summaryrefslogtreecommitdiff
path: root/drivers/gpu/drm/v3d/v3d_perfmon.c
blob: b7d0b02e1a95ddbea0f387dbe6d061e5a46a5259 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
// SPDX-License-Identifier: GPL-2.0
/*
 * Copyright (C) 2021 Raspberry Pi
 */

#include "v3d_drv.h"
#include "v3d_regs.h"

#define V3D_PERFMONID_MIN	1
#define V3D_PERFMONID_MAX	U32_MAX

static const struct v3d_perf_counter_desc v3d_v42_performance_counters[] = {
	{"FEP", "FEP-valid-primitives-no-rendered-pixels", "[FEP] Valid primitives that result in no rendered pixels, for all rendered tiles"},
	{"FEP", "FEP-valid-primitives-rendered-pixels", "[FEP] Valid primitives for all rendered tiles (primitives may be counted in more than one tile)"},
	{"FEP", "FEP-clipped-quads", "[FEP] Early-Z/Near/Far clipped quads"},
	{"FEP", "FEP-valid-quads", "[FEP] Valid quads"},
	{"TLB", "TLB-quads-not-passing-stencil-test", "[TLB] Quads with no pixels passing the stencil test"},
	{"TLB", "TLB-quads-not-passing-z-and-stencil-test", "[TLB] Quads with no pixels passing the Z and stencil tests"},
	{"TLB", "TLB-quads-passing-z-and-stencil-test", "[TLB] Quads with any pixels passing the Z and stencil tests"},
	{"TLB", "TLB-quads-with-zero-coverage", "[TLB] Quads with all pixels having zero coverage"},
	{"TLB", "TLB-quads-with-non-zero-coverage", "[TLB] Quads with any pixels having non-zero coverage"},
	{"TLB", "TLB-quads-written-to-color-buffer", "[TLB] Quads with valid pixels written to colour buffer"},
	{"PTB", "PTB-primitives-discarded-outside-viewport", "[PTB] Primitives discarded by being outside the viewport"},
	{"PTB", "PTB-primitives-need-clipping", "[PTB] Primitives that need clipping"},
	{"PTB", "PTB-primitives-discarded-reversed", "[PTB] Primitives that are discarded because they are reversed"},
	{"QPU", "QPU-total-idle-clk-cycles", "[QPU] Total idle clock cycles for all QPUs"},
	{"QPU", "QPU-total-active-clk-cycles-vertex-coord-shading", "[QPU] Total active clock cycles for all QPUs doing vertex/coordinate/user shading (counts only when QPU is not stalled)"},
	{"QPU", "QPU-total-active-clk-cycles-fragment-shading", "[QPU] Total active clock cycles for all QPUs doing fragment shading (counts only when QPU is not stalled)"},
	{"QPU", "QPU-total-clk-cycles-executing-valid-instr", "[QPU] Total clock cycles for all QPUs executing valid instructions"},
	{"QPU", "QPU-total-clk-cycles-waiting-TMU", "[QPU] Total clock cycles for all QPUs stalled waiting for TMUs only (counter won't increment if QPU also stalling for another reason)"},
