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path: root/drivers/gpu/drm/vc4/vc4_gem.c
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2017-03-07Merge tag 'drm-misc-next-2017-03-06' of git://anongit.freedesktop.org/git/drm...Dave Airlie1-5/+21
2017-03-02sched/headers: Prepare to move signal wakeup & sigpending methods from <linux...Ingo Molnar1-0/+1
2017-02-28drm/vc4: Convert existing documentation to actual kerneldoc.Eric Anholt1-5/+21
2017-01-17drm/vc4: Return -EINVAL on the overflow checks failing.Eric Anholt1-0/+1
2017-01-17drm/vc4: Fix an integer overflow in temporary allocation layout.Eric Anholt1-1/+2
2016-11-05drm/vc4: Use runtime autosuspend to avoid thrashing V3D power state.Eric Anholt1-2/+4
2016-10-17drm/vc4: Fix a couple error codes in vc4_cl_lookup_bos()Dan Carpenter1-4/+5
2016-10-06drm/vc4: Fix races when the CS reads from render targets.Eric Anholt1-0/+13
2016-09-28Merge tag 'v4.8-rc8' into drm-nextDave Airlie1-9/+9
2016-08-20drm/vc4: Don't force new binner overflow allocation per draw.Eric Anholt1-4/+0
2016-08-20drm/vc4: Fix oops when userspace hands in a bad BO.Eric Anholt1-1/+1
2016-08-20drm/vc4: Free hang state before destroying BO cache.Eric Anholt1-2/+2
2016-08-20drm/vc4: Use drm_malloc_ab to fix large rendering jobs.Eric Anholt1-5/+5
2016-08-20drm/vc4: Use drm_free_large() on handles to match its allocation.Eric Anholt1-1/+1
2016-05-31drm/vc4: Use drm_gem_object_unreference_unlockedDaniel Vetter1-8/+3
2016-05-17drm: Remove unused drm_device from drm_gem_object_lookup()Chris Wilson1-1/+1
2016-03-14drm/vc4: improve throughput by pipelining binning and rendering jobsVarad Gautam1-34/+89
2016-02-16drm/vc4: Use runtime PM to power cycle the device when the GPU hangs.Eric Anholt1-5/+21
2016-02-16drm/vc4: Enable runtime PM.Eric Anholt1-0/+10
2016-02-16drm/vc4: Fix spurious GPU resets due to BO reuse.Eric Anholt1-5/+14
2016-02-16drm/vc4: Drop error message on seqno wait timeouts.Eric Anholt1-3/+0
2016-02-16drm/vc4: Fix -ERESTARTSYS error return from BO waits.Eric Anholt1-4/+2
2016-02-16drm/vc4: Return an ERR_PTR from BO creation instead of NULL.Eric Anholt1-2/+2
2016-02-16drm/vc4: Validate that WAIT_BO padding is cleared.Eric Anholt1-0/+3
2015-12-17drm/vc4: fix an error codeDan Carpenter1-1/+1
2015-12-17drm/vc4: allocate enough memory in vc4_save_hang_state()Dan Carpenter1-1/+1
2015-12-17drm/vc4: copy_to_user() returns the number of bytes remainingDan Carpenter1-19/+18
2015-12-08drm/vc4: Add an interface for capturing the GPU state after a hang.Eric Anholt1-0/+185
2015-12-08drm/vc4: Add support for async pageflips.Eric Anholt1-0/+40
2015-12-08drm/vc4: Add support for drawing 3D frames.Eric Anholt1-0/+642