// SPDX-License-Identifier: GPL-2.0-only /* * Copyright 2023 Red Hat */ #include "priority-table.h" #include #include "errors.h" #include "memory-alloc.h" #include "permassert.h" #include "status-codes.h" /* We use a single 64-bit search vector, so the maximum priority is 63 */ #define MAX_PRIORITY 63 /* * All the entries with the same priority are queued in a circular list in a bucket for that * priority. The table is essentially an array of buckets. */ struct bucket { /* * The head of a queue of table entries, all having the same priority */ struct list_head queue; /* The priority of all the entries in this bucket */ unsigned int priority; }; /* * A priority table is an array of buckets, indexed by priority. New entries are added to the end * of the queue in the appropriate bucket. The dequeue operation finds the highest-priority * non-empty bucket by searching a bit vector represented as a single 8-byte word, which is very * fast with compiler and CPU support. */ struct priority_table { /* The maximum priority of entries that may be stored in this table */ unsigned int max_priority; /* A bit vector flagging all buckets that are currently non-empty */ u64 search_vector; /* The array of all buckets, indexed by priority */ struct bucket buckets[]; }; /** * vdo_make_priority_table() - Allocate and initialize a new priority_table. * @max_priority: The maximum priority value for table entries. * @table_ptr: A pointer to hold the new table. * * Return: VDO_SUCCESS or an error code. */ int vdo_make_priority_table(unsigned int max_priority, struct priority_table **table_ptr) { struct priority_table *table; int result; unsigned int priority; if (max_priority > MAX_PRIORITY) return UDS_INVALID_ARGUMENT; result = vdo_allocate_extended(struct priority_table, max_priority + 1, struct bucket, __func__, &table); if (result != VDO_SUCCESS) return result; for (priority = 0; priority <= max_priority; priority++) { struct bucket *bucket = &table->buckets[priority]; bucket->priority = priority; INIT_LIST_HEAD(&bucket->queue); } table->max_priority = max_priority; table->search_vector = 0; *table_ptr = table; return VDO_SUCCESS; } /** * vdo_free_priority_table() - Free a priority_table. * @table: The table to free. * * The table does not own the entries stored in it and they are not freed by this call. */ void vdo_free_priority_table(struct priority_table *table) { if (table == NULL) return; /* * Unlink the buckets from any entries still in the table so the entries won't be left with * dangling pointers to freed memory. */ vdo_reset_priority_table(table); vdo_free(table); } /** * vdo_reset_priority_table() - Reset a priority table, leaving it in the same empty state as when * newly constructed. * @table: The table to reset. * * The table does not own the entries stored in it and they are not freed (or even unlinked from * each other) by this call. */ void vdo_reset_priority_table(struct priority_table *table) { unsigned int priority; table->search_vector = 0; for (priority = 0; priority <= table->max_priority; priority++) list_del_init(&table->buckets[priority].queue); } /** * vdo_priority_table_enqueue() - Add a new entry to the priority table, appending it to the queue * for entries with the specified priority. * @table: The table in which to store the entry. * @priority: The priority of the entry. * @entry: The list_head embedded in the entry to store in the table (the caller must have * initialized it). */ void vdo_priority_table_enqueue(struct priority_table *table, unsigned int priority, struct list_head *entry) { ASSERT_LOG_ONLY((priority <= table->max_priority), "entry priority must be valid for the table"); /* Append the entry to the queue in the specified bucket. */ list_move_tail(entry, &table->buckets[priority].queue); /* Flag the bucket in the search vector since it must be non-empty. */ table->search_vector |= (1ULL << priority); } static inline void mark_bucket_empty(struct priority_table *table, struct bucket *bucket) { table->search_vector &= ~(1ULL << bucket->priority); } /** * vdo_priority_table_dequeue() - Find the highest-priority entry in the table, remove it from the * table, and return it. * @table: The priority table from which to remove an entry. * * If there are multiple entries with the same priority, the one that has been in the table with * that priority the longest will be returned. * * Return: The dequeued entry, or NULL if the table is currently empty. */ struct list_head *vdo_priority_table_dequeue(struct priority_table *table) { struct bucket *bucket; struct list_head *entry; int top_priority; if (table->search_vector == 0) { /* All buckets are empty. */ return NULL; } /* * Find the highest priority non-empty bucket by finding the highest-order non-zero bit in * the search vector. */ top_priority = ilog2(table->search_vector); /* Dequeue the first entry in the bucket. */ bucket = &table->buckets[top_priority]; entry = bucket->queue.next; list_del_init(entry); /* Clear the bit in the search vector if the bucket has been emptied. */ if (list_empty(&bucket->queue)) mark_bucket_empty(table, bucket); return entry; } /** * vdo_priority_table_remove() - Remove a specified entry from its priority table. * @table: The table from which to remove the entry. * @entry: The entry to remove from the table. */ void vdo_priority_table_remove(struct priority_table *table, struct list_head *entry) { struct list_head *next_entry; /* * We can't guard against calls where the entry is on a list for a different table, but * it's easy to deal with an entry not in any table or list. */ if (list_empty(entry)) return; /* * Remove the entry from the bucket list, remembering a pointer to another entry in the * ring. */ next_entry = entry->next; list_del_init(entry); /* * If the rest of the list is now empty, the next node must be the list head in the bucket * and we can use it to update the search vector. */ if (list_empty(next_entry)) mark_bucket_empty(table, list_entry(next_entry, struct bucket, queue)); } /** * vdo_is_priority_table_empty() - Return whether the priority table is empty. * @table: The table to check. * * Return: true if the table is empty. */ bool vdo_is_priority_table_empty(struct priority_table *table) { return (table->search_vector == 0); }