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Diffstat (limited to 'drivers/gpu/drm/v3d')
-rw-r--r--drivers/gpu/drm/v3d/v3d_debugfs.c35
-rw-r--r--drivers/gpu/drm/v3d/v3d_drv.c17
-rw-r--r--drivers/gpu/drm/v3d/v3d_drv.h106
-rw-r--r--drivers/gpu/drm/v3d/v3d_fence.c2
-rw-r--r--drivers/gpu/drm/v3d/v3d_gem.c552
-rw-r--r--drivers/gpu/drm/v3d/v3d_irq.c55
-rw-r--r--drivers/gpu/drm/v3d/v3d_mmu.c7
-rw-r--r--drivers/gpu/drm/v3d/v3d_regs.h122
-rw-r--r--drivers/gpu/drm/v3d/v3d_sched.c382
-rw-r--r--drivers/gpu/drm/v3d/v3d_trace.h94
10 files changed, 982 insertions, 390 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_debugfs.c b/drivers/gpu/drm/v3d/v3d_debugfs.c
index a24af2d2f574..78a78938e81f 100644
--- a/drivers/gpu/drm/v3d/v3d_debugfs.c
+++ b/drivers/gpu/drm/v3d/v3d_debugfs.c
@@ -26,6 +26,11 @@ static const struct v3d_reg_def v3d_hub_reg_defs[] = {
REGDEF(V3D_HUB_IDENT3),
REGDEF(V3D_HUB_INT_STS),
REGDEF(V3D_HUB_INT_MSK_STS),
+
+ REGDEF(V3D_MMU_CTL),
+ REGDEF(V3D_MMU_VIO_ADDR),
+ REGDEF(V3D_MMU_VIO_ID),
+ REGDEF(V3D_MMU_DEBUG_INFO),
};
static const struct v3d_reg_def v3d_gca_reg_defs[] = {
@@ -50,12 +55,25 @@ static const struct v3d_reg_def v3d_core_reg_defs[] = {
REGDEF(V3D_PTB_BPCA),
REGDEF(V3D_PTB_BPCS),
- REGDEF(V3D_MMU_CTL),
- REGDEF(V3D_MMU_VIO_ADDR),
-
REGDEF(V3D_GMP_STATUS),
REGDEF(V3D_GMP_CFG),
REGDEF(V3D_GMP_VIO_ADDR),
+
+ REGDEF(V3D_ERR_FDBGO),
+ REGDEF(V3D_ERR_FDBGB),
+ REGDEF(V3D_ERR_FDBGS),
+ REGDEF(V3D_ERR_STAT),
+};
+
+static const struct v3d_reg_def v3d_csd_reg_defs[] = {
+ REGDEF(V3D_CSD_STATUS),
+ REGDEF(V3D_CSD_CURRENT_CFG0),
+ REGDEF(V3D_CSD_CURRENT_CFG1),
+ REGDEF(V3D_CSD_CURRENT_CFG2),
+ REGDEF(V3D_CSD_CURRENT_CFG3),
+ REGDEF(V3D_CSD_CURRENT_CFG4),
+ REGDEF(V3D_CSD_CURRENT_CFG5),
+ REGDEF(V3D_CSD_CURRENT_CFG6),
};
static int v3d_v3d_debugfs_regs(struct seq_file *m, void *unused)
@@ -89,6 +107,17 @@ static int v3d_v3d_debugfs_regs(struct seq_file *m, void *unused)
V3D_CORE_READ(core,
v3d_core_reg_defs[i].reg));
}
+
+ if (v3d_has_csd(v3d)) {
+ for (i = 0; i < ARRAY_SIZE(v3d_csd_reg_defs); i++) {
+ seq_printf(m, "core %d %s (0x%04x): 0x%08x\n",
+ core,
+ v3d_csd_reg_defs[i].name,
+ v3d_csd_reg_defs[i].reg,
+ V3D_CORE_READ(core,
+ v3d_csd_reg_defs[i].reg));
+ }
+ }
}
return 0;
diff --git a/drivers/gpu/drm/v3d/v3d_drv.c b/drivers/gpu/drm/v3d/v3d_drv.c
index a06b05f714a5..fea597f4db8a 100644
--- a/drivers/gpu/drm/v3d/v3d_drv.c
+++ b/drivers/gpu/drm/v3d/v3d_drv.c
@@ -7,9 +7,9 @@
* This driver supports the Broadcom V3D 3.3 and 4.1 OpenGL ES GPUs.
* For V3D 2.x support, see the VC4 driver.
*
- * Currently only single-core rendering using the binner and renderer,
- * along with TFU (texture formatting unit) rendering is supported.
- * V3D 4.x's CSD (compute shader dispatch) is not yet supported.
+ * The V3D GPU includes a tiled render (composed of a bin and render
+ * pipelines), the TFU (texture formatting unit), and the CSD (compute
+ * shader dispatch).
*/
#include <linux/clk.h>
@@ -120,6 +120,9 @@ static int v3d_get_param_ioctl(struct drm_device *dev, void *data,
case DRM_V3D_PARAM_SUPPORTS_TFU:
args->value = 1;
return 0;
+ case DRM_V3D_PARAM_SUPPORTS_CSD:
+ args->value = v3d_has_csd(v3d);
+ return 0;
default:
DRM_DEBUG("Unknown parameter %d\n", args->param);
return -EINVAL;
@@ -179,6 +182,7 @@ static const struct drm_ioctl_desc v3d_drm_ioctls[] = {
DRM_IOCTL_DEF_DRV(V3D_GET_PARAM, v3d_get_param_ioctl, DRM_RENDER_ALLOW),
DRM_IOCTL_DEF_DRV(V3D_GET_BO_OFFSET, v3d_get_bo_offset_ioctl, DRM_RENDER_ALLOW),
DRM_IOCTL_DEF_DRV(V3D_SUBMIT_TFU, v3d_submit_tfu_ioctl, DRM_RENDER_ALLOW | DRM_AUTH),
+ DRM_IOCTL_DEF_DRV(V3D_SUBMIT_CSD, v3d_submit_csd_ioctl, DRM_RENDER_ALLOW | DRM_AUTH),
};
static struct drm_driver v3d_drm_driver = {
@@ -235,9 +239,9 @@ static int v3d_platform_drm_probe(struct platform_device *pdev)
struct drm_device *drm;
struct v3d_dev *v3d;
int ret;
+ u32 mmu_debug;
u32 ident1;
- dev->coherent_dma_mask = DMA_BIT_MASK(36);
v3d = kzalloc(sizeof(*v3d), GFP_KERNEL);
if (!v3d)
@@ -254,6 +258,11 @@ static int v3d_platform_drm_probe(struct platform_device *pdev)
if (ret)
goto dev_free;
+ mmu_debug = V3D_READ(V3D_MMU_DEBUG_INFO);
+ dev->coherent_dma_mask =
+ DMA_BIT_MASK(30 + V3D_GET_FIELD(mmu_debug, V3D_MMU_PA_WIDTH));
+ v3d->va_width = 30 + V3D_GET_FIELD(mmu_debug, V3D_MMU_VA_WIDTH);
+
ident1 = V3D_READ(V3D_HUB_IDENT1);
v3d->ver = (V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_TVER) * 10 +
V3D_GET_FIELD(ident1, V3D_HUB_IDENT1_REV));
diff --git a/drivers/gpu/drm/v3d/v3d_drv.h b/drivers/gpu/drm/v3d/v3d_drv.h
index e9d4a2fdcf44..9aad9da1eb11 100644
--- a/drivers/gpu/drm/v3d/v3d_drv.h
+++ b/drivers/gpu/drm/v3d/v3d_drv.h
@@ -16,9 +16,11 @@ enum v3d_queue {
V3D_BIN,
V3D_RENDER,
V3D_TFU,
+ V3D_CSD,
+ V3D_CACHE_CLEAN,
};
-#define V3D_MAX_QUEUES (V3D_TFU + 1)
+#define V3D_MAX_QUEUES (V3D_CACHE_CLEAN + 1)
struct v3d_queue_state {
struct drm_gpu_scheduler sched;
@@ -55,6 +57,8 @@ struct v3d_dev {
*/
void *mmu_scratch;
dma_addr_t mmu_scratch_paddr;
+ /* virtual address bits from V3D to the MMU. */
+ int va_width;
/* Number of V3D cores. */
u32 cores;
@@ -67,9 +71,10 @@ struct v3d_dev {
struct work_struct overflow_mem_work;
- struct v3d_exec_info *bin_job;
- struct v3d_exec_info *render_job;
+ struct v3d_bin_job *bin_job;
+ struct v3d_render_job *render_job;
struct v3d_tfu_job *tfu_job;
+ struct v3d_csd_job *csd_job;
struct v3d_queue_state queue[V3D_MAX_QUEUES];
@@ -92,6 +97,12 @@ struct v3d_dev {
*/
struct mutex sched_lock;
+ /* Lock taken during a cache clean and when initiating an L2
+ * flush, to keep L2 flushes from interfering with the
+ * synchronous L2 cleans.
+ */
+ struct mutex cache_clean_lock;
+
struct {
u32 num_allocated;
u32 pages_allocated;
@@ -104,6 +115,12 @@ to_v3d_dev(struct drm_device *dev)
return (struct v3d_dev *)dev->dev_private;
}
+static inline bool
+v3d_has_csd(struct v3d_dev *v3d)
+{
+ return v3d->ver >= 41;
+}
+
/* The per-fd struct, which tracks the MMU mappings. */
struct v3d_file_priv {
struct v3d_dev *v3d;
@@ -117,7 +134,7 @@ struct v3d_bo {
struct drm_mm_node node;
/* List entry for the BO's position in
- * v3d_exec_info->unref_list
+ * v3d_render_job->unref_list
*/
struct list_head unref_head;
};
@@ -157,67 +174,74 @@ to_v3d_fence(struct dma_fence *fence)
struct v3d_job {
struct drm_sched_job base;
- struct v3d_exec_info *exec;
+ struct kref refcount;
- /* An optional fence userspace can pass in for the job to depend on. */
- struct dma_fence *in_fence;
+ struct v3d_dev *v3d;
+
+ /* This is the array of BOs that were looked up at the start
+ * of submission.
+ */
+ struct drm_gem_object **bo;
+ u32 bo_count;
+
+ /* Array of struct dma_fence * to block on before submitting this job.
