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into next/dt
This is a dependency for imx/dt
Signed-off-by: Arnd Bergmann <arnd@arndb.de>
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Add clock support for Vybrid VF610. It uses dtc macro support to
define all clock IDs in vf610-clock.h to keep clock IDs coherence
between kernel and DT.
Signed-off-by: Jingchang Lu <b35083@freescale.com>
Signed-off-by: Shawn Guo <shawn.guo@linaro.org>
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Add clock support for i.MX6 SoloLite. It uses the dtc marco support to
define all clock IDs in imx6sl-clock.h, which will be included by both
clock driver and device tree sources, so that the data will stay sync
all the time between kernel and DT.
Signed-off-by: Shawn Guo <shawn.guo@linaro.org>
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Create a header file to define the clock IDs used by the Tegra114 clock
binding. Remove the list of definitions from the binding documentation,
and refer the reader to the header file.
This will allow the same header to be used by both device tree files,
and drivers implementing this binding, which guarantees that the two
stay in sync. This also makes device trees more readable by using names
instead of magic numbers.
Signed-off-by: Hiroshi Doyu <hdoyu@nvidia.com>
[swarren, add header to clock/ instead of clk/ to match binding location]
Signed-off-by: Stephen Warren <swarren@nvidia.com>
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Create a header file to define the clock IDs used by the Tegra30 clock
binding. Remove the list of definitions from the binding documentation,
and refer the reader to the header file.
This will allow the same header to be used by both device tree files,
and drivers implementing this binding, which guarantees that the two
stay in sync. This also makes device trees more readable by using names
instead of magic numbers.
Signed-off-by: Hiroshi Doyu <hdoyu@nvidia.com>
[swarren, add header to clock/ instead of clk/ to match binding location]
Signed-off-by: Stephen Warren <swarren@nvidia.com>
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Create a header file to define the clock IDs used by the Tegra20 clock
binding. Remove the list of definitions from the binding documentation,
and refer the reader to the header file.
This will allow the same header to be used by both device tree files,
and drivers implementing this binding, which guarantees that the two
stay in sync. This also makes device trees more readable by using names
instead of magic numbers.
Signed-off-by: Hiroshi Doyu <hdoyu@nvidia.com>
[swarren, add header to clock/ instead of clk/ to match binding location]
Signed-off-by: Stephen Warren <swarren@nvidia.com>
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