	{"QPU", "QPU-total-clk-cycles-waiting-scoreboard", "[QPU] Total clock cycles for all QPUs stalled waiting for Scoreboard only (counter won't increment if QPU also stalling for another reason)"},
	{"QPU", "QPU-total-clk-cycles-waiting-varyings", "[QPU] Total clock cycles for all QPUs stalled waiting for Varyings only (counter won't increment if QPU also stalling for another reason)"},
	{"QPU", "QPU-total-instr-cache-hit", "[QPU] Total instruction cache hits for all slices"},
	{"QPU", "QPU-total-instr-cache-miss", "[QPU] Total instruction cache misses for all slices"},
	{"QPU", "QPU-total-uniform-cache-hit", "[QPU] Total uniforms cache hits for all slices"},
	{"QPU", "QPU-total-uniform-cache-miss", "[QPU] Total uniforms cache misses for all slices"},
	{"TMU", "TMU-total-text-quads-access", "[TMU] Total texture cache accesses"},
	{"TMU", "TMU-total-text-cache-miss", "[TMU] Total texture cache misses (number of fetches from memory/L2cache)"},
	{"VPM", "VPM-total-clk-cycles-VDW-stalled", "[VPM] Total clock cycles VDW is stalled waiting for VPM access"},
	{"VPM", "VPM-total-clk-cycles-VCD-stalled", "[VPM] Total clock cycles VCD is stalled waiting for VPM access"},
	{"CLE", "CLE-bin-thread-active-cycles", "[CLE] Bin thread active cycles"},
	{"CLE", "CLE-render-thread-active-cycles", "[CLE] Render thread active cycles"},
	{"L2T", "L2T-total-cache-hit", "[L2T] Total Level 2 cache hits"},
	{"L2T", "L2T-total-cache-miss", "[L2T] Total Level 2 cache misses"},
	{"CORE", "cycle-count", "[CORE] Cycle counter"},
	{"QPU", "QPU-total-clk-cycles-waiting-vertex-coord-shading", "[QPU] Total stalled clock cycles for all QPUs doing vertex/coordinate/user shading"},
	{"QPU", "QPU-total-clk-cycles-waiting-fragment-shading", "[QPU] Total stalled clock cycles for all QPUs doing fragment shading"},
	{"PTB", "PTB-primitives-binned", "[PTB] Total primitives binned"},
	{"AXI", "AXI-writes-seen-watch-0", "[AXI] Writes seen by watch 0"},
	{"AXI", "AXI-reads-seen-watch-0", "[AXI] Reads seen by watch 0"},
	{"AXI", "AXI-writes-stalled-seen-watch-0", "[AXI] Write stalls seen by watch 0"},
	{"AXI", "AXI-reads-stalled-seen-watch-0", "[AXI] Read stalls seen by watch 0"},
	{"AXI", "AXI-write-bytes-seen-watch-0", "[AXI] Total bytes written seen by watch 0"},
	{"AXI", "AXI-read-bytes-seen-watch-0", "[AXI] Total bytes read seen by watch 0"},
	{"AXI", "AXI-writes-seen-watch-1", "[AXI] Writes seen by watch 1"},
	{"AXI", "AXI-reads-seen-watch-1", "[AXI] Reads seen by watch 1"},
	{"AXI", "AXI-writes-stalled-seen-watch-1", "[AXI] Write stalls seen by watch 1"},
	{"AXI", "AXI-reads-stalled-seen-watch-1", "[AXI] Read stalls seen by watch 1"},