+ */
+ struct xarray deps;
+ unsigned long last_dep;
/* v3d fence to be signaled by IRQ handler when the job is complete. */
struct dma_fence *irq_fence;
+ /* scheduler fence for when the job is considered complete and
+ * the BO reservations can be released.
+ */
+ struct dma_fence *done_fence;
+
+ /* Callback for the freeing of the job on refcount going to 0. */
+ void (*free)(struct kref *ref);
+};
+
+struct v3d_bin_job {
+ struct v3d_job base;
+
/* GPU virtual addresses of the start/end of the CL job. */
u32 start, end;
u32 timedout_ctca, timedout_ctra;
-};
-struct v3d_exec_info {
- struct v3d_dev *v3d;
+ /* Corresponding render job, for attaching our overflow memory. */
+ struct v3d_render_job *render;
- struct v3d_job bin, render;
-
- /* Fence for when the scheduler considers the binner to be
- * done, for render to depend on.
- */
- struct dma_fence *bin_done_fence;
+ /* Submitted tile memory allocation start/size, tile state. */
+ u32 qma, qms, qts;
+};
- /* Fence for when the scheduler considers the render to be
- * done, for when the BOs reservations should be complete.
- */
- struct dma_fence *render_done_fence;
+struct v3d_render_job {
+ struct v3d_job base;
- struct kref refcount;
+ /* GPU virtual addresses of the start/end of the CL job. */
+ u32 start, end;
- /* This is the array of BOs that were looked up at the start of exec. */
- struct v3d_bo **bo;
- u32 bo_count;
+ u32 timedout_ctca, timedout_ctra;
/* List of overflow BOs used in the job that need to be
* released once the job is complete.
*/
struct list_head unref_list;
-
- /* Submitted tile memory allocation start/size, tile state. */
- u32 qma, qms, qts;
};
struct v3d_tfu_job {
- struct drm_sched_job base;
+ struct v3d_job base;
struct drm_v3d_submit_tfu args;
+};
- /* An optional fence userspace can pass in for the job to depend on. */
- struct dma_fence *in_fence;
-
- /* v3d fence to be signaled by IRQ handler when the job is complete. */
- struct dma_fence *irq_fence;
-
- struct v3d_dev *v3d;
+struct v3d_csd_job {
+ struct v3d_job base;
- struct kref refcount;
+ u32 timedout_batches;
- /* This is the array of BOs that were looked up at the start of exec. */
- struct v3d_bo *bo[4];
+ struct drm_v3d_submit_csd args;
};
/**
@@ -281,12 +305,14 @@ int v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
int v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
+int v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv);
int v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
struct drm_file *file_priv);
-void v3d_exec_put(struct v3d_exec_info *exec);
-void v3d_tfu_job_put(struct v3d_tfu_job *exec);
+void v3d_job_put(struct v3d_job *job);
void v3d_reset(struct v3d_dev *v3d);
void v3d_invalidate_caches(struct v3d_dev *v3d);
+void v3d_clean_caches(struct v3d_dev *v3d);
/* v3d_irq.c */
int v3d_irq_init(struct v3d_dev *v3d);
diff --git a/drivers/gpu/drm/v3d/v3d_fence.c b/drivers/gpu/drm/v3d/v3d_fence.c
index b0a2a1ae2eb1..89840ed212c0 100644
--- a/drivers/gpu/drm/v3d/v3d_fence.c
+++ b/drivers/gpu/drm/v3d/v3d_fence.c
@@ -36,6 +36,8 @@ static const char *v3d_fence_get_timeline_name(struct dma_fence *fence)
return "v3d-render";
case V3D_TFU:
return "v3d-tfu";
+ case V3D_CSD:
+ return "v3d-csd";
default:
return NULL;
}
diff --git a/drivers/gpu/drm/v3d/v3d_gem.c b/drivers/gpu/drm/v3d/v3d_gem.c
index 93ff8fcbe475..27e0f87075d9 100644
--- a/drivers/gpu/drm/v3d/v3d_gem.c
+++ b/drivers/gpu/drm/v3d/v3d_gem.c
@@ -109,7 +109,9 @@ v3d_reset(struct v3d_dev *v3d)
{
struct drm_device *dev = &v3d->drm;
- DRM_ERROR("Resetting GPU.\n");
+ DRM_DEV_ERROR(dev->dev, "Resetting GPU for hang.\n");
+ DRM_DEV_ERROR(dev->dev, "V3D_ERR_STAT: 0x%08x\n",
+ V3D_CORE_READ(0, V3D_ERR_STAT));
trace_v3d_reset_begin(dev);
/* XXX: only needed for safe powerdown, not reset. */
@@ -162,10 +164,52 @@ v3d_flush_l2t(struct v3d_dev *v3d, int core)
/* While there is a busy bit (V3D_L2TCACTL_L2TFLS), we don't
* need to wait for completion before dispatching the job --
* L2T accesses will be stalled until the flush has completed.
+ * However, we do need to make sure we don't try to trigger a
+ * new flush while the L2_CLEAN queue is trying to
+ * synchronously clean after a job.
*/
+ mutex_lock(&v3d->cache_clean_lock);
V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
V3D_L2TCACTL_L2TFLS |
V3D_SET_FIELD(V3D_L2TCACTL_FLM_FLUSH, V3D_L2TCACTL_FLM));
+ mutex_unlock(&v3d->cache_clean_lock);
+}
+
+/* Cleans texture L1 and L2 cachelines (writing back dirty data).
+ *
+ * For cleaning, which happens from the CACHE_CLEAN queue after CSD has
+ * executed, we need to make sure that the clean is done before
+ * signaling job completion. So, we synchronously wait before
+ * returning, and we make sure that L2 invalidates don't happen in the
+ * meantime to confuse our are-we-done checks.
+ */
+void
+v3d_clean_caches(struct v3d_dev *v3d)
+{
+ struct drm_device *dev = &v3d->drm;
+ int core = 0;
+
+ trace_v3d_cache_clean_begin(dev);
+
+ V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL, V3D_L2TCACTL_TMUWCF);
+ if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
+ V3D_L2TCACTL_L2TFLS), 100)) {
+ DRM_ERROR("Timeout waiting for L1T write combiner flush\n");
+ }
+
+ mutex_lock(&v3d->cache_clean_lock);
+ V3D_CORE_WRITE(core, V3D_CTL_L2TCACTL,
+ V3D_L2TCACTL_L2TFLS |
+ V3D_SET_FIELD(V3D_L2TCACTL_FLM_CLEAN, V3D_L2TCACTL_FLM));
+
+ if (wait_for(!(V3D_CORE_READ(core, V3D_CTL_L2TCACTL) &
+ V3D_L2TCACTL_L2TFLS), 100)) {
+ DRM_ERROR("Timeout waiting for L2T clean\n");
+ }
+
+ mutex_unlock(&v3d->cache_clean_lock);
+
+ trace_v3d_cache_clean_end(dev);
}
/* Invalidates the slice caches. These are read-only caches. */
@@ -193,28 +237,6 @@ v3d_invalidate_caches(struct v3d_dev *v3d)
v3d_invalidate_slices(v3d, 0);
}
-static void
-v3d_attach_object_fences(struct v3d_bo **bos, int bo_count,
- struct dma_fence *fence)
-{
- int i;
-
- for (i = 0; i < bo_count; i++) {
- /* XXX: Use shared fences for read-only objects. */
- reservation_object_add_excl_fence(bos[i]->base.base.resv,
- fence);
- }
-}
-
-static void
-v3d_unlock_bo_reservations(struct v3d_bo **bos,
- int bo_count,
- struct ww_acquire_ctx *acquire_ctx)
-{
- drm_gem_unlock_reservations((struct drm_gem_object **)bos, bo_count,
- acquire_ctx);
-}
-
/* Takes the reservation lock on all the BOs being referenced, so that
* at queue submit time we can update the reservations.
*
@@ -223,26 +245,21 @@ v3d_unlock_bo_reservations(struct v3d_bo **bos,
* to v3d, so we don't attach dma-buf fences to them.
*/
static int
-v3d_lock_bo_reservations(struct v3d_bo **bos,
- int bo_count,
+v3d_lock_bo_reservations(struct v3d_job *job,
struct ww_acquire_ctx *acquire_ctx)
{
int i, ret;
- ret = drm_gem_lock_reservations((struct drm_gem_object **)bos,
- bo_count, acquire_ctx);
+ ret = drm_gem_lock_reservations(job->bo, job->bo_count, acquire_ctx);
if (ret)
return ret;
- /* Reserve space for our shared (read-only) fence references,
- * before we commit the CL to the hardware.
- */
- for (i = 0; i < bo_count; i++) {
- ret = reservation_object_reserve_shared(bos[i]->base.base.resv,
- 1);
+ for (i = 0; i < job->bo_count; i++) {
+ ret = drm_gem_fence_array_add_implicit(&job->deps,
+ job->bo[i], true);
if (ret) {
- v3d_unlock_bo_reservations(bos, bo_count,
- acquire_ctx);
+ drm_gem_unlock_reservations(job->bo, job->bo_count,
+ acquire_ctx);
return ret;
}
}
@@ -251,11 +268,11 @@ v3d_lock_bo_reservations(struct v3d_bo **bos,
}
/**
- * v3d_cl_lookup_bos() - Sets up exec->bo[] with the GEM objects
+ * v3d_lookup_bos() - Sets up job->bo[] with the GEM objects
* referenced by the job.
* @dev: DRM device
* @file_priv: DRM file for this fd
- * @exec: V3D job being set up
+ * @job: V3D job being set up
*
* The command validator needs to reference BOs by their index within
* the submitted job's BO list. This does the validation of the job's
@@ -265,18 +282,19 @@ v3d_lock_bo_reservations(struct v3d_bo **bos,
* failure, because that will happen at v3d_exec_cleanup() time.
*/
static int
-v3d_cl_lookup_bos(struct drm_device *dev,
- struct drm_file *file_priv,
- struct drm_v3d_submit_cl *args,
- struct v3d_exec_info *exec)
+v3d_lookup_bos(struct drm_device *dev,
+ struct drm_file *file_priv,
+ struct v3d_job *job,
+ u64 bo_handles,
+ u32 bo_count)
{
u32 *handles;
int ret = 0;
int i;
- exec->bo_count = args->bo_handle_count;
+ job->bo_count = bo_count;
- if (!exec->bo_count) {
+ if (!job->bo_count) {
/* See comment on bo_index for why we have to check
* this.
