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// SPDX-License-Identifier: GPL-2.0-only
/*
* Copyright 2023 Red Hat
*/
#include "completion.h"
#include <linux/kernel.h>
#include "logger.h"
#include "permassert.h"
#include "status-codes.h"
#include "types.h"
#include "vio.h"
#include "vdo.h"
/**
* DOC: vdo completions.
*
* Most of vdo's data structures are lock free, each either belonging to a single "zone," or
* divided into a number of zones whose accesses to the structure do not overlap. During normal
* operation, at most one thread will be operating in any given zone. Each zone has a
* vdo_work_queue which holds vdo_completions that are to be run in that zone. A completion may
* only be enqueued on one queue or operating in a single zone at a time.
*
* At each step of a multi-threaded operation, the completion performing the operation is given a
* callback, error handler, and thread id for the next step. A completion is "run" when it is
* operating on the correct thread (as specified by its callback_thread_id). If the value of its
* "result" field is an error (i.e. not VDO_SUCCESS), the function in its "error_handler" will be
* invoked. If the error_handler is NULL, or there is no error, the function set as its "callback"
* will be invoked. Generally, a completion will not be run directly, but rather will be
* "launched." In this case, it will check whether it is operating on the correct thread. If it is,
* it will run immediately. Otherwise, it will be enqueue on the vdo_work_queue associated with the
* completion's "callback_thread_id". When it is dequeued, it will be on the correct thread, and
* will get run. In some cases, the completion should get queued instead of running immediately,
* even if it is being launched from the correct thread. This is usually in cases where there is a
* long chain of callbacks, all on the same thread, which could overflow the stack. In such cases,
* the completion's "requeue" field should be set to true. Doing so will skip the current thread
* check and simply enqueue the completion.
*
* A completion may be "finished," in which case its "complete" field will be set to true before it
* is next run. It is a bug to attempt to set the result or re-finish a finished completion.
* Because a completion's fields are not safe to examine from any thread other than the one on
* which the completion is currently operating, this field is used only to aid in detecting
* programming errors. It can not be used for cross-thread checking on the status of an operation.
* A completion must be "reset" before it can be reused after it has been finished. Resetting will
* also clear any error from the result field.
**/
void vdo_initialize_completion(struct vdo_completion *completion,
struct vdo *vdo,
enum vdo_completion_type type)
{
memset(completion, 0, sizeof(*completion));
completion->vdo = vdo;
completion->type = type;
vdo_reset_completion(completion);
}
static inline void assert_incomplete(struct vdo_completion *completion)
{
ASSERT_LOG_ONLY(!completion->complete, "completion is not complete");
}
/**
* vdo_set_completion_result() - Set the result of a completion.
*
* Older errors will not be masked.
*/
void vdo_set_completion_result(struct vdo_completion *completion, int result)
{
assert_incomplete(completion);
if (completion->result == VDO_SUCCESS)
completion->result = result;
}
/**
* vdo_launch_completion_with_priority() - Run or enqueue a completion.
* @priority: The priority at which to enqueue the completion.
*
* If called on the correct thread (i.e. the one specified in the completion's callback_thread_id
* field) and not marked for requeue, the completion will be run immediately. Otherwise, the
* completion will be enqueued on the specified thread.
*/
void vdo_launch_completion_with_priority(struct vdo_completion *completion,
enum vdo_completion_priority priority)
{
thread_id_t callback_thread = completion->callback_thread_id;
if (completion->requeue || (callback_thread != vdo_get_callback_thread_id())) {
vdo_enqueue_completion(completion, priority);
return;
}
vdo_run_completion(completion);
}
/** vdo_finish_completion() - Mark a completion as complete and then launch it. */
void vdo_finish_completion(struct vdo_completion *completion)
{
assert_incomplete(completion);
completion->complete = true;
if (completion->callback != NULL)
vdo_launch_completion(completion);
}
void vdo_enqueue_completion(struct vdo_completion *completion,
enum vdo_completion_priority priority)
{
struct vdo *vdo = completion->vdo;
thread_id_t thread_id = completion->callback_thread_id;
if (ASSERT(thread_id < vdo->thread_config.thread_count,
"thread_id %u (completion type %d) is less than thread count %u",
thread_id, completion->type,
vdo->thread_config.thread_count) != UDS_SUCCESS)
BUG();
completion->requeue = false;
completion->priority = priority;
completion->my_queue = NULL;
vdo_enqueue_work_queue(vdo->threads[thread_id].queue, completion);
}
/**
* vdo_requeue_completion_if_needed() - Requeue a completion if not called on the specified thread.
*
* Return: True if the completion was requeued; callers may not access the completion in this case.
*/
bool vdo_requeue_completion_if_needed(struct vdo_completion *completion,
thread_id_t callback_thread_id)
{
if (vdo_get_callback_thread_id() == callback_thread_id)
return false;
completion->callback_thread_id = callback_thread_id;
vdo_enqueue_completion(completion, VDO_WORK_Q_DEFAULT_PRIORITY);
return true;
}
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