	{"AXI", "AXI-write-bytes-seen-watch-1", "[AXI] Total bytes written seen by watch 1"},
	{"AXI", "AXI-read-bytes-seen-watch-1", "[AXI] Total bytes read seen by watch 1"},
	{"TLB", "TLB-partial-quads-written-to-color-buffer", "[TLB] Partial quads written to the colour buffer"},
	{"TMU", "TMU-total-config-access", "[TMU] Total config accesses"},
	{"L2T", "L2T-no-id-stalled", "[L2T] No ID stall"},
	{"L2T", "L2T-command-queue-stalled", "[L2T] Command queue full stall"},
	{"L2T", "L2T-TMU-writes", "[L2T] TMU write accesses"},
	{"TMU", "TMU-active-cycles", "[TMU] Active cycles"},
	{"TMU", "TMU-stalled-cycles", "[TMU] Stalled cycles"},
	{"CLE", "CLE-thread-active-cycles", "[CLE] Bin or render thread active cycles"},
	{"L2T", "L2T-TMU-reads", "[L2T] TMU read accesses"},
	{"L2T", "L2T-CLE-reads", "[L2T] CLE read accesses"},
	{"L2T", "L2T-VCD-reads", "[L2T] VCD read accesses"},
	{"L2T", "L2T-TMU-config-reads", "[L2T] TMU CFG read accesses"},
	{"L2T", "L2T-SLC0-reads", "[L2T] SLC0 read accesses"},
	{"L2T", "L2T-SLC1-reads", "[L2T] SLC1 read accesses"},
	{"L2T", "L2T-SLC2-reads", "[L2T] SLC2 read accesses"},
	{"L2T", "L2T-TMU-write-miss", "[L2T] TMU write misses"},
	{"L2T", "L2T-TMU-read-miss", "[L2T] TMU read misses"},
	{"L2T", "L2T-CLE-read-miss", "[L2T] CLE read misses"},
	{"L2T", "L2T-VCD-read-miss", "[L2T] VCD read misses"},
	{"L2T", "L2T-TMU-config-read-miss", "[L2T] TMU CFG read misses"},
	{"L2T", "L2T-SLC0-read-miss", "[L2T] SLC0 read misses"},
	{"L2T", "L2T-SLC1-read-miss", "[L2T] SLC1 read misses"},
	{"L2T", "L2T-SLC2-read-miss", "[L2T] SLC2 read misses"},
	{"CORE", "core-memory-writes", "[CORE] Total memory writes"},
	{"L2T", "L2T-memory-writes", "[L2T] Total memory writes"},
	{"PTB", "PTB-memory-writes", "[PTB] Total memory writes"},
	{"TLB", "TLB-memory-writes", "[TLB] Total memory writes"},
	{"CORE", "core-memory-reads", "[CORE] Total memory reads"},
	{"L2T", "L2T-memory-reads", "[L2T] Total memory reads"},
	{"PTB", "PTB-memory-reads", "[PTB] Total memory reads"},
	{"PSE", "PSE-memory-reads", "[PSE] Total memory reads"},
	{"TLB", "TLB-memory-reads", "[TLB] Total memory reads"},
	{"GMP", "GMP-memory-reads", "[GMP] Total memory reads"},
	{"PTB", "PTB-memory-words-writes", "[PTB] Total memory words written"},
	{"TLB", "TLB-memory-words-writes", "[TLB] Total memory words written"},
	{"PSE", "PSE-memory-words-reads", "[PSE] Total memory words read"},
	{"TLB", "TLB-memory-words-reads", "[TLB] Total memory words read"},
	{"TMU", "TMU-MRU-hits", "[TMU] Total MRU hits"},
	{"CORE", "compute-active-cycles", "[CORE] Compute active cycles"},
};

