diff options
Diffstat (limited to 'drivers/gpu/drm/vmwgfx/vmwgfx_context.c')
-rw-r--r-- | drivers/gpu/drm/vmwgfx/vmwgfx_context.c | 531 |
1 files changed, 531 insertions, 0 deletions
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_context.c b/drivers/gpu/drm/vmwgfx/vmwgfx_context.c index 00ae0925aca8..82c41daebc0e 100644 --- a/drivers/gpu/drm/vmwgfx/vmwgfx_context.c +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_context.c @@ -32,12 +32,28 @@ struct vmw_user_context { struct ttm_base_object base; struct vmw_resource res; + struct vmw_ctx_binding_state cbs; }; + + +typedef int (*vmw_scrub_func)(struct vmw_ctx_bindinfo *); + static void vmw_user_context_free(struct vmw_resource *res); static struct vmw_resource * vmw_user_context_base_to_res(struct ttm_base_object *base); +static int vmw_gb_context_create(struct vmw_resource *res); +static int vmw_gb_context_bind(struct vmw_resource *res, + struct ttm_validate_buffer *val_buf); +static int vmw_gb_context_unbind(struct vmw_resource *res, + bool readback, + struct ttm_validate_buffer *val_buf); +static int vmw_gb_context_destroy(struct vmw_resource *res); +static int vmw_context_scrub_shader(struct vmw_ctx_bindinfo *bi); +static int vmw_context_scrub_render_target(struct vmw_ctx_bindinfo *bi); +static int vmw_context_scrub_texture(struct vmw_ctx_bindinfo *bi); +static void vmw_context_binding_state_kill(struct vmw_ctx_binding_state *cbs); static uint64_t vmw_user_context_size; static const struct vmw_user_resource_conv user_context_conv = { @@ -62,6 +78,23 @@ static const struct vmw_res_func vmw_legacy_context_func = { .unbind = NULL }; +static const struct vmw_res_func vmw_gb_context_func = { + .res_type = vmw_res_context, + .needs_backup = true, + .may_evict = true, + .type_name = "guest backed contexts", + .backup_placement = &vmw_mob_placement, + .create = vmw_gb_context_create, + .destroy = vmw_gb_context_destroy, + .bind = vmw_gb_context_bind, + .unbind = vmw_gb_context_unbind +}; + +static const vmw_scrub_func vmw_scrub_funcs[vmw_ctx_binding_max] = { + [vmw_ctx_binding_shader] = vmw_context_scrub_shader, + [vmw_ctx_binding_rt] = vmw_context_scrub_render_target, + [vmw_ctx_binding_tex] = vmw_context_scrub_texture }; + /** * Context management: */ @@ -76,6 +109,16 @@ static void vmw_hw_context_destroy(struct vmw_resource *res) } *cmd; + if (res->func->destroy == vmw_gb_context_destroy) { + mutex_lock(&dev_priv->cmdbuf_mutex); + (void) vmw_gb_context_destroy(res); + if (dev_priv->pinned_bo != NULL && + !dev_priv->query_cid_valid) + __vmw_execbuf_release_pinned_bo(dev_priv, NULL); + mutex_unlock(&dev_priv->cmdbuf_mutex); + return; + } + vmw_execbuf_release_pinned_bo(dev_priv); cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); if (unlikely(cmd == NULL)) { @@ -92,6 +135,33 @@ static void vmw_hw_context_destroy(struct vmw_resource *res) vmw_3d_resource_dec(dev_priv, false); } +static int vmw_gb_context_init(struct vmw_private *dev_priv, + struct vmw_resource *res, + void (*res_free) (struct vmw_resource *res)) +{ + int ret; + struct vmw_user_context *uctx = + container_of(res, struct vmw_user_context, res); + + ret = vmw_resource_init(dev_priv, res, true, + res_free, &vmw_gb_context_func); + res->backup_size = SVGA3D_CONTEXT_DATA_SIZE; + + if (unlikely(ret != 0)) { + if (res_free) + res_free(res); + else + kfree(res); + return ret; + } + + memset(&uctx->cbs, 0, sizeof(uctx->cbs)); + INIT_LIST_HEAD(&uctx->cbs.list); + + vmw_resource_activate(res, vmw_hw_context_destroy); + return 0; +} + static int vmw_context_init(struct vmw_private *dev_priv, struct vmw_resource *res, void (*res_free) (struct vmw_resource *res)) @@ -103,6 +173,9 @@ static int vmw_context_init(struct vmw_private *dev_priv, SVGA3dCmdDefineContext body; } *cmd; + if (dev_priv->has_mob) + return vmw_gb_context_init(dev_priv, res, res_free); + ret = vmw_resource_init(dev_priv, res, false, res_free, &vmw_legacy_context_func); @@ -154,6 +227,184 @@ struct vmw_resource *vmw_context_alloc(struct vmw_private *dev_priv) return (ret == 0) ? res : NULL; } + +static int vmw_gb_context_create(struct vmw_resource *res) +{ + struct vmw_private *dev_priv = res->dev_priv; + int ret; + struct { + SVGA3dCmdHeader header; + SVGA3dCmdDefineGBContext body; + } *cmd; + + if (likely(res->id != -1)) + return 0; + + ret = vmw_resource_alloc_id(res); + if (unlikely(ret != 0)) { + DRM_ERROR("Failed to allocate a context id.\n"); + goto out_no_id; + } + + if (unlikely(res->id >= VMWGFX_NUM_GB_CONTEXT)) { + ret = -EBUSY; + goto out_no_fifo; + } + + cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); + if (unlikely(cmd == NULL)) { + DRM_ERROR("Failed reserving FIFO space for context " + "creation.\n"); + ret = -ENOMEM; + goto out_no_fifo; + } + + cmd->header.id = SVGA_3D_CMD_DEFINE_GB_CONTEXT; + cmd->header.size = sizeof(cmd->body); + cmd->body.cid = res->id; + vmw_fifo_commit(dev_priv, sizeof(*cmd)); + (void) vmw_3d_resource_inc(dev_priv, false); + + return 0; + +out_no_fifo: + vmw_resource_release_id(res); +out_no_id: + return ret; +} + +static int vmw_gb_context_bind(struct vmw_resource *res, + struct ttm_validate_buffer *val_buf) +{ + struct vmw_private *dev_priv = res->dev_priv; + struct { + SVGA3dCmdHeader header; + SVGA3dCmdBindGBContext body; + } *cmd; + struct ttm_buffer_object *bo = val_buf->bo; + + BUG_ON(bo->mem.mem_type != VMW_PL_MOB); + + cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); + if (unlikely(cmd == NULL)) { + DRM_ERROR("Failed reserving FIFO space for context " + "binding.\n"); + return -ENOMEM; + } + + cmd->header.id = SVGA_3D_CMD_BIND_GB_CONTEXT; + cmd->header.size = sizeof(cmd->body); + cmd->body.cid = res->id; + cmd->body.mobid = bo->mem.start; + cmd->body.validContents = res->backup_dirty; + res->backup_dirty = false; + vmw_fifo_commit(dev_priv, sizeof(*cmd)); + + return 0; +} + +static int vmw_gb_context_unbind(struct vmw_resource *res, + bool readback, + struct ttm_validate_buffer *val_buf) +{ + struct vmw_private *dev_priv = res->dev_priv; + struct ttm_buffer_object *bo = val_buf->bo; + struct vmw_fence_obj *fence; + struct vmw_user_context *uctx = + container_of(res, struct vmw_user_context, res); + + struct { + SVGA3dCmdHeader header; + SVGA3dCmdReadbackGBContext body; + } *cmd1; + struct { + SVGA3dCmdHeader header; + SVGA3dCmdBindGBContext body; + } *cmd2; + uint32_t submit_size; + uint8_t *cmd; + + + BUG_ON(bo->mem.mem_type != VMW_PL_MOB); + + mutex_lock(&dev_priv->binding_mutex); + vmw_context_binding_state_kill(&uctx->cbs); + + submit_size = sizeof(*cmd2) + (readback ? sizeof(*cmd1) : 0); + + cmd = vmw_fifo_reserve(dev_priv, submit_size); + if (unlikely(cmd == NULL)) { + DRM_ERROR("Failed reserving FIFO space for context " + "unbinding.