diff options
Diffstat (limited to 'drivers/gpu/drm/vc4/vc4_v3d.c')
-rw-r--r-- | drivers/gpu/drm/vc4/vc4_v3d.c | 72 |
1 files changed, 55 insertions, 17 deletions
diff --git a/drivers/gpu/drm/vc4/vc4_v3d.c b/drivers/gpu/drm/vc4/vc4_v3d.c index c36315924b7d..fee4f90e71aa 100644 --- a/drivers/gpu/drm/vc4/vc4_v3d.c +++ b/drivers/gpu/drm/vc4/vc4_v3d.c @@ -202,7 +202,7 @@ try_again: } /** - * vc4_allocate_bin_bo() - allocates the memory that will be used for + * bin_bo_alloc() - allocates the memory that will be used for * tile binning. * * The binner has a limitation that the addresses in the tile state @@ -223,14 +223,16 @@ try_again: * overall CMA pool before they make scenes complicated enough to run * out of bin space. */ -static int vc4_allocate_bin_bo(struct drm_device *drm) +static int bin_bo_alloc(struct vc4_dev *vc4) { - struct vc4_dev *vc4 = to_vc4_dev(drm); struct vc4_v3d *v3d = vc4->v3d; uint32_t size = 16 * 1024 * 1024; int ret = 0; struct list_head list; + if (!v3d) + return -ENODEV; + /* We may need to try allocating more than once to get a BO * that doesn't cross 256MB. Track the ones we've allocated * that failed so far, so that we can free them when we've got @@ -240,7 +242,7 @@ static int vc4_allocate_bin_bo(struct drm_device *drm) INIT_LIST_HEAD(&list); while (true) { - struct vc4_bo *bo = vc4_bo_create(drm, size, true, + struct vc4_bo *bo = vc4_bo_create(vc4->dev, size, true, VC4_BO_TYPE_BIN); if (IS_ERR(bo)) { @@ -281,6 +283,14 @@ static int vc4_allocate_bin_bo(struct drm_device *drm) WARN_ON_ONCE(sizeof(vc4->bin_alloc_used) * 8 != bo->base.base.size / vc4->bin_alloc_size); + kref_init(&vc4->bin_bo_kref); + + /* Enable the out-of-memory interrupt to set our + * newly-allocated binner BO, potentially from an + * already-pending-but-masked interrupt. + */ + V3D_WRITE(V3D_INTENA, V3D_INT_OUTOMEM); + break; } @@ -300,6 +310,47 @@ static int vc4_allocate_bin_bo(struct drm_device *drm) return ret; } +int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used) +{ + int ret = 0; + + mutex_lock(&vc4->bin_bo_lock); + + if (used && *used) + goto complete; + + if (vc4->bin_bo) + kref_get(&vc4->bin_bo_kref); + else + ret = bin_bo_alloc(vc4); + + if (ret == 0 && used) + *used = true; + +complete: + mutex_unlock(&vc4->bin_bo_lock); + + return ret; +} + +static void bin_bo_release(struct kref *ref) +{ + struct vc4_dev *vc4 = container_of(ref, struct vc4_dev, bin_bo_kref); + + if (WARN_ON_ONCE(!vc4->bin_bo)) + return; + + drm_gem_object_put_unlocked(&vc4->bin_bo->base.base); + vc4->bin_bo = NULL; +} + +void vc4_v3d_bin_bo_put(struct vc4_dev *vc4) +{ + mutex_lock(&vc4->bin_bo_lock); + kref_put(&vc4->bin_bo_kref, bin_bo_release); + mutex_unlock(&vc4->bin_bo_lock); +} + #ifdef CONFIG_PM static int vc4_v3d_runtime_suspend(struct device *dev) { @@ -308,9 +359,6 @@ static int vc4_v3d_runtime_suspend(struct device *dev) vc4_irq_uninstall(vc4->dev); - drm_gem_object_put_unlocked(&vc4->bin_bo->base.base); - vc4->bin_bo = NULL; - clk_disable_unprepare(v3d->clk); return 0; @@ -322,10 +370,6 @@ static int vc4_v3d_runtime_resume(struct device *dev) struct vc4_dev *vc4 = v3d->vc4; int ret; - ret = vc4_allocate_bin_bo(vc4->dev); - if (ret) - return ret; - ret = clk_prepare_enable(v3d->clk); if (ret != 0) return ret; @@ -392,12 +436,6 @@ static int vc4_v3d_bind(struct device *dev, struct device *master, void *data) if (ret != 0) return ret; - ret = vc4_allocate_bin_bo(drm); - if (ret) { - clk_disable_unprepare(v3d->clk); - return ret; - } - /* Reset the binner overflow address/size at setup, to be sure * we don't reuse an old one. */ |