*/
@@ -284,15 +302,15 @@ v3d_cl_lookup_bos(struct drm_device *dev,
return -EINVAL;
}
- exec->bo = kvmalloc_array(exec->bo_count,
- sizeof(struct drm_gem_cma_object *),
- GFP_KERNEL | __GFP_ZERO);
- if (!exec->bo) {
+ job->bo = kvmalloc_array(job->bo_count,
+ sizeof(struct drm_gem_cma_object *),
+ GFP_KERNEL | __GFP_ZERO);
+ if (!job->bo) {
DRM_DEBUG("Failed to allocate validated BO pointers\n");
return -ENOMEM;
}
- handles = kvmalloc_array(exec->bo_count, sizeof(u32), GFP_KERNEL);
+ handles = kvmalloc_array(job->bo_count, sizeof(u32), GFP_KERNEL);
if (!handles) {
ret = -ENOMEM;
DRM_DEBUG("Failed to allocate incoming GEM handles\n");
@@ -300,15 +318,15 @@ v3d_cl_lookup_bos(struct drm_device *dev,
}
if (copy_from_user(handles,
- (void __user *)(uintptr_t)args->bo_handles,
- exec->bo_count * sizeof(u32))) {
+ (void __user *)(uintptr_t)bo_handles,
+ job->bo_count * sizeof(u32))) {
ret = -EFAULT;
DRM_DEBUG("Failed to copy in GEM handles\n");
goto fail;
}
spin_lock(&file_priv->table_lock);
- for (i = 0; i < exec->bo_count; i++) {
+ for (i = 0; i < job->bo_count; i++) {
struct drm_gem_object *bo = idr_find(&file_priv->object_idr,
handles[i]);
if (!bo) {
@@ -319,7 +337,7 @@ v3d_cl_lookup_bos(struct drm_device *dev,
goto fail;
}
drm_gem_object_get(bo);
- exec->bo[i] = to_v3d_bo(bo);
+ job->bo[i] = bo;
}
spin_unlock(&file_priv->table_lock);
@@ -329,67 +347,50 @@ fail:
}
static void
-v3d_exec_cleanup(struct kref *ref)
+v3d_job_free(struct kref *ref)
{
- struct v3d_exec_info *exec = container_of(ref, struct v3d_exec_info,
- refcount);
- struct v3d_dev *v3d = exec->v3d;
- unsigned int i;
- struct v3d_bo *bo, *save;
-
- dma_fence_put(exec->bin.in_fence);
- dma_fence_put(exec->render.in_fence);
-
- dma_fence_put(exec->bin.irq_fence);
- dma_fence_put(exec->render.irq_fence);
-
- dma_fence_put(exec->bin_done_fence);
- dma_fence_put(exec->render_done_fence);
+ struct v3d_job *job = container_of(ref, struct v3d_job, refcount);
+ unsigned long index;
+ struct dma_fence *fence;
+ int i;
- for (i = 0; i < exec->bo_count; i++)
- drm_gem_object_put_unlocked(&exec->bo[i]->base.base);
- kvfree(exec->bo);
+ for (i = 0; i < job->bo_count; i++) {
+ if (job->bo[i])
+ drm_gem_object_put_unlocked(job->bo[i]);
+ }
+ kvfree(job->bo);
- list_for_each_entry_safe(bo, save, &exec->unref_list, unref_head) {
- drm_gem_object_put_unlocked(&bo->base.base);
+ xa_for_each(&job->deps, index, fence) {
+ dma_fence_put(fence);
}
+ xa_destroy(&job->deps);
- pm_runtime_mark_last_busy(v3d->dev);
- pm_runtime_put_autosuspend(v3d->dev);
+ dma_fence_put(job->irq_fence);
+ dma_fence_put(job->done_fence);
- kfree(exec);
-}
+ pm_runtime_mark_last_busy(job->v3d->dev);
+ pm_runtime_put_autosuspend(job->v3d->dev);
-void v3d_exec_put(struct v3d_exec_info *exec)
-{
- kref_put(&exec->refcount, v3d_exec_cleanup);
+ kfree(job);
}
static void
-v3d_tfu_job_cleanup(struct kref *ref)
+v3d_render_job_free(struct kref *ref)
{
- struct v3d_tfu_job *job = container_of(ref, struct v3d_tfu_job,
- refcount);
- struct v3d_dev *v3d = job->v3d;
- unsigned int i;
-
- dma_fence_put(job->in_fence);
- dma_fence_put(job->irq_fence);
+ struct v3d_render_job *job = container_of(ref, struct v3d_render_job,
+ base.refcount);
+ struct v3d_bo *bo, *save;
- for (i = 0; i < ARRAY_SIZE(job->bo); i++) {
- if (job->bo[i])
- drm_gem_object_put_unlocked(&job->bo[i]->base.base);
+ list_for_each_entry_safe(bo, save, &job->unref_list, unref_head) {
+ drm_gem_object_put_unlocked(&bo->base.base);
}
- pm_runtime_mark_last_busy(v3d->dev);
- pm_runtime_put_autosuspend(v3d->dev);
-
- kfree(job);
+ v3d_job_free(ref);
}
-void v3d_tfu_job_put(struct v3d_tfu_job *job)
+void v3d_job_put(struct v3d_job *job)
{
- kref_put(&job->refcount, v3d_tfu_job_cleanup);
+ kref_put(&job->refcount, job->free);
}
int
@@ -425,6 +426,87 @@ v3d_wait_bo_ioctl(struct drm_device *dev, void *data,
return ret;
}
+static int
+v3d_job_init(struct v3d_dev *v3d, struct drm_file *file_priv,
+ struct v3d_job *job, void (*free)(struct kref *ref),
+ u32 in_sync)
+{
+ struct dma_fence *in_fence = NULL;
+ int ret;
+
+ job->v3d = v3d;
+ job->free = free;
+
+ ret = pm_runtime_get_sync(v3d->dev);
+ if (ret < 0)
+ return ret;
+
+ xa_init_flags(&job->deps, XA_FLAGS_ALLOC);
+
+ ret = drm_syncobj_find_fence(file_priv, in_sync, 0, 0, &in_fence);
+ if (ret == -EINVAL)
+ goto fail;
+
+ ret = drm_gem_fence_array_add(&job->deps, in_fence);
+ if (ret)
+ goto fail;
+
+ kref_init(&job->refcount);
+
+ return 0;
+fail:
+ xa_destroy(&job->deps);
+ pm_runtime_put_autosuspend(v3d->dev);
+ return ret;
+}
+
+static int
+v3d_push_job(struct v3d_file_priv *v3d_priv,
+ struct v3d_job *job, enum v3d_queue queue)
+{
+ int ret;
+
+ ret = drm_sched_job_init(&job->base, &v3d_priv->sched_entity[queue],
+ v3d_priv);
+ if (ret)
+ return ret;
+
+ job->done_fence = dma_fence_get(&job->base.s_fence->finished);
+
+ /* put by scheduler job completion */
+ kref_get(&job->refcount);
+
+ drm_sched_entity_push_job(&job->base, &v3d_priv->sched_entity[queue]);
+
+ return 0;
+}
+
+static void
+v3d_attach_fences_and_unlock_reservation(struct drm_file *file_priv,
+ struct v3d_job *job,
+ struct ww_acquire_ctx *acquire_ctx,
+ u32 out_sync,
+ struct dma_fence *done_fence)
+{
+ struct drm_syncobj *sync_out;
+ int i;
+
+ for (i = 0; i < job->bo_count; i++) {
+ /* XXX: Use shared fences for read-only objects. */
+ reservation_object_add_excl_fence(job->bo[i]->resv,
+ job->done_fence);
+ }
+
+ drm_gem_unlock_reservations(job->bo, job->bo_count, acquire_ctx);
+
+ /* Update the return sync object for the job */
+ sync_out = drm_syncobj_find(file_priv, out_sync);
+ if (sync_out) {
+ drm_syncobj_replace_fence(sync_out, done_fence);
+ drm_syncobj_put(sync_out);
+ }
+}
+
/**
* v3d_submit_cl_ioctl() - Submits a job (frame) to the V3D.