\n"); + mutex_unlock(&dev_priv->binding_mutex); + return -ENOMEM; + } + + cmd2 = (void *) cmd; + if (readback) { + cmd1 = (void *) cmd; + cmd1->header.id = SVGA_3D_CMD_READBACK_GB_CONTEXT; + cmd1->header.size = sizeof(cmd1->body); + cmd1->body.cid = res->id; + cmd2 = (void *) (&cmd1[1]); + } + cmd2->header.id = SVGA_3D_CMD_BIND_GB_CONTEXT; + cmd2->header.size = sizeof(cmd2->body); + cmd2->body.cid = res->id; + cmd2->body.mobid = SVGA3D_INVALID_ID; + + vmw_fifo_commit(dev_priv, submit_size); + mutex_unlock(&dev_priv->binding_mutex); + + /* + * Create a fence object and fence the backup buffer. + */ + + (void) vmw_execbuf_fence_commands(NULL, dev_priv, + &fence, NULL); + + vmw_fence_single_bo(bo, fence); + + if (likely(fence != NULL)) + vmw_fence_obj_unreference(&fence); + + return 0; +} + +static int vmw_gb_context_destroy(struct vmw_resource *res) +{ + struct vmw_private *dev_priv = res->dev_priv; + struct { + SVGA3dCmdHeader header; + SVGA3dCmdDestroyGBContext body; + } *cmd; + struct vmw_user_context *uctx = + container_of(res, struct vmw_user_context, res); + + BUG_ON(!list_empty(&uctx->cbs.list)); + + if (likely(res->id == -1)) + return 0; + + cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); + if (unlikely(cmd == NULL)) { + DRM_ERROR("Failed reserving FIFO space for context " + "destruction.\n"); + return -ENOMEM; + } + + cmd->header.id = SVGA_3D_CMD_DESTROY_GB_CONTEXT; + cmd->header.size = sizeof(cmd->body); + cmd->body.cid = res->id; + vmw_fifo_commit(dev_priv, sizeof(*cmd)); + if (dev_priv->query_cid == res->id) + dev_priv->query_cid_valid = false; + vmw_resource_release_id(res); + vmw_3d_resource_dec(dev_priv, false); + + return 0; +} + /** * User-space context management: */ @@ -272,3 +523,283 @@ out_unlock: return ret; } + +/** + * vmw_context_scrub_shader - scrub a shader binding from a context. + * + * @bi: single binding information. + */ +static int vmw_context_scrub_shader(struct vmw_ctx_bindinfo *bi) +{ + struct vmw_private *dev_priv = bi->ctx->dev_priv; + struct { + SVGA3dCmdHeader header; + SVGA3dCmdSetShader body; + } *cmd; + + cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); + if (unlikely(cmd == NULL)) { + DRM_ERROR("Failed reserving FIFO space for shader " + "unbinding.\n"); + return -ENOMEM; + } + + cmd->header.id = SVGA_3D_CMD_SET_SHADER; + cmd->header.size = sizeof(cmd->body); + cmd->body.cid = bi->ctx->id; + cmd->body.type = bi->i1.shader_type; + cmd->body.shid = SVGA3D_INVALID_ID; + vmw_fifo_commit(dev_priv, sizeof(*cmd)); + + return 0; +} + +/** + * vmw_context_scrub_render_target - scrub a render target binding + * from a context. + * + * @bi: single binding information. + */ +static int vmw_context_scrub_render_target(struct vmw_ctx_bindinfo *bi) +{ + struct vmw_private *dev_priv = bi->ctx->dev_priv; + struct { + SVGA3dCmdHeader header; + SVGA3dCmdSetRenderTarget body; + } *cmd; + + cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); + if (unlikely(cmd == NULL)) { + DRM_ERROR("Failed reserving FIFO space for render target " + "unbinding.