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author | Linus Torvalds <torvalds@linux-foundation.org> | 2022-10-17 01:27:07 +0300 |
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committer | Linus Torvalds <torvalds@linux-foundation.org> | 2022-10-17 01:27:07 +0300 |
commit | f1947d7c8a61db1cb0ef909a6512ede0b1f2115b (patch) | |
tree | bbe7f785243bb692f243d08de8bc5ef4a82454d6 /arch/arm/kernel | |
parent | 8636df94ec917019c4cb744ba0a1f94cf9057790 (diff) | |
parent | de492c83cae0af72de370b9404aacda93dafcad5 (diff) | |
download | linux-f1947d7c8a61db1cb0ef909a6512ede0b1f2115b.tar.xz |
Merge tag 'random-6.1-rc1-for-linus' of git://git.kernel.org/pub/scm/linux/kernel/git/crng/random
Pull more random number generator updates from Jason Donenfeld:
"This time with some large scale treewide cleanups.
The intent of this pull is to clean up the way callers fetch random
integers. The current rules for doing this right are:
- If you want a secure or an insecure random u64, use get_random_u64()
- If you want a secure or an insecure random u32, use get_random_u32()
The old function prandom_u32() has been deprecated for a while
now and is just a wrapper around get_random_u32(). Same for
get_random_int().
- If you want a secure or an insecure random u16, use get_random_u16()
- If you want a secure or an insecure random u8, use get_random_u8()
- If you want secure or insecure random bytes, use get_random_bytes().
The old function prandom_bytes() has been deprecated for a while
now and has long been a wrapper around get_random_bytes()
- If you want a non-uniform random u32, u16, or u8 bounded by a
certain open interval maximum, use prandom_u32_max()
I say "non-uniform", because it doesn't do any rejection sampling
or divisions. Hence, it stays within the prandom_*() namespace, not
the get_random_*() namespace.
I'm currently investigating a "uniform" function for 6.2. We'll see
what comes of that.
By applying these rules uniformly, we get several benefits:
- By using prandom_u32_max() with an upper-bound that the compiler
can prove at compile-time is ≤65536 or ≤256, internally
get_random_u16() or get_random_u8() is used, which wastes fewer
batched random bytes, and hence has higher throughput.
- By using prandom_u32_max() instead of %, when the upper-bound is
not a constant, division is still avoided, because
prandom_u32_max() uses a faster multiplication-based trick instead.
- By using get_random_u16() or get_random_u8() in cases where the
return value is intended to indeed be a u16 or a u8, we waste fewer
batched random bytes, and hence have higher throughput.
This series was originally done by hand while I was on an airplane
without Internet. Later, Kees and I worked on retroactively figuring
out what could be done with Coccinelle and what had to be done
manually, and then we split things up based on that.
So while this touches a lot of files, the actual amount of code that's
hand fiddled is comfortably small"
* tag 'random-6.1-rc1-for-linus' of git://git.kernel.org/pub/scm/linux/kernel/git/crng/random:
prandom: remove unused functions
treewide: use get_random_bytes() when possible
treewide: use get_random_u32() when possible
treewide: use get_random_{u8,u16}() when possible, part 2
treewide: use get_random_{u8,u16}() when possible, part 1
treewide: use prandom_u32_max() when possible, part 2
treewide: use prandom_u32_max() when possible, part 1
Diffstat (limited to 'arch/arm/kernel')
-rw-r--r-- | arch/arm/kernel/process.c | 2 | ||||
-rw-r--r-- | arch/arm/kernel/signal.c | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/arch/arm/kernel/process.c b/arch/arm/kernel/process.c index fc30df88ffbe..a2b31d91a1b6 100644 --- a/arch/arm/kernel/process.c +++ b/arch/arm/kernel/process.c @@ -371,7 +371,7 @@ static unsigned long sigpage_addr(const struct mm_struct *mm, slots = ((last - first) >> PAGE_SHIFT) + 1; - offset = get_random_int() % slots; + offset = prandom_u32_max(slots); addr = first + (offset << PAGE_SHIFT); diff --git a/arch/arm/kernel/signal.c b/arch/arm/kernel/signal.c index ea128e32e8ca..e07f359254c3 100644 --- a/arch/arm/kernel/signal.c +++ b/arch/arm/kernel/signal.c @@ -655,7 +655,7 @@ struct page *get_signal_page(void) PAGE_SIZE / sizeof(u32)); /* Give the signal return code some randomness */ - offset = 0x200 + (get_random_int() & 0x7fc); + offset = 0x200 + (get_random_u16() & 0x7fc); signal_return_offset = offset; /* Copy signal return handlers into the page */ |