diff options
Diffstat (limited to 'drivers')
-rw-r--r-- | drivers/gpu/drm/msm/msm_gpu.h | 3 | ||||
-rw-r--r-- | drivers/gpu/drm/msm/msm_gpu_devfreq.c | 60 |
2 files changed, 62 insertions, 1 deletions
diff --git a/drivers/gpu/drm/msm/msm_gpu.h b/drivers/gpu/drm/msm/msm_gpu.h index 7418f99e77d9..6def00883046 100644 --- a/drivers/gpu/drm/msm/msm_gpu.h +++ b/drivers/gpu/drm/msm/msm_gpu.h @@ -9,6 +9,7 @@ #include <linux/adreno-smmu-priv.h> #include <linux/clk.h> +#include <linux/devfreq.h> #include <linux/interconnect.h> #include <linux/pm_opp.h> #include <linux/regulator/consumer.h> @@ -118,6 +119,8 @@ struct msm_gpu_devfreq { /** idle_time: Time of last transition to idle: */ ktime_t idle_time; + struct devfreq_dev_status average_status; + /** * idle_work: * diff --git a/drivers/gpu/drm/msm/msm_gpu_devfreq.c b/drivers/gpu/drm/msm/msm_gpu_devfreq.c index f531015107c3..d2539ca78c29 100644 --- a/drivers/gpu/drm/msm/msm_gpu_devfreq.c +++ b/drivers/gpu/drm/msm/msm_gpu_devfreq.c @@ -9,6 +9,7 @@ #include <linux/devfreq.h> #include <linux/devfreq_cooling.h> +#include <linux/math64.h> #include <linux/units.h> /* @@ -75,12 +76,69 @@ static void get_raw_dev_status(struct msm_gpu *gpu, status->busy_time = busy_time; } +static void update_average_dev_status(struct msm_gpu *gpu, + const struct devfreq_dev_status *raw) +{ + struct msm_gpu_devfreq *df = &gpu->devfreq; + const u32 polling_ms = df->devfreq->profile->polling_ms; + const u32 max_history_ms = polling_ms * 11 / 10; + struct devfreq_dev_status *avg = &df->average_status; + u64 avg_freq; + + /* simple_ondemand governor interacts poorly with gpu->clamp_to_idle. + * When we enforce the constraint on idle, it calls get_dev_status + * which would normally reset the stats. When we remove the + * constraint on active, it calls get_dev_status again where busy_time + * would be 0. + * + * To remedy this, we always return the average load over the past + * polling_ms. + */ + + /* raw is longer than polling_ms or avg has no history */ + if (div_u64(raw->total_time, USEC_PER_MSEC) >= polling_ms || + !avg->total_time) { + *avg = *raw; + return; + } + + /* Truncate the oldest history first. + * + * Because we keep the history with a single devfreq_dev_status, + * rather than a list of devfreq_dev_status, we have to assume freq + * and load are the same over avg->total_time. We can scale down + * avg->busy_time and avg->total_time by the same factor to drop + * history. + */ + if (div_u64(avg->total_time + raw->total_time, USEC_PER_MSEC) >= + max_history_ms) { + const u32 new_total_time = polling_ms * USEC_PER_MSEC - + raw->total_time; + avg->busy_time = div_u64( + mul_u32_u32(avg->busy_time, new_total_time), + avg->total_time); + avg->total_time = new_total_time; + } + + /* compute the average freq over avg->total_time + raw->total_time */ + avg_freq = mul_u32_u32(avg->current_frequency, avg->total_time); + avg_freq += mul_u32_u32(raw->current_frequency, raw->total_time); + do_div(avg_freq, avg->total_time + raw->total_time); + + avg->current_frequency = avg_freq; + avg->busy_time += raw->busy_time; + avg->total_time += raw->total_time; +} + static int msm_devfreq_get_dev_status(struct device *dev, struct devfreq_dev_status *status) { struct msm_gpu *gpu = dev_to_gpu(dev); + struct devfreq_dev_status raw; - get_raw_dev_status(gpu, status); + get_raw_dev_status(gpu, &raw); + update_average_dev_status(gpu, &raw); + *status = gpu->devfreq.average_status; return 0; } |