\n"); + return -ENOMEM; + } + + cmd->header.id = SVGA_3D_CMD_SETRENDERTARGET; + cmd->header.size = sizeof(cmd->body); + cmd->body.cid = bi->ctx->id; + cmd->body.type = bi->i1.rt_type; + cmd->body.target.sid = SVGA3D_INVALID_ID; + cmd->body.target.face = 0; + cmd->body.target.mipmap = 0; + vmw_fifo_commit(dev_priv, sizeof(*cmd)); + + return 0; +} + +/** + * vmw_context_scrub_texture - scrub a texture binding from a context. + * + * @bi: single binding information. + * + * TODO: Possibly complement this function with a function that takes + * a list of texture bindings and combines them to a single command. + */ +static int vmw_context_scrub_texture(struct vmw_ctx_bindinfo *bi) +{ + struct vmw_private *dev_priv = bi->ctx->dev_priv; + struct { + SVGA3dCmdHeader header; + struct { + SVGA3dCmdSetTextureState c; + SVGA3dTextureState s1; + } body; + } *cmd; + + cmd = vmw_fifo_reserve(dev_priv, sizeof(*cmd)); + if (unlikely(cmd == NULL)) { + DRM_ERROR("Failed reserving FIFO space for texture " + "unbinding.\n"); + return -ENOMEM; + } + + + cmd->header.id = SVGA_3D_CMD_SETTEXTURESTATE; + cmd->header.size = sizeof(cmd->body); + cmd->body.c.cid = bi->ctx->id; + cmd->body.s1.stage = bi->i1.texture_stage; + cmd->body.s1.name = SVGA3D_TS_BIND_TEXTURE; + cmd->body.s1.value = (uint32) SVGA3D_INVALID_ID; + vmw_fifo_commit(dev_priv, sizeof(*cmd)); + + return 0; +} + +/** + * vmw_context_binding_drop: Stop tracking a context binding + * + * @cb: Pointer to binding tracker storage. + * + * Stops tracking a context binding, and re-initializes its storage. + * Typically used when the context binding is replaced with a binding to + * another (or the same, for that matter) resource. + */ +static void vmw_context_binding_drop(struct vmw_ctx_binding *cb) +{ + list_del(&cb->ctx_list); + if (!list_empty(&cb->res_list)) + list_del(&cb->res_list); + cb->bi.ctx = NULL; +} + +/** + * vmw_context_binding_add: Start tracking a context binding + * + * @cbs: Pointer to the context binding state tracker. + * @bi: Information about the binding to track. + * + * Performs basic checks on the binding to make sure arguments are within + * bounds and then starts tracking the binding in the context binding + * state structure @cbs. + */ +int vmw_context_binding_add(struct vmw_ctx_binding_state *cbs, + const struct vmw_ctx_bindinfo *bi) +{ + struct vmw_ctx_binding *loc; + + switch (bi->bt) { + case vmw_ctx_binding_rt: + if (unlikely((unsigned)bi->i1.rt_type >= SVGA3D_RT_MAX)) { + DRM_ERROR("Illegal render target type %u.\n", + (unsigned) bi->i1.rt_type); + return -EINVAL; + } + loc = &cbs->render_targets[bi->i1.rt_type]; + break; + case vmw_ctx_binding_tex: + if (unlikely((unsigned)bi->i1.texture_stage >= + SVGA3D_NUM_TEXTURE_UNITS)) { + DRM_ERROR("Illegal texture/sampler unit %u.\n", + (unsigned) bi->i1.texture_stage); + return -EINVAL; + } + loc = &cbs->texture_units[bi->i1.texture_stage]; + break; + case vmw_ctx_binding_shader: + if (unlikely((unsigned)bi->i1.shader_type >= + SVGA3D_SHADERTYPE_MAX)) { + DRM_ERROR("Illegal shader type %u.