static const struct v3d_perf_counter_desc v3d_v71_performance_counters[] = {
	{"CORE", "cycle-count", "[CORE] Cycle counter"},
	{"CORE", "core-active", "[CORE] Bin/Render/Compute active cycles"},
	{"CLE", "CLE-bin-thread-active-cycles", "[CLE] Bin thread active cycles"},
	{"CLE", "CLE-render-thread-active-cycles", "[CLE] Render thread active cycles"},
	{"CORE", "compute-active-cycles", "[CORE] Compute active cycles"},
	{"FEP", "FEP-valid-primitives-no-rendered-pixels", "[FEP] Valid primitives that result in no rendered pixels, for all rendered tiles"},
	{"FEP", "FEP-valid-primitives-rendered-pixels", "[FEP] Valid primitives for all rendered tiles (primitives may be counted in more than one tile)"},
	{"FEP", "FEP-clipped-quads", "[FEP] Early-Z/Near/Far clipped quads"},
	{"FEP", "FEP-valid-quads", "[FEP] Valid quads"},
	{"TLB", "TLB-quads-not-passing-stencil-test", "[TLB] Quads with no pixels passing the stencil test"},
	{"TLB", "TLB-quads-not-passing-z-and-stencil-test", "[TLB] Quads with no pixels passing the Z and stencil tests"},
	{"TLB", "TLB-quads-passing-z-and-stencil-test", "[TLB] Quads with any pixels passing the Z and stencil tests"},
	{"TLB", "TLB-quads-written-to-color-buffer", "[TLB] Quads with valid pixels written to colour buffer"},
	{"TLB", "TLB-partial-quads-written-to-color-buffer", "[TLB] Partial quads written to the colour buffer"},
	{"PTB", "PTB-primitives-need-clipping", "[PTB] Primitives that need clipping"},
	{"PTB", "PTB-primitives-discarded-outside-viewport", "[PTB] Primitives discarded by being outside the viewport"},
	{"PTB", "PTB-primitives-binned", "[PTB] Total primitives binned"},
	{"PTB", "PTB-primitives-discarded-reversed", "[PTB] Primitives that are discarded because they are reversed"},
	{"QPU", "QPU-total-instr-cache-hit", "[QPU] Total instruction cache hits for all slices"},
	{"QPU", "QPU-total-instr-cache-miss", "[QPU] Total instruction cache misses for all slices"},
	{"QPU", "QPU-total-uniform-cache-hit", "[QPU] Total uniforms cache hits for all slices"},
	{"QPU", "QPU-total-uniform-cache-miss", "[QPU] Total uniforms cache misses for all slices"},
	{"TMU", "TMU-active-cycles", "[TMU] Active cycles"},
	{"TMU", "TMU-stalled-cycles", "[TMU] Stalled cycles"},
	{"TMU", "TMU-total-text-quads-access", "[TMU] Total texture cache accesses"},
	{"TMU", "TMU-cache-x4-active-cycles", "[TMU] Cache active cycles for x4 access"},
	{"TMU", "TMU-cache-x4-stalled-cycles", "[TMU] Cache stalled cycles for x4 access"},
	{"TMU", "TMU-total-text-quads-x4-access", "[TMU] Total texture cache x4 access"},
	{"L2T", "L2T-total-cache-hit", "[L2T] Total Level 2 cache hits"},
	{"L2T", "L2T-total-cache-miss", "[L2T] Total Level 2 cache misses"},
	{"L2T", "L2T-local", "[L2T] Local mode access"},
	{"L2T", "L2T-writeback", "[L2T] Writeback"},
	{"L2T", "L2T-zero", "[L2T] Zero"},
	{"L2T", "L2T-merge", "[L2T] Merge"},
	{"L2T", "L2T-fill", "[L2T] Fill"},
	{"L2T", "L2T-stalls-no-wid", "[L2T] Stalls because no WID available"},
	{"L2T", "L2T-stalls-no-rid", "[L2T] Stalls because no RID available"},
	{"L2T", "L2T-stalls-queue-full", "[L2T] Stalls because internal queue full"},
	{"L2T", "L2T-stalls-wrightback", "[L2T] Stalls because writeback in flight"},
	{"L2T", "L2T-stalls-mem", "[L2T] Stalls because AXI blocks read"},
	{"L2T", "L2T-stalls-fill", "[L2T] Stalls because fill pending for victim cache-line"},
	{"L2T", "L2T-hitq", "[L2T] Sent request via hit queue"},
	{"L2T", "L2T-hitq-full", "[L2T] Sent request via main queue because hit queue is full"},
	{"L2T", "L2T-stalls-read-data", "[L2T] Stalls because waiting for data from SDRAM"},
