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-rw-r--r--include/linux/backlight.h59
1 files changed, 20 insertions, 39 deletions
diff --git a/include/linux/backlight.h b/include/linux/backlight.h
index 614653e07e3a..ea9c1bc8148e 100644
--- a/include/linux/backlight.h
+++ b/include/linux/backlight.h
@@ -13,6 +13,7 @@
#include <linux/fb.h>
#include <linux/mutex.h>
#include <linux/notifier.h>
+#include <linux/types.h>
/**
* enum backlight_update_reason - what method was used to update backlight
@@ -110,7 +111,6 @@ enum backlight_scale {
};
struct backlight_device;
-struct fb_info;
/**
* struct backlight_ops - backlight operations
@@ -160,18 +160,18 @@ struct backlight_ops {
int (*get_brightness)(struct backlight_device *);
/**
- * @check_fb: Check the framebuffer device.
+ * @controls_device: Check against the display device
*
- * Check if given framebuffer device is the one bound to this backlight.
- * This operation is optional and if not implemented it is assumed that the
- * fbdev is always the one bound to the backlight.
+ * Check if the backlight controls the given display device. This
+ * operation is optional and if not implemented it is assumed that
+ * the display is always the one controlled by the backlight.
*
* RETURNS:
*
- * If info is NULL or the info matches the fbdev bound to the backlight return true.
- * If info does not match the fbdev bound to the backlight return false.
+ * If display_dev is NULL or display_dev matches the device controlled by
+ * the backlight, return true. Otherwise return false.
*/
- int (*check_fb)(struct backlight_device *bd, struct fb_info *info);
+ bool (*controls_device)(struct backlight_device *bd, struct device *display_dev);
};
/**
@@ -209,33 +209,18 @@ struct backlight_properties {
* attribute: /sys/class/backlight/<backlight>/bl_power
* When the power property is updated update_status() is called.
*
- * The possible values are: (0: full on, 1 to 3: power saving
- * modes; 4: full off), see FB_BLANK_XXX.
+ * The possible values are: (0: full on, 4: full off), see
+ * BACKLIGHT_POWER constants.
*
- * When the backlight device is enabled @power is set
- * to FB_BLANK_UNBLANK. When the backlight device is disabled
- * @power is set to FB_BLANK_POWERDOWN.
+ * When the backlight device is enabled, @power is set to
+ * BACKLIGHT_POWER_ON. When the backlight device is disabled,
+ * @power is set to BACKLIGHT_POWER_OFF.
*/
int power;
- /**
- * @fb_blank: The power state from the FBIOBLANK ioctl.
- *
- * When the FBIOBLANK ioctl is called @fb_blank is set to the
- * blank parameter and the update_status() operation is called.
- *
- * When the backlight device is enabled @fb_blank is set
- * to FB_BLANK_UNBLANK. When the backlight device is disabled
- * @fb_blank is set to FB_BLANK_POWERDOWN.
- *
- * Backlight drivers should avoid using this property. It has been
- * replaced by state & BL_CORE_FBLANK (although most drivers should
- * use backlight_is_blank() as the preferred means to get the blank
- * state).
- *
- * fb_blank is deprecated and will be removed.
- */
- int fb_blank;
+#define BACKLIGHT_POWER_ON (0)
+#define BACKLIGHT_POWER_OFF (4)
+#define BACKLIGHT_POWER_REDUCED (1) // deprecated; don't use in new code
/**
* @type: The type of backlight supported.
@@ -365,8 +350,7 @@ static inline int backlight_enable(struct backlight_device *bd)
if (!bd)
return 0;
- bd->props.power = FB_BLANK_UNBLANK;
- bd->props.fb_blank = FB_BLANK_UNBLANK;
+ bd->props.power = BACKLIGHT_POWER_ON;
bd->props.state &= ~BL_CORE_FBBLANK;
return backlight_update_status(bd);
@@ -381,8 +365,7 @@ static inline int backlight_disable(struct backlight_device *bd)
if (!bd)
return 0;
- bd->props.power = FB_BLANK_POWERDOWN;
- bd->props.fb_blank = FB_BLANK_POWERDOWN;
+ bd->props.power = BACKLIGHT_POWER_OFF;
bd->props.state |= BL_CORE_FBBLANK;
return backlight_update_status(bd);
@@ -395,15 +378,13 @@ static inline int backlight_disable(struct backlight_device *bd)
* Display is expected to be blank if any of these is true::
*
* 1) if power in not UNBLANK
- * 2) if fb_blank is not UNBLANK
- * 3) if state indicate BLANK or SUSPENDED
+ * 2) if state indicate BLANK or SUSPENDED
*
* Returns true if display is expected to be blank, false otherwise.
*/
static inline bool backlight_is_blank(const struct backlight_device *bd)
{
- return bd->props.power != FB_BLANK_UNBLANK ||
- bd->props.fb_blank != FB_BLANK_UNBLANK ||
+ return bd->props.power != BACKLIGHT_POWER_ON ||
bd->props.state & (BL_CORE_SUSPENDED | BL_CORE_FBBLANK);
}