* @dev: DRM device
@@ -444,9 +526,9 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
struct v3d_dev *v3d = to_v3d_dev(dev);
struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
struct drm_v3d_submit_cl *args = data;
- struct v3d_exec_info *exec;
+ struct v3d_bin_job *bin = NULL;
+ struct v3d_render_job *render;
struct ww_acquire_ctx acquire_ctx;
- struct drm_syncobj *sync_out;
int ret = 0;
trace_v3d_submit_cl_ioctl(&v3d->drm, args->rcl_start, args->rcl_end);
@@ -456,100 +538,87 @@ v3d_submit_cl_ioctl(struct drm_device *dev, void *data,
return -EINVAL;
}
- exec = kcalloc(1, sizeof(*exec), GFP_KERNEL);
- if (!exec)
+ render = kcalloc(1, sizeof(*render), GFP_KERNEL);
+ if (!render)
return -ENOMEM;
- ret = pm_runtime_get_sync(v3d->dev);
- if (ret < 0) {
- kfree(exec);
+ render->start = args->rcl_start;
+ render->end = args->rcl_end;
+ INIT_LIST_HEAD(&render->unref_list);
+
+ ret = v3d_job_init(v3d, file_priv, &render->base,
+ v3d_render_job_free, args->in_sync_rcl);
+ if (ret) {
+ kfree(render);
return ret;
}
- kref_init(&exec->refcount);
+ if (args->bcl_start != args->bcl_end) {
+ bin = kcalloc(1, sizeof(*bin), GFP_KERNEL);
+ if (!bin)
+ return -ENOMEM;
- ret = drm_syncobj_find_fence(file_priv, args->in_sync_bcl,
- 0, 0, &exec->bin.in_fence);
- if (ret == -EINVAL)
- goto fail;
+ ret = v3d_job_init(v3d, file_priv, &bin->base,
+ v3d_job_free, args->in_sync_bcl);
+ if (ret) {
+ v3d_job_put(&render->base);
+ return ret;
+ }
- ret = drm_syncobj_find_fence(file_priv, args->in_sync_rcl,
- 0, 0, &exec->render.in_fence);
- if (ret == -EINVAL)
- goto fail;
+ bin->start = args->bcl_start;
+ bin->end = args->bcl_end;
+ bin->qma = args->qma;
+ bin->qms = args->qms;
+ bin->qts = args->qts;
+ bin->render = render;
+ }
- exec->qma = args->qma;
- exec->qms = args->qms;
- exec->qts = args->qts;
- exec->bin.exec = exec;
- exec->bin.start = args->bcl_start;
- exec->bin.end = args->bcl_end;
- exec->render.exec = exec;
- exec->render.start = args->rcl_start;
- exec->render.end = args->rcl_end;
- exec->v3d = v3d;
- INIT_LIST_HEAD(&exec->unref_list);
-
- ret = v3d_cl_lookup_bos(dev, file_priv, args, exec);
+ ret = v3d_lookup_bos(dev, file_priv, &render->base,
+ args->bo_handles, args->bo_handle_count);
if (ret)
goto fail;
- ret = v3d_lock_bo_reservations(exec->bo, exec->bo_count,
- &acquire_ctx);
+ ret = v3d_lock_bo_reservations(&render->base, &acquire_ctx);
if (ret)
goto fail;
mutex_lock(&v3d->sched_lock);
- if (exec->bin.start != exec->bin.end) {
- ret = drm_sched_job_init(&exec->bin.base,
- &v3d_priv->sched_entity[V3D_BIN],
- v3d_priv);
+ if (bin) {
+ ret = v3d_push_job(v3d_priv, &bin->base, V3D_BIN);
if (ret)
goto fail_unreserve;
- exec->bin_done_fence =
- dma_fence_get(&exec->bin.base.s_fence->finished);
-
- kref_get(&exec->refcount); /* put by scheduler job completion */
- drm_sched_entity_push_job(&exec->bin.base,
- &v3d_priv->sched_entity[V3D_BIN]);
+ ret = drm_gem_fence_array_add(&render->base.deps,
+ dma_fence_get(bin->base.done_fence));
+ if (ret)
+ goto fail_unreserve;
}
- ret = drm_sched_job_init(&exec->render.base,
- &v3d_priv->sched_entity[V3D_RENDER],
- v3d_priv);
+ ret = v3d_push_job(v3d_priv, &render->base, V3D_RENDER);
if (ret)
goto fail_unreserve;
-
- exec->render_done_fence =
- dma_fence_get(&exec->render.base.s_fence->finished);
-
- kref_get(&exec->refcount); /* put by scheduler job completion */
- drm_sched_entity_push_job(&exec->render.base,
- &v3d_priv->sched_entity[V3D_RENDER]);
mutex_unlock(&v3d->sched_lock);
- v3d_attach_object_fences(exec->bo, exec->bo_count,
- exec->render_done_fence);
-
- v3d_unlock_bo_reservations(exec->bo, exec->bo_count, &acquire_ctx);
-
- /* Update the return sync object for the */
- sync_out = drm_syncobj_find(file_priv, args->out_sync);
- if (sync_out) {
- drm_syncobj_replace_fence(sync_out, exec->render_done_fence);
- drm_syncobj_put(sync_out);
- }
+ v3d_attach_fences_and_unlock_reservation(file_priv,
+ &render->base,
+ &acquire_ctx,
+ args->out_sync,
+ render->base.done_fence);
- v3d_exec_put(exec);
+ if (bin)
+ v3d_job_put(&bin->base);
+ v3d_job_put(&render->base);
return 0;
fail_unreserve:
mutex_unlock(&v3d->sched_lock);
- v3d_unlock_bo_reservations(exec->bo, exec->bo_count, &acquire_ctx);
+ drm_gem_unlock_reservations(render->base.bo,
+ render->base.bo_count, &acquire_ctx);
fail:
- v3d_exec_put(exec);
+ if (bin)
+ v3d_job_put(&bin->base);
+ v3d_job_put(&render->base);
return ret;
}
@@ -572,10 +641,7 @@ v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
struct drm_v3d_submit_tfu *args = data;
struct v3d_tfu_job *job;
struct ww_acquire_ctx acquire_ctx;
- struct drm_syncobj *sync_out;
- struct dma_fence *sched_done_fence;
int ret = 0;
- int bo_count;
trace_v3d_submit_tfu_ioctl(&v3d->drm, args->iia);
@@ -583,81 +649,172 @@ v3d_submit_tfu_ioctl(struct drm_device *dev, void *data,
if (!job)
return -ENOMEM;
- ret = pm_runtime_get_sync(v3d->dev);
- if (ret < 0) {
+ ret = v3d_job_init(v3d, file_priv, &job->base,
+ v3d_job_free, args->in_sync);
+ if (ret) {
kfree(job);
return ret;
}
- kref_init(&job->refcount);
-
- ret = drm_syncobj_find_fence(file_priv, args->in_sync,
- 0, 0, &job->in_fence);
- if (ret == -EINVAL)
- goto fail;
+ job->base.bo = kcalloc(ARRAY_SIZE(args->bo_handles),
+ sizeof(*job->base.bo), GFP_KERNEL);
+ if (!job->base.bo) {
+ v3d_job_put(&job->base);
+ return -ENOMEM;
+ }
job->args = *args;
- job->v3d = v3d;
spin_lock(&file_priv->table_lock);
- for (bo_count = 0; bo_count < ARRAY_SIZE(job->bo); bo_count++) {
+ for (job->base.bo_count = 0;
+ job->base.bo_count < ARRAY_SIZE(args->bo_handles);
+ job->base.bo_count++) {
struct drm_gem_object *bo;
- if (!args->bo_handles[bo_count])
+ if (!args->bo_handles[job->base.bo_count])
break;
bo = idr_find(&file_priv->object_idr,
- args->bo_handles[bo_count]);
+ args->bo_handles[job->base.bo_count]);
if (!bo) {
DRM_DEBUG("Failed to look up GEM BO %d: %d\n",
- bo_count, args->bo_handles[bo_count]);
+ job->base.bo_count,
+ args->bo_handles[job->base.bo_count]);
ret = -ENOENT;
spin_unlock(&file_priv->table_lock);
goto fail;
}
drm_gem_object_get(bo);
- job->bo[bo_count] = to_v3d_bo(bo);
+ job->base.bo[job->base.bo_count] = bo;
}
spin_unlock(&file_priv->table_lock);
- ret = v3d_lock_bo_reservations(job->bo, bo_count, &acquire_ctx);
+ ret = v3d_lock_bo_reservations(&job->base, &acquire_ctx);
if (ret)
goto fail;
mutex_lock(&v3d->sched_lock);
- ret = drm_sched_job_init(&job->base,
- &v3d_priv->sched_entity[V3D_TFU],
- v3d_priv);
+ ret = v3d_push_job(v3d_priv, &job->base, V3D_TFU);
if (ret)
goto fail_unreserve;
+ mutex_unlock(&v3d->sched_lock);
- sched_done_fence = dma_fence_get(&job->base.s_fence->finished);
+ v3d_attach_fences_and_unlock_reservation(file_priv,
+ &job->base, &acquire_ctx,
+ args->out_sync,
+ job->base.done_fence);
- kref_get(&job->refcount); /* put by scheduler job completion */
- drm_sched_entity_push_job(&job->base, &v3d_priv->sched_entity[V3D_TFU]);
+ v3d_job_put(&job->base);
+
+ return 0;
+
+fail_unreserve:
mutex_unlock(&v3d->sched_lock);
+ drm_gem_unlock_reservations(job->base.bo, job->base.bo_count,
+ &acquire_ctx);
+fail:
+ v3d_job_put(&job->base);
- v3d_attach_object_fences(job->bo, bo_count, sched_done_fence);
+ return ret;
+}
- v3d_unlock_bo_reservations(job->bo, bo_count, &acquire_ctx);
+/**
+ * v3d_submit_csd_ioctl() - Submits a CSD (texture formatting) job to the V3D.
+ * @dev: DRM device
+ * @data: ioctl argument
+ * @file_priv: DRM file for this fd
+ *
+ * Userspace provides the register setup for the CSD, which we don't
+ * need to validate since the CSD is behind the MMU.
+ */
+int
+v3d_submit_csd_ioctl(struct drm_device *dev, void *data,
+ struct drm_file *file_priv)
+{
+ struct v3d_dev *v3d = to_v3d_dev(dev);
+ struct v3d_file_priv *v3d_priv = file_priv->driver_priv;
+ struct drm_v3d_submit_csd *args = data;
+ struct v3d_csd_job *job;
+ struct v3d_job *clean_job;
+ struct ww_acquire_ctx acquire_ctx;
+ int ret;
- /* Update the return sync object */
- sync_out = drm_syncobj_find(file_priv, args->out_sync);
- if (sync_out) {
- drm_syncobj_replace_fence(sync_out, sched_done_fence);
- drm_syncobj_put(sync_out);
+ trace_v3d_submit_csd_ioctl(&v3d->drm, args->cfg[5], args->cfg[6]);
+
+ if (!v3d_has_csd(v3d)) {
+ DRM_DEBUG("Attempting CSD submit on non-CSD hardware\n");
+ return -EINVAL;
+ }
+
+ job = kcalloc(1, sizeof(*job), GFP_KERNEL);
+ if (!job)
+ return -ENOMEM;
+
+ ret = v3d_job_init(v3d, file_priv, &job->base,
+ v3d_job_free, args->in_sync);
+ if (ret) {
+ kfree(job);
+ return ret;
+ }
+
+ clean_job = kcalloc(1, sizeof(*clean_job), GFP_KERNEL);
+ if (!clean_job) {
+ v3d_job_put(&job->base);
+ kfree(job);
+ return -ENOMEM;
}
- dma_fence_put(sched_done_fence);
- v3d_tfu_job_put(job);
+ ret = v3d_job_init(v3d, file_priv, clean_job, v3d_job_free, 0);
+ if (ret) {
+ v3d_job_put(&job->base);
+ kfree(clean_job);
+ return ret;
+ }
+
+ job->args = *args;
+
+ ret = v3d_lookup_bos(dev, file_priv, clean_job,
+ args->bo_handles, args->bo_handle_count);
+ if (ret)
+ goto fail;
+
+ ret = v3d_lock_bo_reservations(clean_job, &acquire_ctx);
+ if (ret)
+ goto fail;
+
+ mutex_lock(&v3d->sched_lock);
+ ret = v3d_push_job(v3d_priv, &job->base, V3D_CSD);
+ if (ret)
+ goto fail_unreserve;
+
+ ret = drm_gem_fence_array_add(&clean_job->deps,
+ dma_fence_get(job->base.done_fence));
+ if (ret)
+ goto fail_unreserve;
+
+ ret = v3d_push_job(v3d_priv, clean_job, V3D_CACHE_CLEAN);
+ if (ret)
+ goto fail_unreserve;
+ mutex_unlock(&v3d->sched_lock);
+
+ v3d_attach_fences_and_unlock_reservation(file_priv,
+ clean_job,
+ &acquire_ctx,
+ args->out_sync,
+ clean_job->done_fence);
+
+ v3d_job_put(&job->base);
+ v3d_job_put(clean_job);
return 0;
fail_unreserve:
mutex_unlock(&v3d->sched_lock);
- v3d_unlock_bo_reservations(job->bo, bo_count, &acquire_ctx);
+ drm_gem_unlock_reservations(clean_job->bo, clean_job->bo_count,
+ &acquire_ctx);
fail:
- v3d_tfu_job_put(job);
+ v3d_job_put(&job->base);
+ v3d_job_put(clean_job);
return ret;
}
@@ -677,6 +834,7 @@ v3d_gem_init(struct drm_device *dev)
mutex_init(&v3d->bo_lock);
mutex_init(&v3d->reset_lock);
mutex_init(&v3d->sched_lock);
+ mutex_init(&v3d->cache_clean_lock);
/* Note: We don't allocate address 0. Various bits of HW
* treat 0 as special, such as the occlusion query counters
@@ -715,7 +873,7 @@ v3d_gem_destroy(struct drm_device *dev)
v3d_sched_fini(v3d);
- /* Waiting for exec to finish would need to be done before
+ /* Waiting for jobs to finish would need to be done before
* unregistering V3D.
