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-rw-r--r--include/linux/sbitmap.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/include/linux/sbitmap.h b/include/linux/sbitmap.h
index 189140bf11fc..4adf4b364fcd 100644
--- a/include/linux/sbitmap.h
+++ b/include/linux/sbitmap.h
@@ -213,12 +213,12 @@ int sbitmap_get(struct sbitmap *sb);
* sbitmap_get_shallow() - Try to allocate a free bit from a &struct sbitmap,
* limiting the depth used from each word.
* @sb: Bitmap to allocate from.
- * @shallow_depth: The maximum number of bits to allocate from a single word.
+ * @shallow_depth: The maximum number of bits to allocate from the bitmap.
*
* This rather specific operation allows for having multiple users with
* different allocation limits. E.g., there can be a high-priority class that
* uses sbitmap_get() and a low-priority class that uses sbitmap_get_shallow()
- * with a @shallow_depth of (1 << (@sb->shift - 1)). Then, the low-priority
+ * with a @shallow_depth of (sb->depth >> 1). Then, the low-priority
* class can only allocate half of the total bits in the bitmap, preventing it
* from starving out the high-priority class.
*
@@ -478,7 +478,7 @@ unsigned long __sbitmap_queue_get_batch(struct sbitmap_queue *sbq, int nr_tags,
* sbitmap_queue, limiting the depth used from each word, with preemption
* already disabled.
* @sbq: Bitmap queue to allocate from.
- * @shallow_depth: The maximum number of bits to allocate from a single word.
+ * @shallow_depth: The maximum number of bits to allocate from the queue.
* See sbitmap_get_shallow().
*
* If you call this, make sure to call sbitmap_queue_min_shallow_depth() after