	{"L2T", "L2T-TMU-read-hits", "[L2T] TMU read hits"},
	{"L2T", "L2T-TMU-read-miss", "[L2T] TMU read misses"},
	{"L2T", "L2T-VCD-read-hits", "[L2T] VCD read hits"},
	{"L2T", "L2T-VCD-read-miss", "[L2T] VCD read misses"},
	{"L2T", "L2T-SLC-read-hits", "[L2T] SLC read hits (all slices)"},
	{"L2T", "L2T-SLC-read-miss", "[L2T] SLC read misses (all slices)"},
	{"AXI", "AXI-writes-seen-watch-0", "[AXI] Writes seen by watch 0"},
	{"AXI", "AXI-reads-seen-watch-0", "[AXI] Reads seen by watch 0"},
	{"AXI", "AXI-writes-stalled-seen-watch-0", "[AXI] Write stalls seen by watch 0"},
	{"AXI", "AXI-reads-stalled-seen-watch-0", "[AXI] Read stalls seen by watch 0"},
	{"AXI", "AXI-write-bytes-seen-watch-0", "[AXI] Total bytes written seen by watch 0"},
	{"AXI", "AXI-read-bytes-seen-watch-0", "[AXI] Total bytes read seen by watch 0"},
	{"AXI", "AXI-writes-seen-watch-1", "[AXI] Writes seen by watch 1"},
	{"AXI", "AXI-reads-seen-watch-1", "[AXI] Reads seen by watch 1"},
	{"AXI", "AXI-writes-stalled-seen-watch-1", "[AXI] Write stalls seen by watch 1"},
	{"AXI", "AXI-reads-stalled-seen-watch-1", "[AXI] Read stalls seen by watch 1"},
	{"AXI", "AXI-write-bytes-seen-watch-1", "[AXI] Total bytes written seen by watch 1"},
	{"AXI", "AXI-read-bytes-seen-watch-1", "[AXI] Total bytes read seen by watch 1"},
	{"CORE", "core-memory-writes", "[CORE] Total memory writes"},
	{"L2T", "L2T-memory-writes", "[L2T] Total memory writes"},
	{"PTB", "PTB-memory-writes", "[PTB] Total memory writes"},
	{"TLB", "TLB-memory-writes", "[TLB] Total memory writes"},
	{"CORE", "core-memory-reads", "[CORE] Total memory reads"},
	{"L2T", "L2T-memory-reads", "[L2T] Total memory reads"},
	{"PTB", "PTB-memory-reads", "[PTB] Total memory reads"},
	{"PSE", "PSE-memory-reads", "[PSE] Total memory reads"},
	{"TLB", "TLB-memory-reads", "[TLB] Total memory reads"},
	{"PTB", "PTB-memory-words-writes", "[PTB] Total memory words written"},
	{"TLB", "TLB-memory-words-writes", "[TLB] Total memory words written"},
	{"PSE", "PSE-memory-words-reads", "[PSE] Total memory words read"},
	{"TLB", "TLB-memory-words-reads", "[TLB] Total memory words read"},
	{"AXI", "AXI-read-trans", "[AXI] Read transaction count"},
	{"AXI", "AXI-write-trans", "[AXI] Write transaction count"},
	{"AXI", "AXI-read-wait-cycles", "[AXI] Read total wait cycles"},
	{"AXI", "AXI-write-wait-cycles", "[AXI] Write total wait cycles"},
	{"AXI", "AXI-max-outstanding-reads", "[AXI] Maximum outstanding read transactions"},
	{"AXI", "AXI-max-outstanding-writes", "[AXI] Maximum outstanding write transactions"},
	{"QPU", "QPU-wait-bubble", "[QPU] Pipeline bubble in qcycles due all threads waiting"},
	{"QPU", "QPU-ic-miss-bubble", "[QPU] Pipeline bubble in qcycles due instruction-cache miss"},
	{"QPU", "QPU-active", "[QPU] Executed shader instruction"},
	{"QPU", "QPU-total-active-clk-cycles-fragment-shading", "[QPU] Total active clock cycles for all QPUs doing fragment shading (counts only when QPU is not stalled)"},
	{"QPU", "QPU-stalls", "[QPU] Stalled qcycles executing shader instruction"},
	{"QPU", "QPU-total-clk-cycles-waiting-fragment-shading", "[QPU] Total stalled clock cycles for all QPUs doing fragment shading"},
	{"QPU", "QPU-stalls-TMU", "[QPU] Stalled qcycles waiting for TMU"},
	{"QPU", "QPU-stalls-TLB", "[QPU] Stalled qcycles waiting for TLB"},
	{"QPU", "QPU-stalls-VPM", "[QPU] Stalled qcycles waiting for VPM"},
	{"QPU", "QPU-stalls-uniforms", "[QPU] Stalled qcycles waiting for uniforms"},
	{"QPU", "QPU-stalls-SFU", "[QPU] Stalled qcycles waiting for SFU"},
	{"QPU", "QPU-stalls-other", "[QPU] Stalled qcycles waiting for any other reason (vary/W/Z)"},
};