*/
WARN_ON(v3d->bin_job);
diff --git a/drivers/gpu/drm/v3d/v3d_irq.c b/drivers/gpu/drm/v3d/v3d_irq.c
index aa0a180ae700..268d8a889ac5 100644
--- a/drivers/gpu/drm/v3d/v3d_irq.c
+++ b/drivers/gpu/drm/v3d/v3d_irq.c
@@ -4,9 +4,9 @@
/**
* DOC: Interrupt management for the V3D engine
*
- * When we take a bin, render, or TFU done interrupt, we need to
- * signal the fence for that job so that the scheduler can queue up
- * the next one and unblock any waiters.
+ * When we take a bin, render, TFU done, or CSD done interrupt, we
+ * need to signal the fence for that job so that the scheduler can
+ * queue up the next one and unblock any waiters.
*
* When we take the binner out of memory interrupt, we need to
* allocate some new memory and pass it to the binner so that the
@@ -20,6 +20,7 @@
#define V3D_CORE_IRQS ((u32)(V3D_INT_OUTOMEM | \
V3D_INT_FLDONE | \
V3D_INT_FRDONE | \
+ V3D_INT_CSDDONE | \
V3D_INT_GMPV))
#define V3D_HUB_IRQS ((u32)(V3D_HUB_INT_MMU_WRV | \
@@ -62,7 +63,7 @@ v3d_overflow_mem_work(struct work_struct *work)
}
drm_gem_object_get(obj);
- list_add_tail(&bo->unref_head, &v3d->bin_job->unref_list);
+ list_add_tail(&bo->unref_head, &v3d->bin_job->render->unref_list);
spin_unlock_irqrestore(&v3d->job_lock, irqflags);
V3D_CORE_WRITE(0, V3D_PTB_BPOA, bo->node.start << PAGE_SHIFT);
@@ -96,7 +97,7 @@ v3d_irq(int irq, void *arg)
if (intsts & V3D_INT_FLDONE) {
struct v3d_fence *fence =
- to_v3d_fence(v3d->bin_job->bin.irq_fence);
+ to_v3d_fence(v3d->bin_job->base.irq_fence);
trace_v3d_bcl_irq(&v3d->drm, fence->seqno);
dma_fence_signal(&fence->base);
@@ -105,13 +106,22 @@ v3d_irq(int irq, void *arg)
if (intsts & V3D_INT_FRDONE) {
struct v3d_fence *fence =
- to_v3d_fence(v3d->render_job->render.irq_fence);
+ to_v3d_fence(v3d->render_job->base.irq_fence);
trace_v3d_rcl_irq(&v3d->drm, fence->seqno);
dma_fence_signal(&fence->base);
status = IRQ_HANDLED;
}
+ if (intsts & V3D_INT_CSDDONE) {
+ struct v3d_fence *fence =
+ to_v3d_fence(v3d->csd_job->base.irq_fence);
+
+ trace_v3d_csd_irq(&v3d->drm, fence->seqno);
+ dma_fence_signal(&fence->base);
+ status = IRQ_HANDLED;
+ }
+
/* We shouldn't be triggering these if we have GMP in
* always-allowed mode.
*/
@@ -141,7 +151,7 @@ v3d_hub_irq(int irq, void *arg)
if (intsts & V3D_HUB_INT_TFUC) {
struct v3d_fence *fence =
- to_v3d_fence(v3d->tfu_job->irq_fence);
+ to_v3d_fence(v3d->tfu_job->base.irq_fence);
trace_v3d_tfu_irq(&v3d->drm, fence->seqno);
dma_fence_signal(&fence->base);
@@ -152,10 +162,33 @@ v3d_hub_irq(int irq, void *arg)
V3D_HUB_INT_MMU_PTI |
V3D_HUB_INT_MMU_CAP)) {
u32 axi_id = V3D_READ(V3D_MMU_VIO_ID);
- u64 vio_addr = (u64)V3D_READ(V3D_MMU_VIO_ADDR) << 8;
-
- dev_err(v3d->dev, "MMU error from client %d at 0x%08llx%s%s%s\n",
- axi_id, (long long)vio_addr,
+ u64 vio_addr = ((u64)V3D_READ(V3D_MMU_VIO_ADDR) <<
+ (v3d->va_width - 32));
+ static const char *const v3d41_axi_ids[] = {
+ "L2T",
+ "PTB",
+ "PSE",
+ "TLB",
+ "CLE",
+ "TFU",
+ "MMU",
+ "GMP",
+ };
+ const char *client = "?";
+
+ V3D_WRITE(V3D_MMU_CTL,
+ V3D_READ(V3D_MMU_CTL) & (V3D_MMU_CTL_CAP_EXCEEDED |
+ V3D_MMU_CTL_PT_INVALID |
+ V3D_MMU_CTL_WRITE_VIOLATION));
+
+ if (v3d->ver >= 41) {
+ axi_id = axi_id >> 5;
+ if (axi_id < ARRAY_SIZE(v3d41_axi_ids))
+ client = v3d41_axi_ids[axi_id];
+ }
+
+ dev_err(v3d->dev, "MMU error from client %s (%d) at 0x%llx%s%s%s\n",
+ client, axi_id, (long long)vio_addr,
((intsts & V3D_HUB_INT_MMU_WRV) ?
", write violation" : ""),
((intsts & V3D_HUB_INT_MMU_PTI) ?
diff --git a/drivers/gpu/drm/v3d/v3d_mmu.c b/drivers/gpu/drm/v3d/v3d_mmu.c
index 7a21f1787ab1..395e81d97163 100644
--- a/drivers/gpu/drm/v3d/v3d_mmu.c
+++ b/drivers/gpu/drm/v3d/v3d_mmu.c
@@ -69,10 +69,13 @@ int v3d_mmu_set_page_table(struct v3d_dev *v3d)
V3D_WRITE(V3D_MMU_PT_PA_BASE, v3d->pt_paddr >> V3D_MMU_PAGE_SHIFT);
V3D_WRITE(V3D_MMU_CTL,
V3D_MMU_CTL_ENABLE |
- V3D_MMU_CTL_PT_INVALID |
+ V3D_MMU_CTL_PT_INVALID_ENABLE |
V3D_MMU_CTL_PT_INVALID_ABORT |
+ V3D_MMU_CTL_PT_INVALID_INT |
V3D_MMU_CTL_WRITE_VIOLATION_ABORT |
- V3D_MMU_CTL_CAP_EXCEEDED_ABORT);
+ V3D_MMU_CTL_WRITE_VIOLATION_INT |
+ V3D_MMU_CTL_CAP_EXCEEDED_ABORT |
+ V3D_MMU_CTL_CAP_EXCEEDED_INT);
V3D_WRITE(V3D_MMU_ILLEGAL_ADDR,
(v3d->mmu_scratch_paddr >> V3D_MMU_PAGE_SHIFT) |
V3D_MMU_ILLEGAL_ADDR_ENABLE);
diff --git a/drivers/gpu/drm/v3d/v3d_regs.h b/drivers/gpu/drm/v3d/v3d_regs.h
index 8e88af237610..9bcb57781d31 100644
--- a/drivers/gpu/drm/v3d/v3d_regs.h
+++ b/drivers/gpu/drm/v3d/v3d_regs.h
@@ -152,7 +152,8 @@
# define V3D_MMU_CTL_PT_INVALID_ABORT BIT(19)
# define V3D_MMU_CTL_PT_INVALID_INT BIT(18)
# define V3D_MMU_CTL_PT_INVALID_EXCEPTION BIT(17)
-# define V3D_MMU_CTL_WRITE_VIOLATION BIT(16)
+# define V3D_MMU_CTL_PT_INVALID_ENABLE BIT(16)
+# define V3D_MMU_CTL_WRITE_VIOLATION BIT(12)
# define V3D_MMU_CTL_WRITE_VIOLATION_ABORT BIT(11)
# define V3D_MMU_CTL_WRITE_VIOLATION_INT BIT(10)
# define V3D_MMU_CTL_WRITE_VIOLATION_EXCEPTION BIT(9)
@@ -191,6 +192,14 @@
/* Address that faulted */
#define V3D_MMU_VIO_ADDR 0x01234
+#define V3D_MMU_DEBUG_INFO 0x01238
+# define V3D_MMU_PA_WIDTH_MASK V3D_MASK(11, 8)
+# define V3D_MMU_PA_WIDTH_SHIFT 8
+# define V3D_MMU_VA_WIDTH_MASK V3D_MASK(7, 4)
+# define V3D_MMU_VA_WIDTH_SHIFT 4
+# define V3D_MMU_VERSION_MASK V3D_MASK(3, 0)
+# define V3D_MMU_VERSION_SHIFT 0
+
/* Per-V3D-core registers */
#define V3D_CTL_IDENT0 0x00000
@@ -238,8 +247,11 @@
#define V3D_CTL_L2TCACTL 0x00030
# define V3D_L2TCACTL_TMUWCF BIT(8)
# define V3D_L2TCACTL_L2T_NO_WM BIT(4)
+/* Invalidates cache lines. */
# define V3D_L2TCACTL_FLM_FLUSH 0
+/* Removes cachelines without writing dirty lines back. */
# define V3D_L2TCACTL_FLM_CLEAR 1
+/* Writes out dirty cachelines and marks them clean, but doesn't invalidate. */
# define V3D_L2TCACTL_FLM_CLEAN 2
# define V3D_L2TCACTL_FLM_MASK V3D_MASK(2, 1)
# define V3D_L2TCACTL_FLM_SHIFT 1
@@ -255,6 +267,8 @@
#define V3D_CTL_INT_MSK_CLR 0x00064
# define V3D_INT_QPU_MASK V3D_MASK(27, 16)
# define V3D_INT_QPU_SHIFT 16
+# define V3D_INT_CSDDONE BIT(7)
+# define V3D_INT_PCTR BIT(6)
# define V3D_INT_GMPV BIT(5)
# define V3D_INT_TRFB BIT(4)
# define V3D_INT_SPILLUSE BIT(3)
@@ -374,4 +388,110 @@
#define V3D_GMP_PRESERVE_LOAD 0x00818
#define V3D_GMP_VALID_LINES 0x00820
+#define V3D_CSD_STATUS 0x00900
+# define V3D_CSD_STATUS_NUM_COMPLETED_MASK V3D_MASK(11, 4)
+# define V3D_CSD_STATUS_NUM_COMPLETED_SHIFT 4
