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author | Roderick Colenbrander <roderick@gaikai.com> | 2019-08-03 01:50:19 +0300 |
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committer | Jiri Kosina <jkosina@suse.cz> | 2019-08-06 13:46:15 +0300 |
commit | e0f6974a54d3f7f1b5fdf5a593bd43ce9206ec04 (patch) | |
tree | 2e217dec39f7f52d1cbfb53f883c683ce740f47c /arch/arm/Kconfig-nommu | |
parent | 6d4472d7bec39917b54e4e80245784ea5d60ce49 (diff) | |
download | linux-e0f6974a54d3f7f1b5fdf5a593bd43ce9206ec04.tar.xz |
HID: sony: Fix race condition between rumble and device remove.
Valve reported a kernel crash on Ubuntu 18.04 when disconnecting a DS4
gamepad while rumble is enabled. This issue is reproducible with a
frequency of 1 in 3 times in the game Borderlands 2 when using an
automatic weapon, which triggers many rumble operations.
We found the issue to be a race condition between sony_remove and the
final device destruction by the HID / input system. The problem was
that sony_remove didn't clean some of its work_item state in
"struct sony_sc". After sony_remove work, the corresponding evdev
node was around for sufficient time for applications to still queue
rumble work after "sony_remove".
On pre-4.19 kernels the race condition caused a kernel crash due to a
NULL-pointer dereference as "sc->output_report_dmabuf" got freed during
sony_remove. On newer kernels this crash doesn't happen due the buffer
now being allocated using devm_kzalloc. However we can still queue work,
while the driver is an undefined state.
This patch fixes the described problem, by guarding the work_item
"state_worker" with an initialized variable, which we are setting back
to 0 on cleanup.
Signed-off-by: Roderick Colenbrander <roderick.colenbrander@sony.com>
CC: stable@vger.kernel.org
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
Diffstat (limited to 'arch/arm/Kconfig-nommu')
0 files changed, 0 insertions, 0 deletions