void v3d_perfmon_get(struct v3d_perfmon *perfmon)
{
	if (perfmon)
		refcount_inc(&perfmon->refcnt);
}

void v3d_perfmon_put(struct v3d_perfmon *perfmon)
{
	if (perfmon && refcount_dec_and_test(&perfmon->refcnt)) {
		mutex_destroy(&perfmon->lock);
		kfree(perfmon);
	}
}

void v3d_perfmon_start(struct v3d_dev *v3d, struct v3d_perfmon *perfmon)
{
	unsigned int i;
	u32 mask;
	u8 ncounters;

	if (WARN_ON_ONCE(!perfmon || v3d->active_perfmon))
		return;

	ncounters = perfmon->ncounters;
	mask = GENMASK(ncounters - 1, 0);

	for (i = 0; i < ncounters; i++) {
		u32 source = i / 4;
		u32 channel = V3D_SET_FIELD(perfmon->counters[i], V3D_PCTR_S0);

		i++;
		channel |= V3D_SET_FIELD(i < ncounters ? perfmon->counters[i] : 0,
					 V3D_PCTR_S1);
		i++;
		channel |= V3D_SET_FIELD(i < ncounters ? perfmon->counters[i] : 0,
					 V3D_PCTR_S2);
		i++;
		channel |= V3D_SET_FIELD(i < ncounters ? perfmon->counters[i] : 0,
					 V3D_PCTR_S3);
		V3D_CORE_WRITE(0, V3D_V4_PCTR_0_SRC_X(source), channel);
	}

	V3D_CORE_WRITE(0, V3D_V4_PCTR_0_CLR, mask);
	V3D_CORE_WRITE(0, V3D_PCTR_0_OVERFLOW, mask);
	V3D_CORE_WRITE(0, V3D_V4_PCTR_0_EN, mask);

	v3d->active_perfmon = perfmon;
}

void v3d_perfmon_stop(struct v3d_dev *v3d, struct v3d_perfmon *perfmon,
		      bool capture)
{
	unsigned int i;

	if (!perfmon || !v3d->active_perfmon)
		return;

	mutex_lock(&perfmon->lock);
	if (perfmon != v3d->active_perfmon) {
		mutex_unlock(&perfmon->lock);
		return;
	}

	if (capture)
		for (i = 0; i < perfmon->ncounters; i++)
			perfmon->values[i] += V3D_CORE_READ(0, V3D_PCTR_0_PCTRX(i));

	V3D_CORE_WRITE(0, V3D_V4_PCTR_0_EN, 0);

	v3d->active_perfmon = NULL;
	mutex_unlock(&perfmon->lock);
}

struct v3d_perfmon *v3d_perfmon_find(struct v3d_file_priv *v3d_priv, int id)
{
	struct v3d_perfmon *perfmon;

	mutex_lock(&v3d_priv->perfmon.lock);
	perfmon = idr_find(&v3d_priv->perfmon.idr, id);
	v3d_perfmon_get(perfmon);
	mutex_unlock(&v3d_priv->perfmon.lock);

	return perfmon;
}

void v3d_perfmon_open_file(struct v3d_file_priv *v3d_priv)
{
	mutex_init(&v3d_priv->perfmon.lock);
	idr_init_base(&v3d_priv->perfmon.idr, 1);
}

static int v3d_perfmon_idr_del(int id, void *elem, void *data)
{
	struct v3d_perfmon *perfmon = elem;

	v3d_perfmon_put(perfmon);

	return 0;
}

void v3d_perfmon_close_file(struct v3d_file_priv *v3d_priv)
{
	mutex_lock(&v3d_priv->perfmon.lock);
	idr_for_each(&v3d_priv->perfmon.idr, v3d_perfmon_idr_del, NULL);
	idr_destroy(&v3d_priv->perfmon.idr);
	mutex_unlock(&v3d_priv->perfmon.lock);
	mutex_destroy(&v3d_priv->perfmon.lock);
}

int v3d_perfmon_create_ioctl(struct drm_device *dev, void *data,
			     struct drm_file *file_priv)
{
	struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
	struct drm_v3d_perfmon_create *req = data;
	struct v3d_dev *v3d = v3d_priv->v3d;
	struct v3d_perfmon *perfmon;
	unsigned int i;
	int ret;

	/* Number of monitored counters cannot exceed HW limits. */
	if (req->ncounters > DRM_V3D_MAX_PERF_COUNTERS ||
	    !req->ncounters)
		return -EINVAL;

