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path: root/drivers/gpu/drm/msm/msm_gpu_devfreq.c
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2021-10-12drm/msm: Fix devfreq NULL pointer dereference on a3xxStephan Gerhold1-0/+6
There is no devfreq on a3xx at the moment since gpu_busy is not implemented. This means that msm_devfreq_init() will return early and the entire devfreq setup is skipped. However, msm_devfreq_active() and msm_devfreq_idle() are still called unconditionally later, causing a NULL pointer dereference: Unable to handle kernel NULL pointer dereference at virtual address 0000000000000010 Internal error: Oops: 96000004 [#1] PREEMPT SMP CPU: 0 PID: 133 Comm: ring0 Not tainted 5.15.0-rc1 #4 Hardware name: Longcheer L8150 (DT) pc : mutex_lock_io+0x2bc/0x2f0 lr : msm_devfreq_active+0x3c/0xe0 [msm] Call trace: mutex_lock_io+0x2bc/0x2f0 msm_gpu_submit+0x164/0x180 [msm] msm_job_run+0x54/0xe0 [msm] drm_sched_main+0x2b0/0x4a0 [gpu_sched] kthread+0x154/0x160 ret_from_fork+0x10/0x20 Fix this by adding a check in msm_devfreq_active/idle() which ensures that devfreq was actually initialized earlier. Fixes: 9bc95570175a ("drm/msm: Devfreq tuning") Reported-by: Nikita Travkin <nikita@trvn.ru> Tested-by: Nikita Travkin <nikita@trvn.ru> Signed-off-by: Stephan Gerhold <stephan@gerhold.net> Link: https://lore.kernel.org/r/20210913164556.16284-1-stephan@gerhold.net Signed-off-by: Rob Clark <robdclark@chromium.org>
2021-07-28drm/msm: Devfreq tuningRob Clark1-1/+72
This adds a few things to try and make frequency scaling better match the workload: 1) Longer polling interval to avoid whip-lashing between too-high and too-low frequencies in certain workloads, like mobile games which throttle themselves to 30fps. Previously our polling interval was short enough to let things ramp down to minimum freq in the "off" frame, but long enough to not react quickly enough when rendering started on the next frame, leading to uneven frame times. (Ie. rather than a consistent 33ms it would alternate between 16/33/48ms.) 2) Awareness of when the GPU is active vs idle. Since we know when the GPU is active vs idle, we can clamp the frequency down to the minimum while it is idle. (If it is idle for long enough, then the autosuspend delay will eventually kick in and power down the GPU.) Since devfreq has no knowledge of powered-but-idle, this takes a small bit of trickery to maintain a "fake" frequency while idle. This, combined with the longer polling period allows devfreq to arrive at a reasonable "active" frequency, while still clamping to minimum freq when idle to reduce power draw. 3) Boost. Because simple_ondemand needs to see a certain threshold of busyness to ramp up, we could end up needing multiple polling cycles before it reacts appropriately on interactive workloads (ex. scrolling a web page after reading for some time), on top of the already lengthened polling interval, when we see a idle to active transition after a period of idle time we boost the frequency that we return to. Signed-off-by: Rob Clark <robdclark@chromium.org> Link: https://lore.kernel.org/r/20210726144653.2180096-4-robdclark@gmail.com Signed-off-by: Rob Clark <robdclark@chromium.org>
2021-07-28drm/msm: Split out get_freq() helperRob Clark1-11/+10
In the next patch, it grows a bit more, so lets not duplicate the logic in multiple places. Signed-off-by: Rob Clark <robdclark@chromium.org> Reviewed-by: Dmitry Baryshkov <dmitry.baryshkov@linaro.org> Link: https://lore.kernel.org/r/20210726144653.2180096-3-robdclark@gmail.com Signed-off-by: Rob Clark <robdclark@chromium.org>
2021-07-28drm/msm: Split out devfreq handlingRob Clark1-0/+133
Before we start adding more cleverness, split it into it's own file. Signed-off-by: Rob Clark <robdclark@chromium.org> Reviewed-by: Dmitry Baryshkov <dmitry.baryshkov@linaro.org> Link: https://lore.kernel.org/r/20210726144653.2180096-2-robdclark@gmail.com Signed-off-by: Rob Clark <robdclark@chromium.org>