From 61d8e3282541139cf5bb31e4c42f952a6cc168f8 Mon Sep 17 00:00:00 2001 From: Damien Lespiau Date: Wed, 25 Sep 2013 16:45:22 +0100 Subject: drm: Add a STEREO_3D capability to the SET_CLIENT_CAP ioctl MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit This capability allows user space to control the delivery of modes with the 3D flags set. This is to not play games with current user space users not knowing anything about stereo 3D flags and that could try to set a mode with one or several of those bits set. So, the plan is to remove the stereo modes from the list of modes we give to DRM clients by default, and let them through if we are being told otherwise. stereo_allowed is bound to the drm_file structure to make it a per-client setting, not a global one. v2: Replace clearing 3D flags by discarding the stereo modes now that they are regular modes. v3: SET_CAP -> SET_CLIENT_CAP rename (Chris Wilson) Reviewed-by: Ville Syrjälä Signed-off-by: Damien Lespiau Acked-by: Dave Airlie Signed-off-by: Daniel Vetter --- include/uapi/drm/drm.h | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'include/uapi/drm/drm.h') diff --git a/include/uapi/drm/drm.h b/include/uapi/drm/drm.h index 526baed365ff..9b24d65fed72 100644 --- a/include/uapi/drm/drm.h +++ b/include/uapi/drm/drm.h @@ -627,6 +627,15 @@ struct drm_get_cap { __u64 value; }; +/** + * DRM_CLIENT_CAP_STEREO_3D + * + * if set to 1, the DRM core will expose the stereo 3D capabilities of the + * monitor by advertising the supported 3D layouts in the flags of struct + * drm_mode_modeinfo. + */ +#define DRM_CLIENT_CAP_STEREO_3D 1 + /** DRM_IOCTL_SET_CLIENT_CAP ioctl argument type */ struct drm_set_client_cap { __u64 capability; -- cgit v1.2.3