diff options
Diffstat (limited to 'include/linux/swait.h')
-rw-r--r-- | include/linux/swait.h | 28 |
1 files changed, 17 insertions, 11 deletions
diff --git a/include/linux/swait.h b/include/linux/swait.h index 73e97a08d3d0..c98aaf677466 100644 --- a/include/linux/swait.h +++ b/include/linux/swait.h @@ -1,3 +1,4 @@ +/* SPDX-License-Identifier: GPL-2.0 */ #ifndef _LINUX_SWAIT_H #define _LINUX_SWAIT_H @@ -9,13 +10,16 @@ /* * Simple wait queues * - * While these are very similar to the other/complex wait queues (wait.h) the - * most important difference is that the simple waitqueue allows for - * deterministic behaviour -- IOW it has strictly bounded IRQ and lock hold - * times. + * While these are very similar to regular wait queues (wait.h) the most + * important difference is that the simple waitqueue allows for deterministic + * behaviour -- IOW it has strictly bounded IRQ and lock hold times. * - * In order to make this so, we had to drop a fair number of features of the - * other waitqueue code; notably: + * Mainly, this is accomplished by two things. Firstly not allowing swake_up_all + * from IRQ disabled, and dropping the lock upon every wakeup, giving a higher + * priority task a chance to run. + * + * Secondly, we had to drop a fair number of features of the other waitqueue + * code; notably: * * - mixing INTERRUPTIBLE and UNINTERRUPTIBLE sleeps on the same waitqueue; * all wakeups are TASK_NORMAL in order to avoid O(n) lookups for the right @@ -24,12 +28,14 @@ * - the exclusive mode; because this requires preserving the list order * and this is hard. * - * - custom wake functions; because you cannot give any guarantees about - * random code. - * - * As a side effect of this; the data structures are slimmer. + * - custom wake callback functions; because you cannot give any guarantees + * about random code. This also allows swait to be used in RT, such that + * raw spinlock can be used for the swait queue head. * - * One would recommend using this wait queue where possible. + * As a side effect of these; the data structures are slimmer albeit more ad-hoc. + * For all the above, note that simple wait queues should _only_ be used under + * very specific realtime constraints -- it is best to stick with the regular + * wait queues in most cases. */ struct task_struct; |