/* SPDX-License-Identifier: GPL-2.0-only * * Generic bitmap / 8 bpp image bitstreamer for packed pixel framebuffers * * Rewritten by: * Copyright (C) 2025 Zsolt Kajtar (soci@c64.rulez.org) * * Based on previous work of: * Copyright (C) June 1999 James Simmons * Anton Vorontsov * Pavel Pisa * Antonino A. Daplas * and others * * NOTES: * * Handles native and foreign byte order on both endians, standard and * reverse pixel order in a byte (<8 BPP), word length of 32/64 bits, * bits per pixel from 1 to the word length. Handles line lengths at byte * granularity while maintaining aligned accesses. * * Optimized routines for word aligned 1, 2, 4 pixel per word for high * bpp modes and 4 pixel at a time operation for low bpp. * * The color image is expected to be one byte per pixel, and values should * not exceed the bitdepth or the pseudo palette (if used). */ #include "fb_draw.h" /* bitmap image iterator, one pixel at a time */ struct fb_bitmap_iter { const u8 *data; unsigned long colors[2]; int width, i; }; static bool fb_bitmap_image(void *iterator, unsigned long *pixels, int *bits) { struct fb_bitmap_iter *iter = iterator; if (iter->i < iter->width) { int bit = ~iter->i & (BITS_PER_BYTE-1); int byte = iter->i++ / BITS_PER_BYTE; *pixels = iter->colors[(iter->data[byte] >> bit) & 1]; return true; } iter->data += BITS_TO_BYTES(iter->width); iter->i = 0; return false; } /* color image iterator, one pixel at a time */ struct fb_color_iter { const u8 *data; const u32 *palette; struct fb_reverse reverse; int shift; int width, i; }; static bool fb_color_image(void *iterator, unsigned long *pixels, int *bits) { struct fb_color_iter *iter = iterator; if (iter->i < iter->width) { unsigned long color = iter->data[iter->i++]; if (iter->palette) color = iter->palette[color]; *pixels = color << iter->shift; if (iter->reverse.pixel) *pixels = fb_reverse_bits_long(*pixels); return true; } iter->data += iter->width; iter->i = 0; return false; } /* bitmap image iterator, 4 pixels at a time */ struct fb_bitmap4x_iter { const u8 *data; u32 fgxcolor, bgcolor; int width, i; const u32 *expand; int bpp; bool top; }; static bool fb_bitmap4x_image(void *iterator, unsigned long *pixels, int *bits) { struct fb_bitmap4x_iter *iter = iterator; u8 data; if (iter->i >= BITS_PER_BYTE/2) { iter->i -= BITS_PER_BYTE/2; iter->top = !iter->top; if (iter->top) data = *iter->data++ >> BITS_PER_BYTE/2; else data = iter->data[-1] & ((1 << BITS_PER_BYTE/2)-1); } else if (iter->i != 0) { *bits = iter->bpp * iter->i; if (iter->top) data = iter->data[-1] & ((1 << BITS_PER_BYTE/2)-1); else data = *iter->data++ >> BITS_PER_BYTE/2; #ifndef __LITTLE_ENDIAN data >>= BITS_PER_BYTE/2 - iter->i; #endif iter->i = 0; } else { *bits = iter->bpp * BITS_PER_BYTE/2; iter->i = iter->width; iter->top = false; return false; } *pixels = (iter->fgxcolor & iter->expand[data]) ^ iter->bgcolor; #ifndef __LITTLE_ENDIAN *pixels <<= BITS_PER_LONG - *bits; #endif return true; } /* draw a line a group of pixels at a time */ static __always_inline void fb_bitblit(bool (*get)(void *iter, unsigned long *pixels, int *bits), void *iter, int bits, struct fb_address *dst, struct fb_reverse reverse) { unsigned long pixels, val, mask, old; int offset = 0; int shift = dst->bits; if (shift) { old = fb_read_offset(0, dst); val = fb_reverse_long(old, reverse); val &= ~fb_right(~0UL, shift); } else { old = 0; val = 0; } while (get(iter, &pixels, &bits)) { val |= fb_right(pixels, shift); shift += bits; if (shift < BITS_PER_LONG) continue; val = fb_reverse_long(val, reverse); fb_write_offset(val, offset++, dst); shift &= BITS_PER_LONG - 1; val = !shift ? 0 : fb_left(pixels, bits - shift); } if (shift) { mask = ~fb_pixel_mask(shift, reverse); val = fb_reverse_long(val, reverse); if (offset || !dst->bits) old = fb_read_offset(offset, dst); fb_write_offset(fb_comp(val, old, mask), offset, dst); } } /* draw a color image a pixel at a time */ static inline void fb_color_imageblit(const struct fb_image *image, struct fb_address *dst, unsigned int bits_per_line, const u32 *palette, int bpp, struct fb_reverse reverse) { struct fb_color_iter iter; u32 height; iter.data = (const u8 *)image->data; iter.palette = palette; iter.reverse = reverse; #ifdef __LITTLE_ENDIAN if (reverse.pixel) iter.shift = BITS_PER_BYTE - bpp; else iter.shift = 0; #else if (reverse.pixel) iter.shift = BITS_PER_LONG - BITS_PER_BYTE; else iter.shift = BITS_PER_LONG - bpp; #endif iter.width = image->width; iter.i = 0; height = image->height; while (height--) { fb_bitblit(fb_color_image, &iter, bpp, dst, reverse); fb_address_forward(dst, bits_per_line); } } #ifdef __LITTLE_ENDIAN #define FB_GEN(a, b) (((a)/8+(((a)&4)<<((b)-2)) \ +(((a)&2)<<((b)*2-1))+(((a)&1u)<<((b)*3)))*((1<<(b))-1)) #define FB_GEN1(a) ((a)/8+((a)&4)/2+((a)&2)*2+((a)&1)*8) #else #define FB_GEN(a, b) (((((a)/8)<<((b)*3))+(((a)&4)<<((b)*2-2)) \ +(((a)&2)<<(b-1))+((a)&1u))*((1<<(b))-1)) #define FB_GEN1(a) (a) #endif #define FB_GENx(a) { FB_GEN(0, (a)), FB_GEN(1, (a)), FB_GEN(2, (a)), FB_GEN(3, (a)), \ FB_GEN(4, (a)), FB_GEN(5, (a)), FB_GEN(6, (a)), FB_GEN(7, (a)), \ FB_GEN(8, (a)), FB_GEN(9, (a)), FB_GEN(10, (a)), FB_GEN(11, (a)), \ FB_GEN(12, (a)), FB_GEN(13, (a)), FB_GEN(14, (a)), FB_GEN(15, (a)) } /* draw a 2 color image four pixels at a time (for 1-8 bpp only) */ static inline void fb_bitmap4x_imageblit(const struct fb_image *image, struct fb_address *dst, unsigned long fgcolor, unsigned long bgcolor, int bpp, unsigned int bits_per_line, struct fb_reverse reverse) { static const u32 mul[BITS_PER_BYTE] = { 0xf, 0x55, 0x249, 0x1111, 0x8421, 0x41041, 0x204081, 0x01010101 }; static const u32 expand[BITS_PER_BYTE][1 << 4] = { { FB_GEN1(0), FB_GEN1(1), FB_GEN1(2), FB_GEN1(3), FB_GEN1(4), FB_GEN1(5), FB_GEN1(6), FB_GEN1(7), FB_GEN1(8), FB_GEN1(9), FB_GEN1(10), FB_GEN1(11), FB_GEN1(12), FB_GEN1(13), FB_GEN1(14), FB_GEN1(15) }, FB_GENx(2), FB_GENx(3), FB_GENx(4), FB_GENx(5), FB_GENx(6), FB_GENx(7), FB_GENx(8), }; struct fb_bitmap4x_iter iter; u32 height; iter.data = (const u8 *)image->data; if (reverse.pixel) { fgcolor = fb_reverse_bits_long(fgcolor << (BITS_PER_BYTE - bpp)); bgcolor = fb_reverse_bits_long(bgcolor << (BITS_PER_BYTE - bpp)); } iter.fgxcolor = (fgcolor ^ bgcolor) * mul[bpp-1]; iter.bgcolor = bgcolor * mul[bpp-1]; iter.width = image->width; iter.i = image->width; iter.expand = expand[bpp-1]; iter.bpp = bpp; iter.top = false; height = image->height; while (height--) { fb_bitblit(fb_bitmap4x_image, &iter, bpp * BITS_PER_BYTE/2, dst, reverse); fb_address_forward(dst, bits_per_line); } } /* draw a bitmap image 1 pixel at a time (for >8 bpp) */ static inline void fb_bitmap1x_imageblit(const struct fb_image *image, struct fb_address *dst, unsigned long fgcolor, unsigned long bgcolor, int bpp, unsigned int bits_per_line, struct fb_reverse reverse) { struct fb_bitmap_iter iter; u32 height; iter.colors[0] = bgcolor; iter.colors[1] = fgcolor; #ifndef __LITTLE_ENDIAN iter.colors[0] <<= BITS_PER_LONG - bpp; iter.colors[1] <<= BITS_PER_LONG - bpp; #endif iter.data = (const u8 *)image->data; iter.width = image->width; iter.i = 0; height = image->height; while (height--) { fb_bitblit(fb_bitmap_image, &iter, bpp, dst, reverse); fb_address_forward(dst, bits_per_line); } } /* one pixel per word, 64/32 bpp blitting */ static inline void fb_bitmap_1ppw(const struct fb_image *image, struct fb_address *dst, unsigned long fgcolor, unsigned long bgcolor, int words_per_line, struct fb_reverse reverse) { unsigned long tab[2]; const u8 *src = (u8 *)image->data; int width = image->width; int offset; u32 height; if (reverse.byte) { tab[0] = swab_long(bgcolor); tab[1] = swab_long(fgcolor); } else { tab[0] = bgcolor; tab[1] = fgcolor; } height = image->height; while (height--) { for (offset = 0; offset + 8 <= width; offset += 8) { unsigned int srcbyte = *src++; fb_write_offset(tab[(srcbyte >> 7) & 1], offset + 0, dst); fb_write_offset(tab[(srcbyte >> 6) & 1], offset + 1, dst); fb_write_offset(tab[(srcbyte >> 5) & 1], offset + 2, dst); fb_write_offset(tab[(srcbyte >> 4) & 1], offset + 3, dst); fb_write_offset(tab[(srcbyte >> 3) & 1], offset + 4, dst); fb_write_offset(tab[(srcbyte >> 2) & 1], offset + 5, dst); fb_write_offset(tab[(srcbyte >> 1) & 1], offset + 6, dst); fb_write_offset(tab[(srcbyte >> 0) & 1], offset + 7, dst); } if (offset < width) { unsigned int srcbyte = *src++; while (offset < width) { fb_write_offset(tab[(srcbyte >> 7) & 1], offset, dst); srcbyte <<= 1; offset++; } } fb_address_move_long(dst, words_per_line); } } static inline unsigned long fb_pack(unsigned long left, unsigned long right, int bits) { #ifdef __LITTLE_ENDIAN return left | right << bits; #else return right | left << bits; #endif } /* aligned 32/16 bpp blitting */ static inline void fb_bitmap_2ppw(const struct fb_image *image, struct fb_address *dst, unsigned long fgcolor, unsigned long bgcolor, int words_per_line, struct fb_reverse reverse) { unsigned long tab[4]; const u8 *src = (u8 *)image->data; int width = image->width / 2; int offset; u32 height; tab[0] = fb_pack(bgcolor, bgcolor, BITS_PER_LONG/2); tab[1] = fb_pack(bgcolor, fgcolor, BITS_PER_LONG/2); tab[2] = fb_pack(fgcolor, bgcolor, BITS_PER_LONG/2); tab[3] = fb_pack(fgcolor, fgcolor, BITS_PER_LONG/2); if (reverse.byte) { tab[0] = swab_long(tab[0]); tab[1] = swab_long(tab[1]); tab[2] = swab_long(tab[2]); tab[3] = swab_long(tab[3]); } height = image->height; while (height--) { for (offset = 