diff options
Diffstat (limited to 'drivers/input/gameport/gameport.c')
-rw-r--r-- | drivers/input/gameport/gameport.c | 24 |
1 files changed, 16 insertions, 8 deletions
diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c index 0506934244f0..b765a155c008 100644 --- a/drivers/input/gameport/gameport.c +++ b/drivers/input/gameport/gameport.c @@ -50,9 +50,7 @@ static DECLARE_MUTEX(gameport_sem); static LIST_HEAD(gameport_list); -static struct bus_type gameport_bus = { - .name = "gameport", -}; +static struct bus_type gameport_bus; static void gameport_add_port(struct gameport *gameport); static void gameport_destroy_port(struct gameport *gameport); @@ -339,14 +337,20 @@ static struct gameport_event *gameport_get_event(void) return event; } -static void gameport_handle_events(void) +static void gameport_handle_event(void) { struct gameport_event *event; struct gameport_driver *gameport_drv; down(&gameport_sem); - while ((event = gameport_get_event())) { + /* + * Note that we handle only one event here to give swsusp + * a chance to freeze kgameportd thread. Gameport events + * should be pretty rare so we are not concerned about + * taking performance hit. + */ + if ((event = gameport_get_event())) { switch (event->type) { case GAMEPORT_REGISTER_PORT: @@ -433,7 +437,7 @@ static struct gameport *gameport_get_pending_child(struct gameport *parent) static int gameport_thread(void *nothing) { do { - gameport_handle_events(); + gameport_handle_event(); wait_event_interruptible(gameport_wait, kthread_should_stop() || !list_empty(&gameport_event_list)); try_to_freeze(); @@ -697,11 +701,15 @@ static int gameport_driver_remove(struct device *dev) return 0; } +static struct bus_type gameport_bus = { + .name = "gameport", + .probe = gameport_driver_probe, + .remove = gameport_driver_remove, +}; + void __gameport_register_driver(struct gameport_driver *drv, struct module *owner) { drv->driver.bus = &gameport_bus; - drv->driver.probe = gameport_driver_probe; - drv->driver.remove = gameport_driver_remove; gameport_queue_event(drv, owner, GAMEPORT_REGISTER_DRIVER); } |