Age | Commit message (Expand) | Author | Files | Lines |
---|---|---|---|---|
2016-11-17 | drm/vc4: Add fragment shader threading support | Jonas Pfeil | 1 | -0/+63 |
2016-11-04 | drm/vc4: Fix termination of the initial scan for branch targets. | Eric Anholt | 1 | -11/+8 |
2016-08-31 | drm/vc4: Allow some more signals to be packed with uniform resets. | Eric Anholt | 1 | -2/+8 |
2016-07-16 | drm/vc4: Fix a "the the" typo in a comment. | Eric Anholt | 1 | -1/+1 |
2016-07-16 | drm/vc4: Add support for branching in shader validation. | Eric Anholt | 1 | -16/+265 |
2016-07-16 | drm/vc4: Add a bitmap of branch targets during shader validation. | Eric Anholt | 1 | -2/+112 |
2016-07-14 | drm/vc4: Move validation's current/max ip into the validation struct. | Eric Anholt | 1 | -24/+30 |
2015-12-08 | drm/vc4: Add an API for creating GPU shaders in GEM BOs. | Eric Anholt | 1 | -0/+513 |