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-rw-r--r--sound/firewire/dice/dice-stream.c18
-rw-r--r--sound/firewire/dice/dice.c16
2 files changed, 23 insertions, 11 deletions
diff --git a/sound/firewire/dice/dice-stream.c b/sound/firewire/dice/dice-stream.c
index fa9cf761b610..07dbd01d7a6b 100644
--- a/sound/firewire/dice/dice-stream.c
+++ b/sound/firewire/dice/dice-stream.c
@@ -311,14 +311,21 @@ end:
return err;
}
+/*
+ * This function should be called before starting streams or after stopping
+ * streams.
+ */
static void destroy_stream(struct snd_dice *dice, struct amdtp_stream *stream)
{
- amdtp_stream_destroy(stream);
+ struct fw_iso_resources *resources;
if (stream == &dice->tx_stream)
- fw_iso_resources_destroy(&dice->tx_resources);
+ resources = &dice->tx_resources;
else
- fw_iso_resources_destroy(&dice->rx_resources);
+ resources = &dice->rx_resources;
+
+ amdtp_stream_destroy(stream);
+ fw_iso_resources_destroy(resources);
}
int snd_dice_stream_init_duplex(struct snd_dice *dice)
@@ -332,6 +339,8 @@ int snd_dice_stream_init_duplex(struct snd_dice *dice)
goto end;
err = init_stream(dice, &dice->rx_stream);
+ if (err < 0)
+ destroy_stream(dice, &dice->tx_stream);
end:
return err;
}
@@ -340,10 +349,7 @@ void snd_dice_stream_destroy_duplex(struct snd_dice *dice)
{
snd_dice_transaction_clear_enable(dice);
- stop_stream(dice, &dice->tx_stream);
destroy_stream(dice, &dice->tx_stream);
-
- stop_stream(dice, &dice->rx_stream);
destroy_stream(dice, &dice->rx_stream);
dice->substreams_counter = 0;
diff --git a/sound/firewire/dice/dice.c b/sound/firewire/dice/dice.c
index 90d8f40ff727..70a111d7f428 100644
--- a/sound/firewire/dice/dice.c
+++ b/sound/firewire/dice/dice.c
@@ -226,11 +226,20 @@ static void dice_card_strings(struct snd_dice *dice)
strcpy(card->mixername, "DICE");
}
+/*
+ * This module releases the FireWire unit data after all ALSA character devices
+ * are released by applications. This is for releasing stream data or finishing
+ * transactions safely. Thus at returning from .remove(), this module still keep
+ * references for the unit.
+ */
static void dice_card_free(struct snd_card *card)
{
struct snd_dice *dice = card->private_data;
+ snd_dice_stream_destroy_duplex(dice);
snd_dice_transaction_destroy(dice);
+ fw_unit_put(dice->unit);
+
mutex_destroy(&dice->mutex);
}
@@ -251,7 +260,7 @@ static int dice_probe(struct fw_unit *unit, const struct ieee1394_device_id *id)
dice = card->private_data;
dice->card = card;
- dice->unit = unit;
+ dice->unit = fw_unit_get(unit);
card->private_free = dice_card_free;
spin_lock_init(&dice->lock);
@@ -305,10 +314,7 @@ static void dice_remove(struct fw_unit *unit)
{
struct snd_dice *dice = dev_get_drvdata(&unit->device);
- snd_card_disconnect(dice->card);
-
- snd_dice_stream_destroy_duplex(dice);
-
+ /* No need to wait for releasing card object in this context. */
snd_card_free_when_closed(dice->card);
}