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path: root/drivers/gpu/drm/msm/msm_gem.c
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2014-04-25drm/msm: fix memory leakMicah Richert1-1/+3
Signed-off-by: Micah Richert <richert@braincorporation.com> Signed-off-by: Rob Clark <robdclark@gmail.com>
2014-02-05drm/msm: fix deadlock in bo create fail pathRob Clark1-1/+1
We already hold struct_mutex here. Signed-off-by: Rob Clark <robdclark@gmail.com>
2014-01-09drm/msm: add support for non-IOMMU systemsRob Clark1-81/+89
Add a VRAM carveout that is used for systems which do not have an IOMMU. The VRAM carveout uses CMA. The arch code must setup a CMA pool for the device (preferrably in highmem.. a 256m-512m VRAM pool in lowmem is not cool). The user can configure the VRAM pool size using msm.vram module param. Technically, the abstraction of IOMMU behind msm_mmu is not strictly needed, but it simplifies the GEM code a bit, and will be useful later when I add support for a2xx devices with GPUMMU, so I decided to keep this part. It appears to be possible to configure the GPU to restrict access to addresses within the VRAM pool, but this is not done yet. So for now the GPU will refuse to load if there is no sort of mmu. Once address based limits are supported and tested to confirm that we aren't giving the GPU access to arbitrary memory, this restriction can be lifted Signed-off-by: Rob Clark <robdclark@gmail.com>
2013-11-01drm/msm: EBUSY status handling in msm_gem_fault()Rob Clark1-0/+5
Subsequent threads returning EBUSY from vm_insert_pfn() was not handled correctly. As a result concurrent access from new threads to mmapped data caused SIGBUS. See e79e0fe3 Signed-off-by: Rob Clark <robdclark@gmail.com> Acked-by: David Brown <davidb@codeaurora.org>
2013-11-01drm/msm: rework inactive-workRob Clark1-16/+19
Re-arrange things a bit so that we can get work requested after a bo fence passes, like pageflip, done before retiring bo's. Without any sort of bo cache in userspace, some games can trigger hundred's of transient bo's, which can cause retire to take a long time (5-10ms). Obviously we want a bo cache.. but this cleanup will make things a bit easier for atomic as well and makes things a bit cleaner. Signed-off-by: Rob Clark <robdclark@gmail.com> Acked-by: David Brown <davidb@codeaurora.org>
2013-11-01drm/msm: prime supportRob Clark1-23/+97
Signed-off-by: Rob Clark <robdclark@gmail.com> Acked-by: David Brown <davidb@codeaurora.org>
2013-09-28drm/msm: use drm_gem_dumb_destroy helperRob Clark1-7/+0
Signed-off-by: Rob Clark <robdclark@gmail.com>
2013-09-16drm/msm: drop unnecessary set_need_resched()Rob Clark1-1/+0
This was inherited from i915/udl, and not actually needed. Signed-off-by: Rob Clark <robdclark@gmail.com>
2013-09-12drm/msm: return -EBUSY if bo still activeRob Clark1-1/+5
When we CPU_PREP a bo with NOSYNC flag (for example, to implement PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE), an -EBUSY return indicates to userspace that the bo is still busy. Previously it was incorrectly returning 0 in this case. And while we're in there throw in an bit of extra sanity checking in case userspace tries to wait for a bogus fence. Signed-off-by: Rob Clark <robdclark@gmail.com>
2013-09-12drm/msm: fix return value check in ERR_PTR()Wei Yongjun1-2/+2
In case of error, the function drm_prime_pages_to_sg() returns ERR_PTR() and never returns NULL. The NULL test in the return value check should be replaced with IS_ERR(). Signed-off-by: Wei Yongjun <yongjun_wei@trendmicro.com.cn>
2013-09-10drm/msm: handle read vs write fencesRob Clark1-7/+18
The userspace API already had everything needed to handle read vs write synchronization. This patch actually bothers to hook it up properly, so that we don't need to (for example) stall on userspace read access to a buffer that gpu is also still reading. Signed-off-by: Rob Clark <robdclark@gmail.com>
2013-08-24drm/msm: add a3xx gpu supportRob Clark1-4/+80
Add initial support for a3xx 3d core. So far, with hardware that I've seen to date, we can have: + zero, one, or two z180 2d cores + a3xx or a2xx 3d core, which share a common CP (the firmware for the CP seems to implement some different PM4 packet types but the basics of cmdstream submission are the same) Which means that the eventual complete "class" hierarchy, once support for all past and present hw is in place, becomes: + msm_gpu + adreno_gpu + a3xx_gpu + a2xx_gpu + z180_gpu This commit splits out the parts that will eventually be common between a2xx/a3xx into adreno_gpu, and the parts that are even common to z180 into msm_gpu. Note that there is no cmdstream validation required. All memory access from the GPU is via IOMMU/MMU. So as long as you don't map silly things to the GPU, there isn't much damage that the GPU can do. Signed-off-by: Rob Clark <robdclark@gmail.com>
2013-08-24drm/msm: basic KMS driver for snapdragonRob Clark1-0/+521
The snapdragon chips have multiple different display controllers, depending on which chip variant/version. (As far as I can tell, current devices have either MDP3 or MDP4, and upcoming devices have MDSS.) And then external to the display controller are HDMI, DSI, etc. blocks which may be shared across devices which have different display controller blocks. To more easily add support for different display controller blocks, the display controller specific bits are split out into a "kms" module, which provides the kms plane/crtc/encoder objects. The external HDMI, DSI, etc. blocks are part encoder, and part connector currently. But I think I will pull in the drm_bridge patches from chromeos tree, and split them into a bridge+connector, with the registers that need to be set in modeset handled by the bridge. This would remove the 'msm_connector' base class. But some things need to be double checked to make sure I could get the correct ON/OFF sequencing.. This patch adds support for mdp4 crtc (including hw cursor), dtv encoder (part of MDP4 block), and hdmi. Signed-off-by: Rob Clark <robdclark@gmail.com>