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path: root/drivers/net/ethernet/mellanox/mlx4/mlx4.h
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Diffstat (limited to 'drivers/net/ethernet/mellanox/mlx4/mlx4.h')
-rw-r--r--drivers/net/ethernet/mellanox/mlx4/mlx4.h69
1 files changed, 69 insertions, 0 deletions
diff --git a/drivers/net/ethernet/mellanox/mlx4/mlx4.h b/drivers/net/ethernet/mellanox/mlx4/mlx4.h
index 6834da6c35ed..bc1505efa436 100644
--- a/drivers/net/ethernet/mellanox/mlx4/mlx4.h
+++ b/drivers/net/ethernet/mellanox/mlx4/mlx4.h
@@ -245,6 +245,7 @@ struct mlx4_bitmap {
u32 reserved_top;
u32 mask;
u32 avail;
+ u32 effective_len;
spinlock_t lock;
unsigned long *table;
};
@@ -1345,4 +1346,72 @@ int mlx4_get_slave_num_gids(struct mlx4_dev *dev, int slave, int port);
int mlx4_get_vf_indx(struct mlx4_dev *dev, int slave);
int mlx4_config_mad_demux(struct mlx4_dev *dev);
+enum mlx4_zone_flags {
+ MLX4_ZONE_ALLOW_ALLOC_FROM_LOWER_PRIO = 1UL << 0,
+ MLX4_ZONE_ALLOW_ALLOC_FROM_EQ_PRIO = 1UL << 1,
+ MLX4_ZONE_FALLBACK_TO_HIGHER_PRIO = 1UL << 2,
+ MLX4_ZONE_USE_RR = 1UL << 3,
+};
+
+enum mlx4_zone_alloc_flags {
+ /* No two objects could overlap between zones. UID
+ * could be left unused. If this flag is given and
+ * two overlapped zones are used, an object will be free'd
+ * from the smallest possible matching zone.
+ */
+ MLX4_ZONE_ALLOC_FLAGS_NO_OVERLAP = 1UL << 0,
+};
+
+struct mlx4_zone_allocator;
+
+/* Create a new zone allocator */
+struct mlx4_zone_allocator *mlx4_zone_allocator_create(enum mlx4_zone_alloc_flags flags);
+
+/* Attach a mlx4_bitmap <bitmap> of priority <priority> to the zone allocator
+ * <zone_alloc>. Allocating an object from this zone adds an offset <offset>.
+ * Similarly, when searching for an object to free, this offset it taken into
+ * account. The use_rr mlx4_ib parameter for allocating objects from this <bitmap>
+ * is given through the MLX4_ZONE_USE_RR flag in <flags>.
+ * When an allocation fails, <zone_alloc> tries to allocate from other zones
+ * according to the policy set by <flags>. <puid> is the unique identifier
+ * received to this zone.
+ */
+int mlx4_zone_add_one(struct mlx4_zone_allocator *zone_alloc,
+ struct mlx4_bitmap *bitmap,
+ u32 flags,
+ int priority,
+ int offset,
+ u32 *puid);
+
+/* Remove bitmap indicated by <uid> from <zone_alloc> */
+int mlx4_zone_remove_one(struct mlx4_zone_allocator *zone_alloc, u32 uid);
+
+/* Delete the zone allocator <zone_alloc. This function doesn't destroy
+ * the attached bitmaps.
+ */
+void mlx4_zone_allocator_destroy(struct mlx4_zone_allocator *zone_alloc);
+
+/* Allocate <count> objects with align <align> and skip_mask <skip_mask>
+ * from the mlx4_bitmap whose uid is <uid>. The bitmap which we actually
+ * allocated from is returned in <puid>. If the allocation fails, a negative
+ * number is returned. Otherwise, the offset of the first object is returned.
+ */
+u32 mlx4_zone_alloc_entries(struct mlx4_zone_allocator *zones, u32 uid, int count,
+ int align, u32 skip_mask, u32 *puid);
+
+/* Free <count> objects, start from <obj> of the uid <uid> from zone_allocator
+ * <zones>.
+ */
+u32 mlx4_zone_free_entries(struct mlx4_zone_allocator *zones,
+ u32 uid, u32 obj, u32 count);
+
+/* If <zones> was allocated with MLX4_ZONE_ALLOC_FLAGS_NO_OVERLAP, instead of
+ * specifying the uid when freeing an object, zone allocator could figure it by
+ * itself. Other parameters are similar to mlx4_zone_free.
+ */
+u32 mlx4_zone_free_entries_unique(struct mlx4_zone_allocator *zones, u32 obj, u32 count);
+
+/* Returns a pointer to mlx4_bitmap that was attached to <zones> with <uid> */
+struct mlx4_bitmap *mlx4_zone_get_bitmap(struct mlx4_zone_allocator *zones, u32 uid);
+
#endif /* MLX4_H */