Age | Commit message (Expand) | Author | Files | Lines |
---|---|---|---|---|
2016-11-05 | drm/vc4: Use runtime autosuspend to avoid thrashing V3D power state. | Eric Anholt | 1 | -0/+2 |
2016-03-14 | drm/vc4: Recognize a more specific compatible string for V3D. | Eric Anholt | 1 | -0/+1 |
2016-02-16 | drm/vc4: Use runtime PM to power cycle the device when the GPU hangs. | Eric Anholt | 1 | -12/+0 |
2016-02-16 | drm/vc4: Enable runtime PM. | Eric Anholt | 1 | -0/+36 |
2016-01-20 | drm/vc4: Remove broken attempt at GPU reset using genpd. | Eric Anholt | 1 | -10/+7 |
2015-12-08 | drm/vc4: Add support for drawing 3D frames. | Eric Anholt | 1 | -0/+37 |
2015-12-08 | drm/vc4: Bind and initialize the V3D engine. | Eric Anholt | 1 | -0/+225 |