	/* Make sure all counters are valid. */
	for (i = 0; i < req->ncounters; i++) {
		if (req->counters[i] >= v3d->max_counters)
			return -EINVAL;
	}

	perfmon = kzalloc(struct_size(perfmon, values, req->ncounters),
			  GFP_KERNEL);
	if (!perfmon)
		return -ENOMEM;

	for (i = 0; i < req->ncounters; i++)
		perfmon->counters[i] = req->counters[i];

	perfmon->ncounters = req->ncounters;

	refcount_set(&perfmon->refcnt, 1);
	mutex_init(&perfmon->lock);

	mutex_lock(&v3d_priv->perfmon.lock);
	ret = idr_alloc(&v3d_priv->perfmon.idr, perfmon, V3D_PERFMONID_MIN,
			V3D_PERFMONID_MAX, GFP_KERNEL);
	mutex_unlock(&v3d_priv->perfmon.lock);

	if (ret < 0) {
		mutex_destroy(&perfmon->lock);
		kfree(perfmon);
		return ret;
	}

	req->id = ret;

	return 0;
}

int v3d_perfmon_destroy_ioctl(struct drm_device *dev, void *data,
			      struct drm_file *file_priv)
{
	struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
	struct drm_v3d_perfmon_destroy *req = data;
	struct v3d_perfmon *perfmon;

	mutex_lock(&v3d_priv->perfmon.lock);
	perfmon = idr_remove(&v3d_priv->perfmon.idr, req->id);
	mutex_unlock(&v3d_priv->perfmon.lock);

	if (!perfmon)
		return -EINVAL;

	v3d_perfmon_put(perfmon);

	return 0;
}

int v3d_perfmon_get_values_ioctl(struct drm_device *dev, void *data,
				 struct drm_file *file_priv)
{
	struct v3d_dev *v3d = to_v3d_dev(dev);
	struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
	struct drm_v3d_perfmon_get_values *req = data;
	struct v3d_perfmon *perfmon;
	int ret = 0;

	if (req->pad != 0)
		return -EINVAL;

	mutex_lock(&v3d_priv->perfmon.lock);
	perfmon = idr_find(&v3d_priv->perfmon.idr, req->id);
	v3d_perfmon_get(perfmon);
	mutex_unlock(&v3d_priv->perfmon.lock);

	if (!perfmon)
		return -EINVAL;

	v3d_perfmon_stop(v3d, perfmon, true);

	if (copy_to_user(u64_to_user_ptr(req->values_ptr), perfmon->values,
			 perfmon->ncounters * sizeof(u64)))
		ret = -EFAULT;

	v3d_perfmon_put(perfmon);

	return ret;
}

int v3d_perfmon_get_counter_ioctl(struct drm_device *dev, void *data,
				  struct drm_file *file_priv)
{
	struct drm_v3d_perfmon_get_counter *req = data;
	struct v3d_dev *v3d = to_v3d_dev(dev);
	const struct v3d_perf_counter_desc *counter;

	for (int i = 0; i < ARRAY_SIZE(req->reserved); i++) {
		if (req->reserved[i] != 0)
			return -EINVAL;
	}

	/* Make sure that the counter ID is valid */
	if (req->counter >= v3d->max_counters)
		return -EINVAL;

	BUILD_BUG_ON(ARRAY_SIZE(v3d_v42_performance_counters) !=
		     V3D_V42_NUM_PERFCOUNTERS);
	BUILD_BUG_ON(ARRAY_SIZE(v3d_v71_performance_counters) !=
		     V3D_V71_NUM_PERFCOUNTERS);
	BUILD_BUG_ON(V3D_MAX_COUNTERS < V3D_V42_NUM_PERFCOUNTERS);
	BUILD_BUG_ON(V3D_MAX_COUNTERS < V3D_V71_NUM_PERFCOUNTERS);
	BUILD_BUG_ON((V3D_MAX_COUNTERS != V3D_V42_NUM_PERFCOUNTERS) &&
		     (V3D_MAX_COUNTERS != V3D_V71_NUM_PERFCOUNTERS));

	if (v3d->ver >= 71)
		counter = &v3d_v71_performance_counters[req->counter];
	else if (v3d->ver >= 42)
		counter = &v3d_v42_performance_counters[req->counter];
	else
		return -EOPNOTSUPP;

	strscpy(req->name, counter->name, sizeof(req->name));
	strscpy(req->category, counter->category, sizeof(req->category));
	strscpy(req->description, counter->description, sizeof(req->description));

	return 0;
}