0; offset + 4 <= width; offset += 4) { unsigned int srcbyte = *src++; fb_write_offset(tab[(srcbyte >> 6) & 3], offset + 0, dst); fb_write_offset(tab[(srcbyte >> 4) & 3], offset + 1, dst); fb_write_offset(tab[(srcbyte >> 2) & 3], offset + 2, dst); fb_write_offset(tab[(srcbyte >> 0) & 3], offset + 3, dst); } if (offset < width) { unsigned int srcbyte = *src++; while (offset < width) { fb_write_offset(tab[(srcbyte >> 6) & 3], offset, dst); srcbyte <<= 2; offset++; } } fb_address_move_long(dst, words_per_line); } } #define FB_PATP(a, b) (((a)<<((b)*BITS_PER_LONG/4))*((1UL<data; int width = image->width / 4; int offset; u32 height; fgcolor = fgcolor | fgcolor << BITS_PER_LONG/4; bgcolor = bgcolor | bgcolor << BITS_PER_LONG/4; fgcolor = fgcolor | fgcolor << BITS_PER_LONG/2; bgcolor = bgcolor | bgcolor << BITS_PER_LONG/2; fgcolor ^= bgcolor; if (BITS_PER_LONG/4 > BITS_PER_BYTE && reverse.byte) { fgcolor = swab_long(fgcolor); bgcolor = swab_long(bgcolor); } #ifdef __LITTLE_ENDIAN tab = reverse.byte ? tab16_be : tab16_le; #else tab = reverse.byte ? tab16_le : tab16_be; #endif height = image->height; while (height--) { for (offset = 0; offset + 2 <= width; offset += 2, src++) { fb_write_offset((fgcolor & tab[*src >> 4]) ^ bgcolor, offset + 0, dst); fb_write_offset((fgcolor & tab[*src & 0xf]) ^ bgcolor, offset + 1, dst); } if (offset < width) fb_write_offset((fgcolor & tab[*src++ >> 4]) ^ bgcolor, offset, dst); fb_address_move_long(dst, words_per_line); } } static inline void fb_bitmap_imageblit(const struct fb_image *image, struct fb_address *dst, unsigned int bits_per_line, const u32 *palette, int bpp, struct fb_reverse reverse) { unsigned long fgcolor, bgcolor; if (palette) { fgcolor = palette[image->fg_color]; bgcolor = palette[image->bg_color]; } else { fgcolor = image->fg_color; bgcolor = image->bg_color; } if (!dst->bits && !(bits_per_line & (BITS_PER_LONG-1))) { if (bpp == BITS_PER_LONG && BITS_PER_LONG == 32) { fb_bitmap_1ppw(image, dst, fgcolor, bgcolor, bits_per_line / BITS_PER_LONG, reverse); return; } if (bpp == BITS_PER_LONG/2 && !(image->width & 1)) { fb_bitmap_2ppw(image, dst, fgcolor, bgcolor, bits_per_line / BITS_PER_LONG, reverse); return; } if (bpp == BITS_PER_LONG/4 && !(image->width & 3)) { fb_bitmap_4ppw(image, dst, fgcolor, bgcolor, bits_per_line / BITS_PER_LONG, reverse); return; } } if (bpp > 0 && bpp <= BITS_PER_BYTE) fb_bitmap4x_imageblit(image, dst, fgcolor, bgcolor, bpp, bits_per_line, reverse); else if (bpp > BITS_PER_BYTE && bpp <= BITS_PER_LONG) fb_bitmap1x_imageblit(image, dst, fgcolor, bgcolor, bpp, bits_per_line, reverse); } static inline void fb_imageblit(struct fb_info *p, const struct fb_image *image) { int bpp = p->var.bits_per_pixel; unsigned int bits_per_line = BYTES_TO_BITS(p->fix.line_length); struct fb_address dst = fb_address_init(p); struct fb_reverse reverse = fb_reverse_init(p); const u32 *palette = fb_palette(p); fb_address_forward(&dst, image->dy * bits_per_line + image->dx * bpp); if (image->depth == 1) fb_bitmap_imageblit(image, &dst, bits_per_line, palette, bpp, reverse); else fb_color_imageblit(image, &dst, bits_per_line, palette, bpp, reverse); }