diff options
Diffstat (limited to 'drivers/gpu/drm/v3d')
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_drv.c | 25 | ||||
-rw-r--r-- | drivers/gpu/drm/v3d/v3d_sched.c | 28 |
2 files changed, 41 insertions, 12 deletions
diff --git a/drivers/gpu/drm/v3d/v3d_drv.c b/drivers/gpu/drm/v3d/v3d_drv.c index 930737a9347b..852015214e97 100644 --- a/drivers/gpu/drm/v3d/v3d_drv.c +++ b/drivers/gpu/drm/v3d/v3d_drv.c @@ -295,11 +295,21 @@ static int v3d_platform_drm_probe(struct platform_device *pdev) if (ret) return ret; + v3d->clk = devm_clk_get_optional(dev, NULL); + if (IS_ERR(v3d->clk)) + return dev_err_probe(dev, PTR_ERR(v3d->clk), "Failed to get V3D clock\n"); + + ret = clk_prepare_enable(v3d->clk); + if (ret) { + dev_err(&pdev->dev, "Couldn't enable the V3D clock\n"); + return ret; + } + mmu_debug = V3D_READ(V3D_MMU_DEBUG_INFO); mask = DMA_BIT_MASK(30 + V3D_GET_FIELD(mmu_debug, V3D_MMU_PA_WIDTH)); ret = dma_set_mask_and_coherent(dev, mask); if (ret) - return ret; + goto clk_disable; v3d->va_width = 30 + V3D_GET_FIELD(mmu_debug, V3D_MMU_VA_WIDTH); @@ -319,28 +329,29 @@ static int v3d_platform_drm_probe(struct platform_device *pdev) ret = PTR_ERR(v3d->reset); if (ret == -EPROBE_DEFER) - return ret; + goto clk_disable; v3d->reset = NULL; ret = map_regs(v3d, &v3d->bridge_regs, "bridge"); if (ret) { dev_err(dev, "Failed to get reset control or bridge regs\n"); - return ret; + goto clk_disable; } } if (v3d->ver < 41) { ret = map_regs(v3d, &v3d->gca_regs, "gca"); if (ret) - return ret; + goto clk_disable; } v3d->mmu_scratch = dma_alloc_wc(dev, 4096, &v3d->mmu_scratch_paddr, GFP_KERNEL | __GFP_NOWARN | __GFP_ZERO); if (!v3d->mmu_scratch) { dev_err(dev, "Failed to allocate MMU scratch page\n"); - return -ENOMEM; + ret = -ENOMEM; + goto clk_disable; } ret = v3d_gem_init(drm); @@ -369,6 +380,8 @@ gem_destroy: v3d_gem_destroy(drm); dma_free: dma_free_wc(dev, 4096, v3d->mmu_scratch, v3d->mmu_scratch_paddr); +clk_disable: + clk_disable_unprepare(v3d->clk); return ret; } @@ -386,6 +399,8 @@ static void v3d_platform_drm_remove(struct platform_device *pdev) dma_free_wc(v3d->drm.dev, 4096, v3d->mmu_scratch, v3d->mmu_scratch_paddr); + + clk_disable_unprepare(v3d->clk); } static struct platform_driver v3d_platform_driver = { diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c index 6db503a56918..78ebc7d54a0c 100644 --- a/drivers/gpu/drm/v3d/v3d_sched.c +++ b/drivers/gpu/drm/v3d/v3d_sched.c @@ -746,11 +746,16 @@ v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job) return DRM_GPU_SCHED_STAT_NOMINAL; } -/* If the current address or return address have changed, then the GPU - * has probably made progress and we should delay the reset. This - * could fail if the GPU got in an infinite loop in the CL, but that - * is pretty unlikely outside of an i-g-t testcase. - */ +static void +v3d_sched_skip_reset(struct drm_sched_job *sched_job) +{ + struct drm_gpu_scheduler *sched = sched_job->sched; + + spin_lock(&sched->job_list_lock); + list_add(&sched_job->list, &sched->pending_list); + spin_unlock(&sched->job_list_lock); +} + static enum drm_gpu_sched_stat v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q, u32 *timedout_ctca, u32 *timedout_ctra) @@ -760,9 +765,16 @@ v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q, u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(q)); u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(q)); + /* If the current address or return address have changed, then the GPU + * has probably made progress and we should delay the reset. This + * could fail if the GPU got in an infinite loop in the CL, but that + * is pretty unlikely outside of an i-g-t testcase. + */ if (*timedout_ctca != ctca || *timedout_ctra != ctra) { *timedout_ctca = ctca; *timedout_ctra = ctra; + + v3d_sched_skip_reset(sched_job); return DRM_GPU_SCHED_STAT_NOMINAL; } @@ -802,11 +814,13 @@ v3d_csd_job_timedout(struct drm_sched_job *sched_job) struct v3d_dev *v3d = job->base.v3d; u32 batches = V3D_CORE_READ(0, V3D_CSD_CURRENT_CFG4(v3d->ver)); - /* If we've made progress, skip reset and let the timer get - * rearmed. + /* If we've made progress, skip reset, add the job to the pending + * list, and let the timer get rearmed. */ if (job->timedout_batches != batches) { job->timedout_batches = batches; + + v3d_sched_skip_reset(sched_job); return DRM_GPU_SCHED_STAT_NOMINAL; } |