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path: root/drivers/input/joystick/analog.c
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Diffstat (limited to 'drivers/input/joystick/analog.c')
-rw-r--r--drivers/input/joystick/analog.c23
1 files changed, 13 insertions, 10 deletions
diff --git a/drivers/input/joystick/analog.c b/drivers/input/joystick/analog.c
index 3121961e3e7c..01dc0b195d59 100644
--- a/drivers/input/joystick/analog.c
+++ b/drivers/input/joystick/analog.c
@@ -408,21 +408,23 @@ static void analog_calibrate_timer(struct analog_port *port)
static void analog_name(struct analog *analog)
{
- sprintf(analog->name, "Analog %d-axis %d-button",
- hweight8(analog->mask & ANALOG_AXES_STD),
- hweight8(analog->mask & ANALOG_BTNS_STD) + !!(analog->mask & ANALOG_BTNS_CHF) * 2 +
- hweight16(analog->mask & ANALOG_BTNS_GAMEPAD) + !!(analog->mask & ANALOG_HBTN_CHF) * 4);
+ snprintf(analog->name, sizeof(analog->name), "Analog %d-axis %d-button",
+ hweight8(analog->mask & ANALOG_AXES_STD),
+ hweight8(analog->mask & ANALOG_BTNS_STD) + !!(analog->mask & ANALOG_BTNS_CHF) * 2 +
+ hweight16(analog->mask & ANALOG_BTNS_GAMEPAD) + !!(analog->mask & ANALOG_HBTN_CHF) * 4);
if (analog->mask & ANALOG_HATS_ALL)
- sprintf(analog->name, "%s %d-hat",
- analog->name, hweight16(analog->mask & ANALOG_HATS_ALL));
+ snprintf(analog->name, sizeof(analog->name), "%s %d-hat",
+ analog->name, hweight16(analog->mask & ANALOG_HATS_ALL));
if (analog->mask & ANALOG_HAT_FCS)
- strcat(analog->name, " FCS");
+ strlcat(analog->name, " FCS", sizeof(analog->name));
if (analog->mask & ANALOG_ANY_CHF)
- strcat(analog->name, (analog->mask & ANALOG_SAITEK) ? " Saitek" : " CHF");
+ strlcat(analog->name, (analog->mask & ANALOG_SAITEK) ? " Saitek" : " CHF",
+ sizeof(analog->name));
- strcat(analog->name, (analog->mask & ANALOG_GAMEPAD) ? " gamepad": " joystick");
+ strlcat(analog->name, (analog->mask & ANALOG_GAMEPAD) ? " gamepad": " joystick",
+ sizeof(analog->name));
}
/*
@@ -435,7 +437,8 @@ static int analog_init_device(struct analog_port *port, struct analog *analog, i
int i, j, t, v, w, x, y, z;
analog_name(analog);
- sprintf(analog->phys, "%s/input%d", port->gameport->phys, index);
+ snprintf(analog->phys, sizeof(analog->phys),
+ "%s/input%d", port->gameport->phys, index);
analog->buttons = (analog->mask & ANALOG_GAMEPAD) ? analog_pad_btn : analog_joy_btn;
analog->dev = input_dev = input_allocate_device();