\n", + (unsigned) bi->i1.shader_type); + return -EINVAL; + } + loc = &cbs->shaders[bi->i1.shader_type]; + break; + default: + BUG(); + } + + if (loc->bi.ctx != NULL) + vmw_context_binding_drop(loc); + + loc->bi = *bi; + list_add_tail(&loc->ctx_list, &cbs->list); + INIT_LIST_HEAD(&loc->res_list); + + return 0; +} + +/** + * vmw_context_binding_transfer: Transfer a context binding tracking entry. + * + * @cbs: Pointer to the persistent context binding state tracker. + * @bi: Information about the binding to track. + * + */ +static void vmw_context_binding_transfer(struct vmw_ctx_binding_state *cbs, + const struct vmw_ctx_bindinfo *bi) +{ + struct vmw_ctx_binding *loc; + + switch (bi->bt) { + case vmw_ctx_binding_rt: + loc = &cbs->render_targets[bi->i1.rt_type]; + break; + case vmw_ctx_binding_tex: + loc = &cbs->texture_units[bi->i1.texture_stage]; + break; + case vmw_ctx_binding_shader: + loc = &cbs->shaders[bi->i1.shader_type]; + break; + default: + BUG(); + } + + if (loc->bi.ctx != NULL) + vmw_context_binding_drop(loc); + + loc->bi = *bi; + list_add_tail(&loc->ctx_list, &cbs->list); + if (bi->res != NULL) + list_add_tail(&loc->res_list, &bi->res->binding_head); + else + INIT_LIST_HEAD(&loc->res_list); +} + +/** + * vmw_context_binding_kill - Kill a binding on the device + * and stop tracking it. + * + * @cb: Pointer to binding tracker storage. + * + * Emits FIFO commands to scrub a binding represented by @cb. + * Then stops tracking the binding and re-initializes its storage. + */ +static void vmw_context_binding_kill(struct vmw_ctx_binding *cb) +{ + (void) vmw_scrub_funcs[cb->bi.bt](&cb->bi); + vmw_context_binding_drop(cb); +} + +/** + * vmw_context_binding_state_kill - Kill all bindings associated with a + * struct vmw_ctx_binding state structure, and re-initialize the structure. + * + * @cbs: Pointer to the context binding state tracker. + * + * Emits commands to scrub all bindings associated with the + * context binding state tracker. Then re-initializes the whole structure. + */ +static void vmw_context_binding_state_kill(struct vmw_ctx_binding_state *cbs) +{ + struct vmw_ctx_binding *entry, *next; + + list_for_each_entry_safe(entry, next, &cbs->list, ctx_list) + vmw_context_binding_kill(entry); +} + +/** + * vmw_context_binding_res_list_kill - Kill all bindings on a + * resource binding list + * + * @head: list head of resource binding list + * + * Kills all bindings associated with a specific resource. Typically + * called before the resource is destroyed. + */ +void vmw_context_binding_res_list_kill(struct list_head *head) +{ + struct vmw_ctx_binding *entry, *next; + + list_for_each_entry_safe(entry, next, head, res_list) + vmw_context_binding_kill(entry); +} + +/** + * vmw_context_binding_state_transfer - Commit staged binding info + * + * @ctx: Pointer to context to commit the staged binding info to. + * @from: Staged binding info built during execbuf. + * + * Transfers binding info from a temporary structure to the persistent + * structure in the context. This can be done once commands + */ +void vmw_context_binding_state_transfer(struct vmw_resource *ctx, + struct vmw_ctx_binding_state *from) +{ + struct vmw_user_context *uctx = + container_of(ctx, struct vmw_user_context, res); + struct vmw_ctx_binding *entry, *next; + + list_for_each_entry_safe(entry, next, &from->list, ctx_list) + vmw_context_binding_transfer(&uctx->cbs, &entry->bi); +} |