diff options
Diffstat (limited to 'include/drm')
-rw-r--r-- | include/drm/drm_connector.h | 86 |
1 files changed, 84 insertions, 2 deletions
diff --git a/include/drm/drm_connector.h b/include/drm/drm_connector.h index c6f8486d8b8f..c802780b0bfc 100644 --- a/include/drm/drm_connector.h +++ b/include/drm/drm_connector.h @@ -923,18 +923,100 @@ struct drm_connector_funcs { const struct drm_connector_state *state); }; -/* mode specified on the command line */ +/** + * struct drm_cmdline_mode - DRM Mode passed through the kernel command-line + * + * Each connector can have an initial mode with additional options + * passed through the kernel command line. This structure allows to + * express those parameters and will be filled by the command-line + * parser. + */ struct drm_cmdline_mode { + /** + * @specified: + * + * Has a mode been read from the command-line? + */ bool specified; + + /** + * @refresh_specified: + * + * Did the mode have a preferred refresh rate? + */ bool refresh_specified; + + /** + * @bpp_specified: + * + * Did the mode have a preferred BPP? + */ bool bpp_specified; - int xres, yres; + + /** + * @xres: + * + * Active resolution on the X axis, in pixels. + */ + int xres; + + /** + * @yres: + * + * Active resolution on the Y axis, in pixels. + */ + int yres; + + /** + * @bpp: + * + * Bits per pixels for the mode. + */ int bpp; + + /** + * @refresh: + * + * Refresh rate, in Hertz. + */ int refresh; + + /** + * @rb: + * + * Do we need to use reduced blanking? + */ bool rb; + + /** + * @interlace: + * + * The mode is interlaced. + */ bool interlace; + + /** + * @cvt: + * + * The timings will be calculated using the VESA Coordinated + * Video Timings instead of looking up the mode from a table. + */ bool cvt; + + /** + * @margins: + * + * Add margins to the mode calculation (1.8% of xres rounded + * down to 8 pixels and 1.8% of yres). + */ bool margins; + + /** + * @force: + * + * Ignore the hotplug state of the connector, and force its + * state to one of the DRM_FORCE_* values. + */ enum drm_connector_force force; }; |