diff options
Diffstat (limited to 'drivers/net/ethernet/mellanox/mlx4/mlx4.h')
-rw-r--r-- | drivers/net/ethernet/mellanox/mlx4/mlx4.h | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/drivers/net/ethernet/mellanox/mlx4/mlx4.h b/drivers/net/ethernet/mellanox/mlx4/mlx4.h index 6834da6c35ed..bc1505efa436 100644 --- a/drivers/net/ethernet/mellanox/mlx4/mlx4.h +++ b/drivers/net/ethernet/mellanox/mlx4/mlx4.h @@ -245,6 +245,7 @@ struct mlx4_bitmap { u32 reserved_top; u32 mask; u32 avail; + u32 effective_len; spinlock_t lock; unsigned long *table; }; @@ -1345,4 +1346,72 @@ int mlx4_get_slave_num_gids(struct mlx4_dev *dev, int slave, int port); int mlx4_get_vf_indx(struct mlx4_dev *dev, int slave); int mlx4_config_mad_demux(struct mlx4_dev *dev); +enum mlx4_zone_flags { + MLX4_ZONE_ALLOW_ALLOC_FROM_LOWER_PRIO = 1UL << 0, + MLX4_ZONE_ALLOW_ALLOC_FROM_EQ_PRIO = 1UL << 1, + MLX4_ZONE_FALLBACK_TO_HIGHER_PRIO = 1UL << 2, + MLX4_ZONE_USE_RR = 1UL << 3, +}; + +enum mlx4_zone_alloc_flags { + /* No two objects could overlap between zones. UID + * could be left unused. If this flag is given and + * two overlapped zones are used, an object will be free'd + * from the smallest possible matching zone. + */ + MLX4_ZONE_ALLOC_FLAGS_NO_OVERLAP = 1UL << 0, +}; + +struct mlx4_zone_allocator; + +/* Create a new zone allocator */ +struct mlx4_zone_allocator *mlx4_zone_allocator_create(enum mlx4_zone_alloc_flags flags); + +/* Attach a mlx4_bitmap <bitmap> of priority <priority> to the zone allocator + * <zone_alloc>. Allocating an object from this zone adds an offset <offset>. + * Similarly, when searching for an object to free, this offset it taken into + * account. The use_rr mlx4_ib parameter for allocating objects from this <bitmap> + * is given through the MLX4_ZONE_USE_RR flag in <flags>. + * When an allocation fails, <zone_alloc> tries to allocate from other zones + * according to the policy set by <flags>. <puid> is the unique identifier + * received to this zone. + */ +int mlx4_zone_add_one(struct mlx4_zone_allocator *zone_alloc, + struct mlx4_bitmap *bitmap, + u32 flags, + int priority, + int offset, + u32 *puid); + +/* Remove bitmap indicated by <uid> from <zone_alloc> */ +int mlx4_zone_remove_one(struct mlx4_zone_allocator *zone_alloc, u32 uid); + +/* Delete the zone allocator <zone_alloc. This function doesn't destroy + * the attached bitmaps. + */ +void mlx4_zone_allocator_destroy(struct mlx4_zone_allocator *zone_alloc); + +/* Allocate <count> objects with align <align> and skip_mask <skip_mask> + * from the mlx4_bitmap whose uid is <uid>. The bitmap which we actually + * allocated from is returned in <puid>. If the allocation fails, a negative + * number is returned. Otherwise, the offset of the first object is returned. + */ +u32 mlx4_zone_alloc_entries(struct mlx4_zone_allocator *zones, u32 uid, int count, + int align, u32 skip_mask, u32 *puid); + +/* Free <count> objects, start from <obj> of the uid <uid> from zone_allocator + * <zones>. + */ +u32 mlx4_zone_free_entries(struct mlx4_zone_allocator *zones, + u32 uid, u32 obj, u32 count); + +/* If <zones> was allocated with MLX4_ZONE_ALLOC_FLAGS_NO_OVERLAP, instead of + * specifying the uid when freeing an object, zone allocator could figure it by + * itself. Other parameters are similar to mlx4_zone_free. + */ +u32 mlx4_zone_free_entries_unique(struct mlx4_zone_allocator *zones, u32 obj, u32 count); + +/* Returns a pointer to mlx4_bitmap that was attached to <zones> with <uid> */ +struct mlx4_bitmap *mlx4_zone_get_bitmap(struct mlx4_zone_allocator *zones, u32 uid); + #endif /* MLX4_H */ |