+# define V3D_CSD_STATUS_NUM_ACTIVE_MASK V3D_MASK(3, 2)
+# define V3D_CSD_STATUS_NUM_ACTIVE_SHIFT 2
+# define V3D_CSD_STATUS_HAVE_CURRENT_DISPATCH BIT(1)
+# define V3D_CSD_STATUS_HAVE_QUEUED_DISPATCH BIT(0)
+
+#define V3D_CSD_QUEUED_CFG0 0x00904
+# define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_MASK V3D_MASK(31, 16)
+# define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_SHIFT 16
+# define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_MASK V3D_MASK(15, 0)
+# define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_SHIFT 0
+
+#define V3D_CSD_QUEUED_CFG1 0x00908
+# define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_MASK V3D_MASK(31, 16)
+# define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_SHIFT 16
+# define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_MASK V3D_MASK(15, 0)
+# define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_SHIFT 0
+
+#define V3D_CSD_QUEUED_CFG2 0x0090c
+# define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_MASK V3D_MASK(31, 16)
+# define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_SHIFT 16
+# define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_MASK V3D_MASK(15, 0)
+# define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_SHIFT 0
+
+#define V3D_CSD_QUEUED_CFG3 0x00910
+# define V3D_CSD_QUEUED_CFG3_OVERLAP_WITH_PREV BIT(26)
+# define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_MASK V3D_MASK(25, 20)
+# define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_SHIFT 20
+# define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_MASK V3D_MASK(19, 12)
+# define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_SHIFT 12
+# define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_MASK V3D_MASK(11, 8)
+# define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_SHIFT 8
+# define V3D_CSD_QUEUED_CFG3_WG_SIZE_MASK V3D_MASK(7, 0)
+# define V3D_CSD_QUEUED_CFG3_WG_SIZE_SHIFT 0
+
+/* Number of batches, minus 1 */
+#define V3D_CSD_QUEUED_CFG4 0x00914
+
+/* Shader address, pnan, singleseg, threading, like a shader record. */
+#define V3D_CSD_QUEUED_CFG5 0x00918
+
+/* Uniforms address (4 byte aligned) */
+#define V3D_CSD_QUEUED_CFG6 0x0091c
+
+#define V3D_CSD_CURRENT_CFG0 0x00920
+#define V3D_CSD_CURRENT_CFG1 0x00924
+#define V3D_CSD_CURRENT_CFG2 0x00928
+#define V3D_CSD_CURRENT_CFG3 0x0092c
+#define V3D_CSD_CURRENT_CFG4 0x00930
+#define V3D_CSD_CURRENT_CFG5 0x00934
+#define V3D_CSD_CURRENT_CFG6 0x00938
+
+#define V3D_CSD_CURRENT_ID0 0x0093c
+# define V3D_CSD_CURRENT_ID0_WG_X_MASK V3D_MASK(31, 16)
+# define V3D_CSD_CURRENT_ID0_WG_X_SHIFT 16
+# define V3D_CSD_CURRENT_ID0_WG_IN_SG_MASK V3D_MASK(11, 8)
+# define V3D_CSD_CURRENT_ID0_WG_IN_SG_SHIFT 8
+# define V3D_CSD_CURRENT_ID0_L_IDX_MASK V3D_MASK(7, 0)
+# define V3D_CSD_CURRENT_ID0_L_IDX_SHIFT 0
+
+#define V3D_CSD_CURRENT_ID1 0x00940
+# define V3D_CSD_CURRENT_ID0_WG_Z_MASK V3D_MASK(31, 16)
+# define V3D_CSD_CURRENT_ID0_WG_Z_SHIFT 16
+# define V3D_CSD_CURRENT_ID0_WG_Y_MASK V3D_MASK(15, 0)
+# define V3D_CSD_CURRENT_ID0_WG_Y_SHIFT 0
+
+#define V3D_ERR_FDBGO 0x00f04
+#define V3D_ERR_FDBGB 0x00f08
+#define V3D_ERR_FDBGR 0x00f0c
+
+#define V3D_ERR_FDBGS 0x00f10
+# define V3D_ERR_FDBGS_INTERPZ_IP_STALL BIT(17)
+# define V3D_ERR_FDBGS_DEPTHO_FIFO_IP_STALL BIT(16)
+# define V3D_ERR_FDBGS_XYNRM_IP_STALL BIT(14)
+# define V3D_ERR_FDBGS_EZREQ_FIFO_OP_VALID BIT(13)
+# define V3D_ERR_FDBGS_QXYF_FIFO_OP_VALID BIT(12)
+# define V3D_ERR_FDBGS_QXYF_FIFO_OP_LAST BIT(11)
+# define V3D_ERR_FDBGS_EZTEST_ANYQVALID BIT(7)
+# define V3D_ERR_FDBGS_EZTEST_PASS BIT(6)
+# define V3D_ERR_FDBGS_EZTEST_QREADY BIT(5)
+# define V3D_ERR_FDBGS_EZTEST_VLF_OKNOVALID BIT(4)
+# define V3D_ERR_FDBGS_EZTEST_QSTALL BIT(3)
+# define V3D_ERR_FDBGS_EZTEST_IP_VLFSTALL BIT(2)
+# define V3D_ERR_FDBGS_EZTEST_IP_PRSTALL BIT(1)
+# define V3D_ERR_FDBGS_EZTEST_IP_QSTALL BIT(0)
+
+#define V3D_ERR_STAT 0x00f20
+# define V3D_ERR_L2CARE BIT(15)
+# define V3D_ERR_VCMBE BIT(14)
+# define V3D_ERR_VCMRE BIT(13)
+# define V3D_ERR_VCDI BIT(12)
+# define V3D_ERR_VCDE BIT(11)
+# define V3D_ERR_VDWE BIT(10)
+# define V3D_ERR_VPMEAS BIT(9)
+# define V3D_ERR_VPMEFNA BIT(8)
+# define V3D_ERR_VPMEWNA BIT(7)
+# define V3D_ERR_VPMERNA BIT(6)
+# define V3D_ERR_VPMERR BIT(5)
+# define V3D_ERR_VPMEWR BIT(4)
+# define V3D_ERR_VPAERRGL BIT(3)
+# define V3D_ERR_VPAEBRGL BIT(2)
+# define V3D_ERR_VPAERGS BIT(1)
+# define V3D_ERR_VPAEABB BIT(0)
+
#endif /* V3D_REGS_H */
diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
index e740f3b99aa5..8c2df6d95283 100644
--- a/drivers/gpu/drm/v3d/v3d_sched.c
+++ b/drivers/gpu/drm/v3d/v3d_sched.c
@@ -30,158 +30,152 @@ to_v3d_job(struct drm_sched_job *sched_job)
return container_of(sched_job, struct v3d_job, base);
}
-static struct v3d_tfu_job *
-to_tfu_job(struct drm_sched_job *sched_job)
+static struct v3d_bin_job *
+to_bin_job(struct drm_sched_job *sched_job)
{
- return container_of(sched_job, struct v3d_tfu_job, base);
+ return container_of(sched_job, struct v3d_bin_job, base.base);
}
-static void
-v3d_job_free(struct drm_sched_job *sched_job)
+static struct v3d_render_job *
+to_render_job(struct drm_sched_job *sched_job)
{
- struct v3d_job *job = to_v3d_job(sched_job);
+ return container_of(sched_job, struct v3d_render_job, base.base);
+}
- drm_sched_job_cleanup(sched_job);
+static struct v3d_tfu_job *
+to_tfu_job(struct drm_sched_job *sched_job)
+{
+ return container_of(sched_job, struct v3d_tfu_job, base.base);
+}
- v3d_exec_put(job->exec);
+static struct v3d_csd_job *
+to_csd_job(struct drm_sched_job *sched_job)
+{
+ return container_of(sched_job, struct v3d_csd_job, base.base);
}
static void
-v3d_tfu_job_free(struct drm_sched_job *sched_job)
+v3d_job_free(struct drm_sched_job *sched_job)
{
- struct v3d_tfu_job *job = to_tfu_job(sched_job);
+ struct v3d_job *job = to_v3d_job(sched_job);
drm_sched_job_cleanup(sched_job);
-
- v3d_tfu_job_put(job);
+ v3d_job_put(job);
}
/**
- * Returns the fences that the bin or render job depends on, one by one.
- * v3d_job_run() won't be called until all of them have been signaled.
+ * Returns the fences that the job depends on, one by one.
+ *
+ * If placed in the scheduler's .dependency method, the corresponding
+ * .run_job won't be called until all of them have been signaled.
