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path: root/drivers/gpu/drm/vmwgfx/vmwgfx_resource_priv.h
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2019-08-15drm/vmwgfx: Assign eviction priorities to resourcesThomas Hellstrom1-0/+2
TTM provides a means to assign eviction priorities to buffer object. This means that all buffer objects with a lower priority will be evicted first on memory pressure. Use this to make sure surfaces and in particular non-dirty surfaces are evicted first. Evicting in particular shaders, cotables and contexts imply a significant performance hit on vmwgfx, so make sure these resources are evicted last. Some buffer objects are sub-allocated in user-space which means we can have many resources attached to a single buffer object or resource. In that case the buffer object is given the highest priority of the attached resources. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Deepak Rawat <drawat@vmware.com>
2018-09-27drm/vmwgfx: Make the object handles idr-generatedThomas Hellstrom1-0/+5
Instead of generating user-space object handles based on a, possibly processed, hash of the kernel address of the object, use idr to generate and lookup those handles. This might improve somewhat on security since we loose all connections to the object's kernel address. Also idr is designed to do just this. As a todo-item, since user-space handles are now generated in sequence, we can probably use a much simpler hash function to hash them. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Sinclair Yeh <syeh@vmware.com> Reviewed-by: Deepak Rawat <drawat@vmware.com>
2018-09-27drm/vmwgfx: Remove the resource avail fieldThomas Hellstrom1-2/+0
This field was previously used to prevent a lookup of a resource before its constructor had run to its end. This was mainly intended for an interface that is now removed that allowed looking up a resource by its device id. Currently all affected resources are added to the lookup mechanism (its TTM prime object is initialized) late in the constructor where it's OK to look up the resource. This means we can change the device resource_lock to an ordinary spinlock instead of an rwlock and remove a locking sequence during lookup. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Sinclair Yeh <syeh@vmware.com> Reviewed-by: Deepak Rawat <drawat@vmware.com>
2018-06-29drm/vmwgfx: add SPDX idenitifier and clarify licenseDirk Hohndel (VMware)1-2/+2
This is dual licensed under GPL-2.0 or MIT. vmwgfx_msg.h is the odd one out that is GPL-2.0+ or MIT. Acked-by: Thomas Gleixner <tglx@linutronix.de> Signed-off-by: Dirk Hohndel (VMware) <dirk@hohndel.org> Signed-off-by: Alex Deucher <alexander.deucher@amd.com> Link: https://patchwork.freedesktop.org/patch/msgid/20180506231626.115996-9-dirk@hohndel.org
2017-04-01drm/vmwgfx: Introduce a simple resource typeThomas Hellstrom1-0/+40
The callbacks we need to provide to many resources are very similar, so provide a simple resource type with a number of helpers for these callbacks. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Sinclair Yeh <syeh@vmware.com>
2015-08-12drm/vmwgfx: Fix copyright headersSinclair Yeh1-1/+1
Updating and fixing copyright headers. Bump version minor to signal vgpu10 support. Signed-off-by: Sinclair Yeh <syeh@vmware.com> Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com>
2015-08-12drm/vmwgfx: Initial DX supportThomas Hellstrom1-1/+11
Initial DX support. Co-authored with Sinclair Yeh, Charmaine Lee and Jakob Bornecrantz. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Signed-off-by: Sinclair Yeh <syeh@vmware.com> Signed-off-by: Charmaine Lee <charmainel@vmware.com>
2012-11-21drm/vmwgfx: Break out surface and context management to separate filesThomas Hellstrom1-0/+84
Add a resource-private header for common resource definitions Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Dmitry Torokhov <dtor@vmware.com> Signed-off-by: Dave Airlie <airlied@redhat.com>