From 83a7772ba223333755d8afd90ab8b2ea3f57d4e6 Mon Sep 17 00:00:00 2001 From: Andrey Grodzovsky Date: Mon, 4 Nov 2019 16:30:05 -0500 Subject: drm/sched: Use completion to wait for sched->thread idle v2. MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Removes thread park/unpark hack from drm_sched_entity_fini and by this fixes reactivation of scheduler thread while the thread is supposed to be stopped. v2: Per sched entity completion. Signed-off-by: Andrey Grodzovsky Suggested-by: Christian König Reviewed-by: Christian König Signed-off-by: Alex Deucher --- include/drm/gpu_scheduler.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'include') diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h index 57b4121c750a..6619d2ac6fa3 100644 --- a/include/drm/gpu_scheduler.h +++ b/include/drm/gpu_scheduler.h @@ -71,6 +71,7 @@ enum drm_sched_priority { * @last_scheduled: points to the finished fence of the last scheduled job. * @last_user: last group leader pushing a job into the entity. * @stopped: Marks the enity as removed from rq and destined for termination. + * @entity_idle: Signals when enityt is not in use * * Entities will emit jobs in order to their corresponding hardware * ring, and the scheduler will alternate between entities based on @@ -94,6 +95,7 @@ struct drm_sched_entity { struct dma_fence *last_scheduled; struct task_struct *last_user; bool stopped; + struct completion entity_idle; }; /** -- cgit v1.2.3