*/
static struct dma_fence *
v3d_job_dependency(struct drm_sched_job *sched_job,
struct drm_sched_entity *s_entity)
{
struct v3d_job *job = to_v3d_job(sched_job);
- struct v3d_exec_info *exec = job->exec;
- enum v3d_queue q = job == &exec->bin ? V3D_BIN : V3D_RENDER;
- struct dma_fence *fence;
-
- fence = job->in_fence;
- if (fence) {
- job->in_fence = NULL;
- return fence;
- }
-
- if (q == V3D_RENDER) {
- /* If we had a bin job, the render job definitely depends on
- * it. We first have to wait for bin to be scheduled, so that
- * its done_fence is created.
- */
- fence = exec->bin_done_fence;
- if (fence) {
- exec->bin_done_fence = NULL;
- return fence;
- }
- }
/* XXX: Wait on a fence for switching the GMP if necessary,
* and then do so.
*/
- return fence;
-}
-
-/**
- * Returns the fences that the TFU job depends on, one by one.
- * v3d_tfu_job_run() won't be called until all of them have been
- * signaled.
- */
-static struct dma_fence *
-v3d_tfu_job_dependency(struct drm_sched_job *sched_job,
- struct drm_sched_entity *s_entity)
-{
- struct v3d_tfu_job *job = to_tfu_job(sched_job);
- struct dma_fence *fence;
-
- fence = job->in_fence;
- if (fence) {
- job->in_fence = NULL;
- return fence;
- }
+ if (!xa_empty(&job->deps))
+ return xa_erase(&job->deps, job->last_dep++);
return NULL;
}
-static struct dma_fence *v3d_job_run(struct drm_sched_job *sched_job)
+static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
{
- struct v3d_job *job = to_v3d_job(sched_job);
- struct v3d_exec_info *exec = job->exec;
- enum v3d_queue q = job == &exec->bin ? V3D_BIN : V3D_RENDER;
- struct v3d_dev *v3d = exec->v3d;
+ struct v3d_bin_job *job = to_bin_job(sched_job);
+ struct v3d_dev *v3d = job->base.v3d;
struct drm_device *dev = &v3d->drm;
struct dma_fence *fence;
unsigned long irqflags;
- if (unlikely(job->base.s_fence->finished.error))
+ if (unlikely(job->base.base.s_fence->finished.error))
return NULL;
/* Lock required around bin_job update vs
* v3d_overflow_mem_work().
*/
spin_lock_irqsave(&v3d->job_lock, irqflags);
- if (q == V3D_BIN) {
- v3d->bin_job = job->exec;
-
- /* Clear out the overflow allocation, so we don't
- * reuse the overflow attached to a previous job.
- */
- V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0);
- } else {
- v3d->render_job = job->exec;
- }
+ v3d->bin_job = job;
+ /* Clear out the overflow allocation, so we don't
+ * reuse the overflow attached to a previous job.
+ */
+ V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0);
spin_unlock_irqrestore(&v3d->job_lock, irqflags);
- /* Can we avoid this flush when q==RENDER? We need to be
- * careful of scheduling, though -- imagine job0 rendering to
- * texture and job1 reading, and them being executed as bin0,
- * bin1, render0, render1, so that render1's flush at bin time
+ v3d_invalidate_caches(v3d);
+
+ fence = v3d_fence_create(v3d, V3D_BIN);
+ if (IS_ERR(fence))
+ return NULL;
+
+ if (job->base.irq_fence)
+ dma_fence_put(job->base.irq_fence);
+ job->base.irq_fence = dma_fence_get(fence);
+
+ trace_v3d_submit_cl(dev, false, to_v3d_fence(fence)->seqno,
+ job->start, job->end);
+
+ /* Set the current and end address of the control list.
+ * Writing the end register is what starts the job.
+ */
+ if (job->qma) {
+ V3D_CORE_WRITE(0, V3D_CLE_CT0QMA, job->qma);
+ V3D_CORE_WRITE(0, V3D_CLE_CT0QMS, job->qms);
+ }
+ if (job->qts) {
+ V3D_CORE_WRITE(0, V3D_CLE_CT0QTS,
+ V3D_CLE_CT0QTS_ENABLE |
+ job->qts);
+ }
+ V3D_CORE_WRITE(0, V3D_CLE_CT0QBA, job->start);
+ V3D_CORE_WRITE(0, V3D_CLE_CT0QEA, job->end);
+
+ return fence;
+}
+
+static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job)
+{
+ struct v3d_render_job *job = to_render_job(sched_job);
+ struct v3d_dev *v3d = job->base.v3d;
+ struct drm_device *dev = &v3d->drm;
+ struct dma_fence *fence;
+
+ if (unlikely(job->base.base.s_fence->finished.error))
+ return NULL;
+
+ v3d->render_job = job;
+
+ /* Can we avoid this flush? We need to be careful of
+ * scheduling, though -- imagine job0 rendering to texture and
+ * job1 reading, and them being executed as bin0, bin1,
+ * render0, render1, so that render1's flush at bin time
* wasn't enough.
*/
v3d_invalidate_caches(v3d);
- fence = v3d_fence_create(v3d, q);
+ fence = v3d_fence_create(v3d, V3D_RENDER);
if (IS_ERR(fence))
return NULL;
- if (job->irq_fence)
- dma_fence_put(job->irq_fence);
- job->irq_fence = dma_fence_get(fence);
+ if (job->base.irq_fence)
+ dma_fence_put(job->base.irq_fence);
+ job->base.irq_fence = dma_fence_get(fence);
- trace_v3d_submit_cl(dev, q == V3D_RENDER, to_v3d_fence(fence)->seqno,
+ trace_v3d_submit_cl(dev, true, to_v3d_fence(fence)->seqno,
job->start, job->end);
- if (q == V3D_BIN) {
- if (exec->qma) {
- V3D_CORE_WRITE(0, V3D_CLE_CT0QMA, exec->qma);
- V3D_CORE_WRITE(0, V3D_CLE_CT0QMS, exec->qms);
- }
- if (exec->qts) {
- V3D_CORE_WRITE(0, V3D_CLE_CT0QTS,
- V3D_CLE_CT0QTS_ENABLE |
- exec->qts);
- }
- } else {
- /* XXX: Set the QCFG */
- }
+ /* XXX: Set the QCFG */
/* Set the current and end address of the control list.
* Writing the end register is what starts the job.
*/
- V3D_CORE_WRITE(0, V3D_CLE_CTNQBA(q), job->start);
- V3D_CORE_WRITE(0, V3D_CLE_CTNQEA(q), job->end);
+ V3D_CORE_WRITE(0, V3D_CLE_CT1QBA, job->start);
+ V3D_CORE_WRITE(0, V3D_CLE_CT1QEA, job->end);
return fence;
}
@@ -190,7 +184,7 @@ static struct dma_fence *
v3d_tfu_job_run(struct drm_sched_job *sched_job)
{
struct v3d_tfu_job *job = to_tfu_job(sched_job);
- struct v3d_dev *v3d = job->v3d;
+ struct v3d_dev *v3d = job->base.v3d;
struct drm_device *dev = &v3d->drm;
struct dma_fence *fence;
@@ -199,9 +193,9 @@ v3d_tfu_job_run(struct drm_sched_job *sched_job)
return NULL;
v3d->tfu_job = job;
- if (job->irq_fence)
- dma_fence_put(job->irq_fence);
- job->irq_fence = dma_fence_get(fence);
+ if (job->base.irq_fence)
+ dma_fence_put(job->base.irq_fence);
+ job->base.irq_fence = dma_fence_get(fence);
trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno);
@@ -223,6 +217,48 @@ v3d_tfu_job_run(struct drm_sched_job *sched_job)
return fence;
}
+static struct dma_fence *
+v3d_csd_job_run(struct drm_sched_job *sched_job)
+{
+ struct v3d_csd_job *job = to_csd_job(sched_job);
+ struct v3d_dev *v3d = job->base.v3d;
+ struct drm_device *dev = &v3d->drm;
+ struct dma_fence *fence;
+ int i;
+
+ v3d->csd_job = job;
+
+ v3d_invalidate_caches(v3d);
+
+ fence = v3d_fence_create(v3d, V3D_CSD);
+ if (IS_ERR(fence))
+ return NULL;
+
+ if (job->base.irq_fence)
+ dma_fence_put(job->base.irq_fence);
+ job->base.irq_fence = dma_fence_get(fence);
+
+ trace_v3d_submit_csd(dev, to_v3d_fence(fence)->seqno);
+
+ for (i = 1; i <= 6; i++)
+ V3D_CORE_WRITE(0, V3D_CSD_QUEUED_CFG0 + 4 * i, job->args.cfg[i]);
+ /* CFG0 write kicks off the job. */
+ V3D_CORE_WRITE(0, V3D_CSD_QUEUED_CFG0, job->args.cfg[0]);
+
+ return fence;
+}
+
+static struct dma_fence *
+v3d_cache_clean_job_run(struct drm_sched_job *sched_job)
+{
+ struct v3d_job *job = to_v3d_job(sched_job);
+ struct v3d_dev *v3d = job->v3d;
+
+ v3d_clean_caches(v3d);
+
+ return NULL;
+}
+
static void
v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
{
@@ -232,7 +268,7 @@ v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
/* block scheduler */
for (q = 0; q < V3D_MAX_QUEUES; q++)
- drm_sched_stop(&v3d->queue[q].sched);
+ drm_sched_stop(&v3d->queue[q].sched, sched_job);
if (sched_job)
drm_sched_increase_karma(sched_job);
@@ -251,25 +287,23 @@ v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
mutex_unlock(&v3d->reset_lock);
}
+/* If the current address or return address have changed, then the GPU
+ * has probably made progress and we should delay the reset. This
+ * could fail if the GPU got in an infinite loop in the CL, but that
+ * is pretty unlikely outside of an i-g-t testcase.
+ */
static void
-v3d_job_timedout(struct drm_sched_job *sched_job)
+v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
+ u32 *timedout_ctca, u32 *timedout_ctra)
{
struct v3d_job *job = to_v3d_job(sched_job);
- struct v3d_exec_info *exec = job->exec;
- struct v3d_dev *v3d = exec->v3d;
- enum v3d_queue job_q = job == &exec->bin ? V3D_BIN : V3D_RENDER;
- u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(job_q));
- u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(job_q));
-
- /* If the current address or return address have changed, then
- * the GPU has probably made progress and we should delay the
- * reset. This could fail if the GPU got in an infinite loop
- * in the CL, but that is pretty unlikely outside of an i-g-t
- * testcase.
