diff options
Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_validate.c')
-rw-r--r-- | drivers/gpu/drm/vc4/vc4_validate.c | 24 |
1 files changed, 19 insertions, 5 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_validate.c b/drivers/gpu/drm/vc4/vc4_validate.c index 26503e307438..9fd171c361c2 100644 --- a/drivers/gpu/drm/vc4/vc4_validate.c +++ b/drivers/gpu/drm/vc4/vc4_validate.c @@ -644,6 +644,13 @@ reloc_tex(struct vc4_exec_info *exec, cpp = 1; break; case VC4_TEXTURE_TYPE_ETC1: + /* ETC1 is arranged as 64-bit blocks, where each block is 4x4 + * pixels. + */ + cpp = 8; + width = (width + 3) >> 2; + height = (height + 3) >> 2; + break; case VC4_TEXTURE_TYPE_BW1: case VC4_TEXTURE_TYPE_A4: case VC4_TEXTURE_TYPE_A1: @@ -782,11 +789,6 @@ validate_gl_shader_rec(struct drm_device *dev, exec->shader_rec_v += roundup(packet_size, 16); exec->shader_rec_size -= packet_size; - if (!(*(uint16_t *)pkt_u & VC4_SHADER_FLAG_FS_SINGLE_THREAD)) { - DRM_ERROR("Multi-threaded fragment shaders not supported.\n"); - return -EINVAL; - } - for (i = 0; i < shader_reloc_count; i++) { if (src_handles[i] > exec->bo_count) { DRM_ERROR("Shader handle %d too big\n", src_handles[i]); @@ -803,6 +805,18 @@ validate_gl_shader_rec(struct drm_device *dev, return -EINVAL; } + if (((*(uint16_t *)pkt_u & VC4_SHADER_FLAG_FS_SINGLE_THREAD) == 0) != + to_vc4_bo(&bo[0]->base)->validated_shader->is_threaded) { + DRM_ERROR("Thread mode of CL and FS do not match\n"); + return -EINVAL; + } + + if (to_vc4_bo(&bo[1]->base)->validated_shader->is_threaded || + to_vc4_bo(&bo[2]->base)->validated_shader->is_threaded) { + DRM_ERROR("cs and vs cannot be threaded\n"); + return -EINVAL; + } + for (i = 0; i < shader_reloc_count; i++) { struct vc4_validated_shader_info *validated_shader; uint32_t o = shader_reloc_offsets[i]; |