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authorEric Anholt <eric@anholt.net>2018-09-29 02:21:25 +0300
committerEric Anholt <eric@anholt.net>2018-10-15 23:10:50 +0300
commit4fa825bf405082a342b3a8717337ba58c7260c3f (patch)
treeaa6e8afd510e8f63686db28435e4042d94203798
parent6915c9a525e575732429c22b28eb11871a29374b (diff)
downloadlinux-4fa825bf405082a342b3a8717337ba58c7260c3f.tar.xz
drm/v3d: Add some better documentation of the in_sync arguments.
Since this is UAPI, it's good to document what exactly the guarantees we're providing are. Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20180928232126.4332-3-eric@anholt.net Reviewed-by: Boris Brezillon <boris.brezillon@bootlin.com>
-rw-r--r--include/uapi/drm/v3d_drm.h10
1 files changed, 10 insertions, 0 deletions
diff --git a/include/uapi/drm/v3d_drm.h b/include/uapi/drm/v3d_drm.h
index 7b6627783608..f446656d00b1 100644
--- a/include/uapi/drm/v3d_drm.h
+++ b/include/uapi/drm/v3d_drm.h
@@ -58,6 +58,11 @@ struct drm_v3d_submit_cl {
* coordinate shader to determine where primitives land on the screen,
* then writes out the state updates and draw calls necessary per tile
* to the tile allocation BO.
+ *
+ * This BCL will block on any previous BCL submitted on the
+ * same FD, but not on any RCL or BCLs submitted by other
+ * clients -- that is left up to the submitter to control
+ * using in_sync_bcl if necessary.
*/
__u32 bcl_start;
@@ -69,6 +74,11 @@ struct drm_v3d_submit_cl {
* This is the second set of commands executed, which will either
* execute the tiles that have been set up by the BCL, or a fixed set
* of tiles (in the case of RCL-only blits).
+ *
+ * This RCL will block on this submit's BCL, and any previous
+ * RCL submitted on the same FD, but not on any RCL or BCLs
+ * submitted by other clients -- that is left up to the
+ * submitter to control using in_sync_rcl if necessary.
*/
__u32 rcl_start;