- */
- if (job->timedout_ctca != ctca || job->timedout_ctra != ctra) {
- job->timedout_ctca = ctca;
- job->timedout_ctra = ctra;
+ struct v3d_dev *v3d = job->v3d;
+ u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(q));
+ u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(q));
+
+ if (*timedout_ctca != ctca || *timedout_ctra != ctra) {
+ *timedout_ctca = ctca;
+ *timedout_ctra = ctra;
return;
}
@@ -277,25 +311,82 @@ v3d_job_timedout(struct drm_sched_job *sched_job)
}
static void
-v3d_tfu_job_timedout(struct drm_sched_job *sched_job)
+v3d_bin_job_timedout(struct drm_sched_job *sched_job)
{
- struct v3d_tfu_job *job = to_tfu_job(sched_job);
+ struct v3d_bin_job *job = to_bin_job(sched_job);
+
+ v3d_cl_job_timedout(sched_job, V3D_BIN,
+ &job->timedout_ctca, &job->timedout_ctra);
+}
+
+static void
+v3d_render_job_timedout(struct drm_sched_job *sched_job)
+{
+ struct v3d_render_job *job = to_render_job(sched_job);
+
+ v3d_cl_job_timedout(sched_job, V3D_RENDER,
+ &job->timedout_ctca, &job->timedout_ctra);
+}
+
+static void
+v3d_generic_job_timedout(struct drm_sched_job *sched_job)
+{
+ struct v3d_job *job = to_v3d_job(sched_job);
v3d_gpu_reset_for_timeout(job->v3d, sched_job);
}
-static const struct drm_sched_backend_ops v3d_sched_ops = {
+static void
+v3d_csd_job_timedout(struct drm_sched_job *sched_job)
+{
+ struct v3d_csd_job *job = to_csd_job(sched_job);
+ struct v3d_dev *v3d = job->base.v3d;
+ u32 batches = V3D_CORE_READ(0, V3D_CSD_CURRENT_CFG4);
+
+ /* If we've made progress, skip reset and let the timer get
+ * rearmed.
+ */
+ if (job->timedout_batches != batches) {
+ job->timedout_batches = batches;
+ return;
+ }
+
+ v3d_gpu_reset_for_timeout(v3d, sched_job);
+}
+
+static const struct drm_sched_backend_ops v3d_bin_sched_ops = {
.dependency = v3d_job_dependency,
- .run_job = v3d_job_run,
- .timedout_job = v3d_job_timedout,
- .free_job = v3d_job_free
+ .run_job = v3d_bin_job_run,
+ .timedout_job = v3d_bin_job_timedout,
+ .free_job = v3d_job_free,
+};
+
+static const struct drm_sched_backend_ops v3d_render_sched_ops = {
+ .dependency = v3d_job_dependency,
+ .run_job = v3d_render_job_run,
+ .timedout_job = v3d_render_job_timedout,
+ .free_job = v3d_job_free,
};
static const struct drm_sched_backend_ops v3d_tfu_sched_ops = {
- .dependency = v3d_tfu_job_dependency,
+ .dependency = v3d_job_dependency,
.run_job = v3d_tfu_job_run,
- .timedout_job = v3d_tfu_job_timedout,
- .free_job = v3d_tfu_job_free
+ .timedout_job = v3d_generic_job_timedout,
+ .free_job = v3d_job_free,
+};
+
+static const struct drm_sched_backend_ops v3d_csd_sched_ops = {
+ .dependency = v3d_job_dependency,
+ .run_job = v3d_csd_job_run,
+ .timedout_job = v3d_csd_job_timedout,
+ .free_job = v3d_job_free
+};
+
+static const struct drm_sched_backend_ops v3d_cache_clean_sched_ops = {
+ .dependency = v3d_job_dependency,
+ .run_job = v3d_cache_clean_job_run,
+ .timedout_job = v3d_generic_job_timedout,
+ .free_job = v3d_job_free
};
int
@@ -307,7 +398,7 @@ v3d_sched_init(struct v3d_dev *v3d)
int ret;
ret = drm_sched_init(&v3d->queue[V3D_BIN].sched,
- &v3d_sched_ops,
+ &v3d_bin_sched_ops,
hw_jobs_limit, job_hang_limit,
msecs_to_jiffies(hang_limit_ms),
"v3d_bin");
@@ -317,14 +408,14 @@ v3d_sched_init(struct v3d_dev *v3d)
}
ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched,
- &v3d_sched_ops,
+ &v3d_render_sched_ops,
hw_jobs_limit, job_hang_limit,
msecs_to_jiffies(hang_limit_ms),
"v3d_render");
if (ret) {
dev_err(v3d->dev, "Failed to create render scheduler: %d.",
ret);
- drm_sched_fini(&v3d->queue[V3D_BIN].sched);
+ v3d_sched_fini(v3d);
return ret;
}
@@ -336,11 +427,36 @@ v3d_sched_init(struct v3d_dev *v3d)
if (ret) {
dev_err(v3d->dev, "Failed to create TFU scheduler: %d.",
ret);
- drm_sched_fini(&v3d->queue[V3D_RENDER].sched);
- drm_sched_fini(&v3d->queue[V3D_BIN].sched);
+ v3d_sched_fini(v3d);
return ret;
}
+ if (v3d_has_csd(v3d)) {
+ ret = drm_sched_init(&v3d->queue[V3D_CSD].sched,
+ &v3d_csd_sched_ops,
+ hw_jobs_limit, job_hang_limit,
+ msecs_to_jiffies(hang_limit_ms),
+ "v3d_csd");
+ if (ret) {
+ dev_err(v3d->dev, "Failed to create CSD scheduler: %d.",
+ ret);
+ v3d_sched_fini(v3d);
+ return ret;
+ }
+
+ ret = drm_sched_init(&v3d->queue[V3D_CACHE_CLEAN].sched,
+ &v3d_cache_clean_sched_ops,
+ hw_jobs_limit, job_hang_limit,
+ msecs_to_jiffies(hang_limit_ms),
+ "v3d_cache_clean");
+ if (ret) {
+ dev_err(v3d->dev, "Failed to create CACHE_CLEAN scheduler: %d.",
+ ret);
+ v3d_sched_fini(v3d);
+ return ret;
+ }
+ }
+
return 0;
}
@@ -349,6 +465,8 @@ v3d_sched_fini(struct v3d_dev *v3d)
{
enum v3d_queue q;
- for (q = 0; q < V3D_MAX_QUEUES; q++)
- drm_sched_fini(&v3d->queue[q].sched);
+ for (q = 0; q < V3D_MAX_QUEUES; q++) {
+ if (v3d->queue[q].sched.ready)
+ drm_sched_fini(&v3d->queue[q].sched);
+ }
}
diff --git a/drivers/gpu/drm/v3d/v3d_trace.h b/drivers/gpu/drm/v3d/v3d_trace.h
index edd984afa33f..7aa8dc356e54 100644
--- a/drivers/gpu/drm/v3d/v3d_trace.h
+++ b/drivers/gpu/drm/v3d/v3d_trace.h
@@ -124,6 +124,26 @@ TRACE_EVENT(v3d_tfu_irq,
__entry->seqno)
);
+TRACE_EVENT(v3d_csd_irq,
+ TP_PROTO(struct drm_device *dev,
+ uint64_t seqno),
+ TP_ARGS(dev, seqno),
+
+ TP_STRUCT__entry(
+ __field(u32, dev)
+ __field(u64, seqno)
+ ),
+
+ TP_fast_assign(
+ __entry->dev = dev->primary->index;
+ __entry->seqno = seqno;
+ ),
+
+ TP_printk("dev=%u, seqno=%llu",
+ __entry->dev,
+ __entry->seqno)
+);
+
TRACE_EVENT(v3d_submit_tfu_ioctl,
TP_PROTO(struct drm_device *dev, u32 iia),
TP_ARGS(dev, iia),
@@ -163,6 +183,80 @@ TRACE_EVENT(v3d_submit_tfu,
__entry->seqno)
);
+TRACE_EVENT(v3d_submit_csd_ioctl,
+ TP_PROTO(struct drm_device *dev, u32 cfg5, u32 cfg6),
+ TP_ARGS(dev, cfg5, cfg6),
+
+ TP_STRUCT__entry(
+ __field(u32, dev)
+ __field(u32, cfg5)
+ __field(u32, cfg6)
+ ),
+
+ TP_fast_assign(
+ __entry->dev = dev->primary->index;
+ __entry->cfg5 = cfg5;
+ __entry->cfg6 = cfg6;
+ ),
+
+ TP_printk("dev=%u, CFG5 0x%08x, CFG6 0x%08x",
+ __entry->dev,
+ __entry->cfg5,
+ __entry->cfg6)
+);
+
+TRACE_EVENT(v3d_submit_csd,
+ TP_PROTO(struct drm_device *dev,
+ uint64_t seqno),
+ TP_ARGS(dev, seqno),
+
+ TP_STRUCT__entry(
+ __field(u32, dev)
+ __field(u64, seqno)
+ ),
+
+ TP_fast_assign(
+ __entry->dev = dev->primary->index;
+ __entry->seqno = seqno;
+ ),
+
+ TP_printk("dev=%u, seqno=%llu",
+ __entry->dev,
+ __entry->seqno)
+);
+
+TRACE_EVENT(v3d_cache_clean_begin,
+ TP_PROTO(struct drm_device *dev),
+ TP_ARGS(dev),
+
+ TP_STRUCT__entry(
+ __field(u32, dev)
+ ),
+
+ TP_fast_assign(
+ __entry->dev = dev->primary->index;
+ ),
+
+ TP_printk("dev=%u",
+ __entry->dev)
+);
+
+TRACE_EVENT(v3d_cache_clean_end,
+ TP_PROTO(struct drm_device *dev),
+ TP_ARGS(dev),
+
+ TP_STRUCT__entry(
+ __field(u32, dev)
+ ),
+
+ TP_fast_assign(
+ __entry->dev = dev->primary->index;
+ ),
+
+ TP_printk("dev=%u",
+ __entry->dev)
+);
+
TRACE_EVENT(v3d_reset_begin,
TP_PROTO(struct drm_device *dev),
TP_ARGS(dev),