00327c8,0xbf597fc7 + .long 0xc6e00bf3,0xd5a79147,0x06ca6351,0x14292967 + .long 0xc6e00bf3,0xd5a79147,0x06ca6351,0x14292967 + .long 0x27b70a85,0x2e1b2138,0x4d2c6dfc,0x53380d13 + .long 0x27b70a85,0x2e1b2138,0x4d2c6dfc,0x53380d13 + .long 0x650a7354,0x766a0abb,0x81c2c92e,0x92722c85 + .long 0x650a7354,0x766a0abb,0x81c2c92e,0x92722c85 + .long 0xa2bfe8a1,0xa81a664b,0xc24b8b70,0xc76c51a3 + .long 0xa2bfe8a1,0xa81a664b,0xc24b8b70,0xc76c51a3 + .long 0xd192e819,0xd6990624,0xf40e3585,0x106aa070 + .long 0xd192e819,0xd6990624,0xf40e3585,0x106aa070 + .long 0x19a4c116,0x1e376c08,0x2748774c,0x34b0bcb5 + .long 0x19a4c116,0x1e376c08,0x2748774c,0x34b0bcb5 + .long 0x391c0cb3,0x4ed8aa4a,0x5b9cca4f,0x682e6ff3 + .long 0x391c0cb3,0x4ed8aa4a,0x5b9cca4f,0x682e6ff3 + .long 0x748f82ee,0x78a5636f,0x84c87814,0x8cc70208 + .long 0x748f82ee,0x78a5636f,0x84c87814,0x8cc70208 + .long 0x90befffa,0xa4506ceb,0xbef9a3f7,0xc67178f2 + .long 0x90befffa,0xa4506ceb,0xbef9a3f7,0xc67178f2 + +PSHUFFLE_BYTE_FLIP_MASK: + .octa 0x0c0d0e0f08090a0b0405060700010203,0x0c0d0e0f08090a0b0405060700010203 + +# shuffle xBxA -> 00BA +_SHUF_00BA: + .octa 0xFFFFFFFFFFFFFFFF0b0a090803020100,0xFFFFFFFFFFFFFFFF0b0a090803020100 + +# shuffle xDxC -> DC00 +_SHUF_DC00: + .octa 0x0b0a090803020100FFFFFFFFFFFFFFFF,0x0b0a090803020100FFFFFFFFFFFFFFFF +#endif |